More interview from Famitsu that I didn`t translate.
Int. : It looks like the choices of pass`s increased .
T : There`s no change of commands , but if you hold down the button about 1/6 seconds long ,
the target changes to the player thats a little far from you . In the past WE series , even if you wanted to
(short) pass to the player that far from you , the ball went to the nearest player .
So this time , the player could do what he(she) wants to do , compared to the previous series .
Int . : So , if you hold down the button long , your able to skip the thats close to you ?
T : Yes . You could use the normal (default pass ) button to do
what you`ve been doing with the Manual Pass . And also , you could change the target for
through pass`s and fly through`s .
Int : It looks like you could send a " fly through " , skipping the defensive mid fielder and send it to
the front line. (I don`t know if "front line" is the right word for this . )
T : Yes . In the previous series , " you wanted to pass to the nearest player but went to the far player " or
the opposite . The vagueness is gone . You could pick , which player (near or far) , you want to pass to .
Int. : Oh, I see . Are there any changes for pass`s besides these ?
T : The Centering (Cross ) has changed too . For the previous series , you changed "Far" "Near" "Grounder"
by how much times you press the button . But this time , furthermore , you could choose where you want
to pass (cross) the ball to ,by using th e "+" button.
Int, : If so , it looks like Centering (Crossing) will be very strong .
T : I think the feel of game play has changed alot . Also the movement of the ball is better .
So we were able to reproduced the shoot that you see in Premier League .
Your able to shoot the ball that bounce`s off the ground 2 or 3 times and
pierce`s in to the far side of the goal .
Int : And about the Free Kick , looks like indirect & trick play and has been added .
T : Yes. We thought that we couldn`t do any better at the time , but there was a technical innovation (lol) .
Also , we were able to increase the number of personal (individual) motions (?) alot ,
that only specific player had in the last series .
Int. : So for the last series , there were like 4 or 5 patterns, but you added alot more to it ?
T : Yes , alot more to it . We can`t reveal the player names but we`ve added PK motion`s too .
Anyhow , we really worked on this (WE8) .
Int. : So, looks like there will be feature`s added for gameplay , like for Free kick`s ,
touching (or pushing?)the ball a little. Are there lots of this ?
T: Indirect Free kicks is a big sales point this time . Besides that there are more motion`s added for
Obstruction`s , etc. But these systems are difficult . Because there are problems with
the Goal Keeper and Defenders .
Int. : Like for Free Kick , moving the wall (?) , because there are more FK variations added.
T: Yeah .(This doesn`t mean you could move the wall !! They don`t have a clue yet .)
Int. : So could you move the wall ?
T : I don`t have any clue yet . But we can`t runaway from it because we`ve given the
screenshots of the Indirect Free kick (lol) . We will add Indirect free kicks ,
BUT we haven`t decided if we will enable moving the walls , and don`t have a clue
how to move it , if were going to . Well we will do are best (lol) .