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Adboards, Balls, Boots, Scoreboards, etc Forum Related Questions and Answers Thread

Guys, I tried to add some new scoreboard and pop ups someone posted here and since then my game crashes before every single match, regardless of the league and the career I am playing. Trying to repair this I messed around with the overlay and overlaycomponents files and I am afraid I messed it up even harder.

Are there any solutions to restore this to some original setting or something?
I am using a moddingway mode and I tried to reapply a scoreboard from there but it didin't work.

Cheers.
 
Made some classic Reusch gloves.

Problem:

Ingame, they change to all black in a specific angle. Do i have to give the rx3 file a specific light texture?
 
Made some classic Reusch gloves.

Problem:

Ingame, they change to all black in a specific angle. Do i have to give the rx3 file a specific light texture?
Can you show your reflex texture? It should be 1% opaque. Also, don't use CM16 to import texture to rx3 containers since it is likely to discard texture's opacity/alpha channel.
 
Can you show your reflex texture? It should be 1% opaque. Also, don't use CM16 to import texture to rx3 containers since it is likely to discard texture's opacity/alpha channel.

your hint with the "dont impport with cm" helped .

But another problem:

Textur is displayed with no black parts- but the glove is noisy. i guess its the coeff? in CG Explorer 16, i dont even see the texture. Rx3 master doesnt even show me the normal texture- cg does this thankfully.
 
your hint with the "dont impport with cm" helped .

But another problem:

Textur is displayed with no black parts- but the glove is noisy. i guess its the coeff? in CG Explorer 16, i dont even see the texture. Rx3 master doesnt even show me the normal texture- cg does this thankfully.
Is it something like this?

vRFhHnN.png


This is something I encountered as well and didn't find any solution other than taking already modded rx3 (for example from dnepr or elnino threads) and use it as a placeholder instead of vanilla rx3 container.
 
I found a solution for the problem:

its the normal map which seems to be the problem here
If you dont save the dds with the normal map filter this occours
i first made the normal map via nvidia tools in Photosohop but saved it as a dxt 1 dds... i got the noisy crap ;)
 
Unfortunately that's not the case for me. No matter what settings I am using I always get pixelated texture If I import to vanilla container.

Just tested again with these settings:

texture - saved as DXT1 dds (no alpha)
bump - saved as 3Dc Normal Map
reflex - saved as DXT5 (interpolated alpha)

and here is the result:

VPoK2h9.jpg


This is really annoying.
 
Unfortunately that's not the case for me. No matter what settings I am using I always get pixelated texture If I import to vanilla container.

Just tested again with these settings:

texture - saved as DXT1 dds (no alpha)
bump - saved as 3Dc Normal Map
reflex - saved as DXT5 (interpolated alpha)

and here is the result:

VPoK2h9.jpg


This is really annoying.
Master try put the dxt1 for the 3 file together..as i know in F14 that make glove more realistic..just my thought..
 
Is it possible to substitute the score that comes in the game in a custom tournament for a score that you made? Thanks.
 
Hey guys... I have a question, if I want to add more boots (only 255 are allowed with CM), what should I do???... can they be added with the db master???...

Another question, if I want Leo Messi or any other player to play with a set of boots when playing for their national team and another set of boots when playing for their club, is that possible???...

Stay safe!!!
 
Any tips on avoiding insane pixelization of a png image when importing it into a big file?
Talking about miniballs, pngs look fresh and clean, import into big files and ingame they look bad.
 
Any tips on avoiding insane pixelization of a png image when importing it into a big file?
Talking about miniballs, pngs look fresh and clean, import into big files and ingame they look bad.
Best way is to import as dds, rather than png
 
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