• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

The Football Master (Rinaldo is back)

pao4ever

Starting XI
In Beta 0.11 it is configurable from settings, if you want you can enable RFS to show both overall and potential. They are disabled by default because this is in contrast with the philosophy of the game: in real world nobody gives you an exact score of a player but you know his market value, age, role, and performance.
My intention is to keep the game as close as possible to reality, but at the end it is just a game and its goal is just to have some fun, so if you prefer to know you can enable this option.
You're correct about this, but I was actually talking about the rest stuff, like passing, marking and such
 

Papinho81

Reserves
@Rinaldo (The Master),
About the DPI. On my 4k screen I have to switch the text size to 200% (default is 300%) to see the text in the app displayed properly.

Also I am wandering if it could be possible in the future to have a table in the result section that do a summary of the goal and assist charts in the competition?
 

Rinaldo (The Master)

Club Supporter
I used original Revolution Mod file (modded for the needs of RFS but not for bib). I do not have FIP files but I assume they are setting some specific instructions for bib in general.lua. If you can check it would help.
 

Rinaldo (The Master)

Club Supporter
Also I am wandering if it could be possible in the future to have a table in the result section that do a summary of the goal and assist charts in the competition?
you mean something different from this?

temp1.png
 

pao4ever

Starting XI
In 0.11 I added some compiling options that are supposed to make the application DPI aware. As said I cannot check if they works or not. Do you see any difference with 0.10 or it works the same ?
Can't really tell if it works, but I had to customize the dpi to 113% in order to make it show up properly
 

dinei

Youth Team
One of the purposes of RFS is break some limits in the FIFA 16, right?
Is it possible to increase the number of players in the bench?
I think the maximum is seven in the game. And in the real life is twelve.
 

Papinho81

Reserves
In 0.11 I added some compiling options that are supposed to make the application DPI aware. As said I cannot check if they works or not. Do you see any difference with 0.10 or it works the same ?

Sorry for the goal/assist charts I was dumb.

Concerning the DPI there is no difference for me between that version and the previous one (or only a marginal one, but it doesn't display correctly).
 

AndaleO

Club Supporter
i simulated the german bundesliga and on the last day of the game, bayern münchen led the table with 8 points more. then played it in fifa and unfortunately there was no trophy celebration. I looked at the setting.ini in the compdata folder and saw that there were no league entries. I seem to remember that the match importance has to be at least 90 for a league trophy celebration to take place, right? is the setting.ini in the compdata somehow linked to the RFS.db? but it could also be what I saw in creation master, with league action there are hooks to click on. don't know if that's relevant to RFS
 
Last edited:

nikolapfc89

Youth Team
I noticed that 3 RFS lua files (acessory, crowd and player) make all benchplayers use blue bibs.

Here an example about the diferences between RFS and FIP lua files.View attachment 128035
Its crowd lua file problem.

If you install CGFS it replaces that file and bibs become only blue. I had the same problem. I will upload lua file that is old one.
 

dinei

Youth Team
i simulated the german bundesliga and on the last day of the game, bayern münchen led the table with 8 points more. then played it in fifa and unfortunately there was no trophy celebration. I looked at the setting.ini in the compdata folder and saw that there were no league entries. I seem to remember that the match importance has to be at least 90 for a league trophy celebration to take place, right? is the setting.ini in the compdata somehow linked to the RFS.db? but it could also be what I saw in creation master, with league action there are hooks to click on. don't know if that's relevant to RFS
It's happened to me when I played the National league with Wrexham in the FIP patch 6.1. When I got the win that give me title of the league, the trophy celebration didn't occurs, not even in the news had mentioned my title. Only about my team promotion.
 

AndaleO

Club Supporter
It's happened to me when I played the National league with Wrexham in the FIP patch 6.1. When I got the win that give me title of the league, the trophy celebration didn't occurs, not even in the news had mentioned my title. Only about my team promotion.
yes, but that's probably because the league was created with a created id. I noticed in general that when a league is created, there is no league trophy celebration. only if you create a final for a league.
 

pao4ever

Starting XI
yes, but that's probably because the league was created with a created id. I noticed in general that when a league is created, there is no league trophy celebration. only if you create a final for a league.
Exactly, as scouser has mentioned, it's hardcoded and cannot be activated for new league IDs. Btw @Rinaldo (The Master) I placed the popups files in the Overlay folder in the documents and named the folder after the tournament ID I wanted it enabled. But in game it didn't work
 

Rinaldo (The Master)

Club Supporter
One of the purposes of RFS is break some limits in the FIFA 16, right?
Is it possible to increase the number of players in the bench?
I think the maximum is seven in the game. And in the real life is twelve.
I tried a lot but every time the game crashes, the same for the substitutions from 3 to 5. At the moment these two constrains cannot be eliminated.
I placed the popups files in the Overlay folder in the documents and named the folder after the tournament ID I wanted it enabled. But in game it didn't work
This feature is not implemented yet.
 

narkazakov

Club Supporter
Hello! I can't install RFS, when I run RFS_Setup.msi , nothing happens. Tried restarting the computer, doesn't help. I have Windows 10. Tell me, please, has anyone else had such installation problems?
 

Papinho81

Reserves
@Rinaldo (The Master) ,
I have noticed many big players didn't renew their contracts and were without a club at the end of the first summer transfer window.
Also, it seems like as soon as I play my first game the transfers are not available anymore, while they should end by the end of August. In addition, it is not possible to modify the transfer plan once it is submitted, which can be a problem if an important player lives the club (no possibility to replace him).
 
Last edited:

Rinaldo (The Master)

Club Supporter
@Rinaldo (The Master) ,
I have noticed many big players didn't renew their contracts and were without a club at the end of the first summer transfer window.
This sounds like a bug, I am checking.
Also, it seems like as soon as I play my first game the transfers are not available anymore, while they should end by the end of August.
There is not relation with the match played, the point is that market decisions are too quick and the majority of market transfers terminates early, I need to tune a little bit.
In addition, it is not possible to modify the transfer plan once it is submitted, which can be a problem if an important player lives the club (no possibility to replace him).
This is something I have in my "to do list" but I think the first release will come out without this feature, as I prefer to focus on bug fixing.
 


Top