FlashXAron
Club Supporter
$ido (F|G);3323211 said:Hi FlashXAron could u send me the files than can I check it for you!!
so which files do you need ?
In which files are the stadiums ?
THX
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$ido (F|G);3323211 said:Hi FlashXAron could u send me the files than can I check it for you!!
BFL TEAM;3323736 said:With me the crowd is OK too!
What about groups and shadows. Maybe there is not that which I was thinking, but I think that there is something and there is a parts for which FIFA 13 "knows" that thay must to have transperant textures and it "let the lights" through them and making shadows(for example roof made with glass).
ludo;3323743 said:Yes, I have the same problem.
twich: be carreful, no coordinate textures has to overlap in a same ambiant texture.
What files do you importing, .3ds or .b2f, couse if there is .3ds that what happen with your stadium is normal. I try with 3ds and it happen the same with me. Now I working on new blender settings which to be compatible with new FIFA 13 shadows sistem. So blender will be used for FIFA 13 too.shawminator;3323922 said:Twitch,
i dont think blender shadows will work this year with fifa13,
have you tried using a different time of day when testing as the shadow moves depending on the time. maybe thats why the shadows dont correspond with the crowds.
im having some issues when importing the stands. for example i can see the shadow of an external wall on the internal side when it should be all shadow, and i have also seen for example the shadow of the external wall of the left side of the stand on the internal wall of the right side, its a bit strange, ill upload a screen when i get some time and maybe somebody could help me out
Yes, this way works perfect. I making the lights like that for FIFA 12. This way is better, couse you can make more light points than default lights which you using and not so boring. Also I have .inx and .rx3 files for lights with 4 different kind of lights(more shine, less shine, color lights and for atmosphere lights). If you want I can give this files to you.shawminator;3324092 said:ive also worked out an easier way to create the floodlight point rather than moving them all individually if anybody is interested
i find it easier using rhino to create points then export to a points file(txt) then converting in excell and pasting into the lnx file with notepad
seems to work great but still got some more testing to do
Here the files:shawminator;3324141 said:yeah that would be good,
twich;3324065 said:Ludo Please when you have time you can check my current JJB stadium about the "Texture coordinate" in the same ambient??i think are ok but all crowd are ever black
http://www.mediafire.com/?gb0su984jntt3k1
P.S. shawminator@ I agree with BFL we need to working on new blender settings which to be compatible with new FIFA 13 shadows sistem. So blender will be used for FIFA 13 too.
Thank you
If several diffuse textures have one same ambiant texture, coordinate textures don't overlaping.(sorry for my english)shawminator;3324228 said:@ludo what do u mean by " be carreful, no coordinate textures has to overlap in a same ambiant texture."?
BFL TEAM;3324405 said:
I know, but this is just one part which generating shadows from herself in which I cant ignore the roof elements and second floor .$ido (F|G);3324492 said:You can click on the camera symbol on the right side of your part so its will not rendered