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The Football Master (Rinaldo is back)

Papinho81

Reserves
This sounds like a bug, I am checking.

There is not relation with the match played, the point is that market decisions are too quick and the majority of market transfers terminates early, I need to tune a little bit.

This is something I have in my "to do list" but I think the first release will come out without this feature, as I prefer to focus on bug fixing.

I love you project, take all the time you need.
I am happy to help/test if needed.
 

Papinho81

Reserves
Definitely there is a bug, players tat are not renewing the contract and become free agents are not immediately made available on the free agents market but only at the next market session. It will be fixed in next version.
Would it possible to allow them renewing their contract with their current club?
 

pao4ever

Starting XI
another question. is it possible to have our own customized kits just only for the first season? and let the program generate the new ones from the second season?
 

Rinaldo (The Master)

Club Supporter
Would it possible to allow them renewing their contract with their current club?
There are two possible reasons for leaving a team: the team does not want to renew (typically because the player is decreasing) or the player is not happy with the proposal received. Of course I can tune both the algorithms, but if I push too much in the opposite direction the risk is to have a flat market with few transfers because all are happy to stay where they are.
 

Rinaldo (The Master)

Club Supporter
another question. is it possible to have our own customized kits just only for the first season? and let the program generate the new ones from the second season?
There is a setting for it but it works only with teams that already have a kit in original RFS.DB, another option I added in Beta 0.11 is to use a "specifickit" name that overloads the kits created by RFS (please read the Release Bullettin" for more info).
 

pao4ever

Starting XI
There is a setting for it but it works only with teams that already have a kit in original RFS.DB, another option I added in Beta 0.11 is to use a "specifickit" name that overloads the kits created by RFS (please read the Release Bullettin" for more info).
I know, I read about that. my question is, if I rename the kits I have in my folder, will they overload the ones created by RFS all the time, or just for the first season? cause if the solution is "rename to spicifickit, play the first season, then rename back to kit", then it's not that much of a hustle
 

Rinaldo (The Master)

Club Supporter
I know, I read about that. my question is, if I rename the kits I have in my folder, will they overload the ones created by RFS all the time, or just for the first season? cause if the solution is "rename to spicifickit, play the first season, then rename back to kit", then it's not that much of a hustle
If you use a specifickit it is always used instead of the ones generated by RFS.
For obtaining what you want you should enable the setting of generating kits only from the second season and add a line in the DB teamkits table for the kits that are pre-existing. Many are already there as they appear in the original FIFA 16 DB but, of course, some data could be different from what you want with your current new kits.
Built-in editor of kit data is one of the feature I listed in the poll.
 

dinei

Youth Team
If you use a specifickit it is always used instead of the ones generated by RFS.
For obtaining what you want you should enable the setting of generating kits only from the second season and add a line in the DB teamkits table for the kits that are pre-existing. Many are already there as they appear in the original FIFA 16 DB but, of course, some data could be different from what you want with your current new kits.
Built-in editor of kit data is one of the feature I listed in the poll.
If I add a third kit for a tem using the specifickit, it"ll be regonized by the game without add the kit in db?
 

pao4ever

Starting XI
If I add a third kit for a tem using the specifickit, it"ll be regonized by the game without add the kit in db?
I think not. Also, I think an ongoing career won't be affected by db changes. I added the GSL kits in db, the textures show up properly in game, but the kit details, like collar types or kit numbers were not changed. So I guess you'll have to make the changes beforehand
 

AndaleO

Club Supporter
I know it's not that important right now, but I don't find it easy to edit in TFM Editor. Creating leagues, teams, etc. was a lot easier in Creation Master ;) please don't get me wrong
 

pao4ever

Starting XI
I know it's not that important right now, but I don't find it easy to edit in TFM Editor. Creating leagues, teams, etc. was a lot easier in Creation Master ;) please don't get me wrong
You're right, but I think one other possible solution would be to actually convert a regular FIFA db into an RFS one. This way we could modify the db the way we want in CM and then convert it into RFS
 

JVN1992

Club Supporter
i added a RW logo to the eredivision (dutch league) but it doesnt apear in game to the team ( feyenoord) it still plays with the blue logo insteed of the gold one. maybe a bug too?
 

Rinaldo (The Master)

Club Supporter
I think not. Also, I think an ongoing career won't be affected by db changes. I added the GSL kits in db, the textures show up properly in game, but the kit details, like collar types or kit numbers were not changed. So I guess you'll have to make the changes beforehand
RFS has a different approacg from FIFA 16. Everything stays in the DB, the DB where you save your career contains all the information, so if you want to change your career, modify the DB of your career.
RFS.DB is used just to start a new career.
 


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