SimIT!
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Maybe it’s because the ambient file is too bright, and with the sun becomes more brighter
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Maybe it’s because the ambient file is too bright, and with the sun becomes more brighter
Maybe it’s because the ambient file is too bright, and with the sun becomes more brighter
Stadiums take these from banner.rx3, not flag rx3.
I rejected the idea, because if a team doesn't have a banner, it's just transparent.
Yes, I am aware, that's why I said "from banners".Stadiums take these from banner.rx3, not flag rx3.
Not all have them even in 2014 WC game. Laos is in the game, but doesn't have banners. So I went that way.Yes, I am aware, that's why I said "from banners".
I have basically edited every 2018 and 2022 NTs banners to have a flag in the top left corner, so it does work. Though indeed may require all NTs to have edited banners if we're talking not only about 32 + NQ but all FIFA NTs.
You think I know how to do this? Anyway, I'm making a finished work. I don't want to make anyone use specific external file to properly use stadiums I dived intoCan you not change it and make it read from the flag rx3 by editing the stadium.lua file?
I mean, i could help with banners if you want. its a neat idea and I want it to be implemented.Stadiums take these from banner.rx3, not flag rx3.
I rejected the idea, because if a team doesn't have a banner, it's just transparent.
When I finish everything I need, I'll look into add tournament dressing where you'll add everything your soul wants.
my solution to this is to just remove ambientTexture from banners, leaving them only with diffuse, which determines brightnessOk, something with dressing fixed itself. Day version of Arena da Baxiada is almost finished, but some individual flags have shading being just...I have no other adjective to this, this is wrong.
I don't know how to fix it. In Blender they have the exact same settings, as other flags.
Ambient texture is plain colour. Diffuse as well.
Did you increase the number of flags? Sometimes the faces of this flags are off the ambient files structure so they end up brighter than others. What you can do is go on edit mode in map 1 and make the smart Uv unwrap againOk, something with dressing fixed itself. Day version of Arena da Baxiada is almost finished, but some individual flags have shading being just...I have no other adjective to this, this is wrong.
I don't know how to fix it. In Blender they have the exact same settings, as other flags.
Ambient texture is plain colour. Diffuse as well.
Well, this happenedDid you increase the number of flags? Sometimes the faces of this flags are off the ambient files structure so they end up brighter than others. What you can do is go on edit mode in map 1 and make the smart Uv unwrap again
It's been a few days since I published this, from my side nothing changedOk, I give up. If @gonzaga or anyone else can tell me what is wrong with banners, I continue working on these stadiums. I run out of ideas
stadium
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Just convert humbertoaze wc2014 stadiums…It's been a few days since I published this, from my side nothing changed
Still no idea how to fix this permanently, I ask out again
He didn't made Arena das DunasJust convert humbertoaze wc2014 stadiums…
Check the material tab. You should have one material name only (bannerhome or banneraway).It's been a few days since I published this, from my side nothing changed
Still no idea how to fix this permanently, I ask out again