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Stadiums 2013

tuta9

Club Supporter
Rob_Kenshin;3310969 said:
I think that not.
I seen all the graphics of Santiago Bernabeu stadium with the CM12, and is the same ******* ****.
Nothing has changed.... Is regrettable that a stadium with licence, looks so different that how is this stadium in the real life (Great work EA :clapwap:)

Youre right ,that "Ea Bernabeu" is awful(especially the grandstans are so far),i hope Sido, Svence,Twich or someone else who knows pretty good in making stadiums or editing ,could make Bernabeu to fifa 13 which looks like in reality :) it would be awesome.
 

BFL TEAM

Senior Squad
In container file 176 there is sky texture. From where the game read the texture, from there or from data3.big? And why there is some stadiums with container for overcast version(158,176, 178,194,26,32 and 35), but other dont have? Is Old traford some kind of new container(Id 1). SW12 can open it but is very strange.
 

ludo

Youth Team
BFL TEAM;3311536 said:
In container file 176 there is sky texture. From where the game read the texture, from there or from data3.big? And why there is some stadiums with container for overcast version(158,176, 178,194,26,32 and 35), but other dont have? Is Old traford some kind of new container(Id 1). SW12 can open it but is very strange.
Fifa container call many external files (like adbords and bench player...):
for fifa12 external files are:
SidelineCamera
Alpha3
Weather
GlowMask
MainStadium
NorthZone
StadiumWear
EnvironmentSkirt
CollisionGeometry
SouthZone
Alpha2
Banner
Default
CrowdNet
AdBoard
SidelineProps
Jumbotron

for fifa13 external files are:
SidelineCamera
Banner_ShadowAlpha
Jumbotron_ShadowAlpha
Alpha3
Weather
Roof_NoShadowCast
GlowMask
SidelineCamera_ShadowAlpha
Alpha2_NoShadowCast
Pitch_ShadowAlpha
MainStadium
Weather_NoShadowCast
StadiumWear_NoShadowCast
AdBoard_NoShadowCast
SidelineProps_ShadowAlpha
Jumbotron_NoShadowCast
Weather_ShadowAlpha
SidelineCamera_NoShadowCast
Roof_ShadowAlpha
NorthZone
Alpha3_NoShadowCast
SidelineProps_NoShadowCast
StadiumWear
SouthZone_ShadowAlpha
EnvironmentSkirt
GlowMask_NoShadowCast
Alpha_NoShadowCast
NorthZone_NoShadowCast
Banner_NoShadowCast
Default_ShadowAlpha
CollisionGeometry
SouthZone
StadiumWear_ShadowAlpha
Alpha2
Banner
Alpha3_ShadowAlpha
CrowdNet_NoShadowCast
Pitch_NoShadowCast
AdBoard_ShadowAlpha
EnvironmentSkirt_ShadowAlpha
GlowMask_ShadowAlpha
Default
CrowdNet
CrowdNet_ShadowAlpha
Default_NoShadowCast
AdBoard
SidelineProps
SouthZone_NoShadowCast
MainStadium_ShadowAlpha
NorthZone_ShadowAlpha
Alpha2_ShadowAlpha
Jumbotron
Alpha_ShadowAlpha
MainStadium_NoShadowCast
EnvironmentSkirt_NoShadowCast

if you install a fifa12 stadium in fifa13 the new external files are not calling. And your stadium look bad! You must reimport your parts in a fifa13 container, I'm sorry:-(
for version of sw12 and 2bf files, i thing your OpenNurbs.dll is missing. reinstall SW12v5.(Sometimes antiviruses make some zeal.)
 

BFL TEAM

Senior Squad
ludo;3311568 said:
Fifa container call many external files (like adbords and bench player...):
for fifa12 external files are:
SidelineCamera
Alpha3
Weather
GlowMask
MainStadium
NorthZone
StadiumWear
EnvironmentSkirt
CollisionGeometry
SouthZone
Alpha2
Banner
Default
CrowdNet
AdBoard
SidelineProps
Jumbotron

for fifa13 external files are:
SidelineCamera
Banner_ShadowAlpha
Jumbotron_ShadowAlpha
Alpha3
Weather
Roof_NoShadowCast
GlowMask
SidelineCamera_ShadowAlpha
Alpha2_NoShadowCast
Pitch_ShadowAlpha
MainStadium
Weather_NoShadowCast
StadiumWear_NoShadowCast
AdBoard_NoShadowCast
SidelineProps_ShadowAlpha
Jumbotron_NoShadowCast
Weather_ShadowAlpha
SidelineCamera_NoShadowCast
Roof_ShadowAlpha
NorthZone
Alpha3_NoShadowCast
SidelineProps_NoShadowCast
StadiumWear
SouthZone_ShadowAlpha
EnvironmentSkirt
GlowMask_NoShadowCast
Alpha_NoShadowCast
NorthZone_NoShadowCast
Banner_NoShadowCast
Default_ShadowAlpha
CollisionGeometry
SouthZone
StadiumWear_ShadowAlpha
Alpha2
Banner
Alpha3_ShadowAlpha
CrowdNet_NoShadowCast
Pitch_NoShadowCast
AdBoard_ShadowAlpha
EnvironmentSkirt_ShadowAlpha
GlowMask_ShadowAlpha
Default
CrowdNet
CrowdNet_ShadowAlpha
Default_NoShadowCast
AdBoard
SidelineProps
SouthZone_NoShadowCast
MainStadium_ShadowAlpha
NorthZone_ShadowAlpha
Alpha2_ShadowAlpha
Jumbotron
Alpha_ShadowAlpha
MainStadium_NoShadowCast
EnvironmentSkirt_NoShadowCast

if you install a fifa12 stadium in fifa13 the new external files are not calling. And your stadium look bad! You must reimport your parts in a fifa13 container, I'm sorry:-(
There is no problem, I`ll reimport my stadiums in new FIFA 13 stadium, cous of that I was wait for a while with my stadiums. FIFA 13 container working perfect in FIFA 12 too, so I`ll release my stadiums for both games only with one importing.I think that other stadiummakers will do the same.
ludo;3311568 said:
for version of sw12 and 2bf files, i thing your OpenNurbs.dll is missing. reinstall SW12v5.(Sometimes antiviruses make some zeal.)
OpenNurbs.dll is there(in SW12 folder), I`ll try with reinstall and when I have imported all the parts I`ll save the file without to make boundingboxes(dissapearing i just like there is no maked boundingboxes and far and high parts are not vissible at all, only closed to the pitch parts are vissible sometimes when I rotate the camera). Than I`ll make boundingboxes with last version, after that with 1.0.4 and will see what is happen. The problem with dissapearing is not only with .b2f but with .3ds too(maked with last version).
 

BFL TEAM

Senior Squad
I have a question about parts which are with Vertices format 20 and 40 and dont have ambient textures, also I cant import nothing in them, only import empty. What are thay?
 

ludo

Youth Team
BFL TEAM;3311623 said:
I have a question about parts which are with Vertices format 20 i 40 and dont have ambient textures, also I cant import nothing in them, only import empty. What are thay?
Parts format 40 contain information which are still dark for me. I do not know how to reproduce them in the import.
(p0:00:00:0001:3f32 n0:0C:00:0001:3s10n g0:10:00:0001:3s10n b0:14:00:0001:3s10n t0:18:00:0001:2f32 t1:20:00:0001:2f32)
don't use part format 20.
For your information fifa13 container 176 (night version) some parts have 3 textures:
69,70,116,123,137,139,140.
 

F4F|Black

Senior Squad
Hm this is bad, but I think we´ll solve the problem with this part in the near future.
Thank you for your Informations about this ludo.
 

BFL TEAM

Senior Squad
Yesterday I almost finished importing in container 13(thay are about 60 parts and take a lot of time). I do that with last version of SW12, but without making boundingboxes, I left this one of the template. The thing was much better and all parts was vissible(there was parts which appear and dissapear, but its normal). I think that transperant textures was ok too, but that with third texture is not good. Where is that third texture and is it possible to edit it(to make it transperant). Today I`ll finish it and will make boundingboxes with last SW12 and`ll post the result and screens.
 

ludo

Youth Team
BFL TEAM;3312100 said:
Yesterday I almost finished importing in container 13(thay are about 60 parts and take a lot of time). I do that with last version of SW12, but without making boundingboxes, I left this one of the template. The thing was much better and all parts was vissible(there was parts which appear and dissapear, but its normal). I think that transperant textures was ok too, but that with third texture is not good. Where is that third texture and is it possible to edit it(to make it transperant). Today I`ll finish it and will make boundingboxes with last SW12 and`ll post the result and screens.
I work on a new version ofSW12(SW13) with edition of third texture,wait one or 2 weeks...
 

BFL TEAM

Senior Squad
ludo;3312121 said:
I work on a new version ofSW12(SW13) with edition of third texture,wait one or 2 weeks...
Great!
One question. If this textures are in the container, is it possible to chek for id 176 day version, are thay 64, 68 and 70? Cous this textures dont appear in ambient and difuse, and looking different than them. Thanks!
 

ludo

Youth Team
BFL TEAM;3312140 said:
Great!
One question. If this textures are in the container, is it possible to chek for id 176 day version, are thay 64, 68 and 70? Cous this textures dont appear in ambient and difuse, and looking different than them. Thanks!
for day version part:
72 number third texture= 121 (coeff =35)
73 number third texture= 121 (coeff =35)
118 number third texture= 68 (coeff =35)
123 number third texture= 121 (coeff =35)
125number third texture= 68 (coeff =35)
137 number third texture= 68 (coeff =35)
138 number third texture= 68 (coeff =35)
139 number third texture= 68 (coeff =35)
 

BFL TEAM

Senior Squad
ludo;3312188 said:
for day version part:
72 number third texture= 121 (coeff =35)
73 number third texture= 121 (coeff =35)
118 number third texture= 68 (coeff =35)
123 number third texture= 121 (coeff =35)
125number third texture= 68 (coeff =35)
137 number third texture= 68 (coeff =35)
138 number third texture= 68 (coeff =35)
139 number third texture= 68 (coeff =35)
Thanks!
Just to let you know, twich have started with importing, and he have the same problem with dissapearing and appearing of the parts, imported with sw12 last version.
 

ludo

Youth Team
BFL TEAM;3312191 said:
Thanks!
Just to let you know, twich have started with importing, and he have the same problem with dissapearing and appearing of the parts, imported with sw12 last version.
I shall like to see these 2bf files
 

twich

Youth Team
ludo;3312198 said:
I shall like to see these 2bf files

yes for me no great result....i imported 6 parts(b2f default settings,only "invert z" selected)with last version of SW12 with boundingboxes...but not great result..all parts appear visible invisible

P.S. with Fifa 12 these files are ok,but inside Fifa 13 are visible invisible:-(:-(
 

BFL TEAM

Senior Squad
twich;3312206 said:
yes for me no great result....i imported 6 parts(b2f default settings,only "invert z" selected)with last version of SW12 with boundingboxes...but not great result..all parts appear visible invisible

P.S. with Fifa 12 these files are ok,but inside Fifa 13 are visible invisible:-(:-(
Yes, and importing them with SW12 1.0.4 and making boundingboxes manually, not with view-write thay are ok ingame, with SW12 1.0.5, .3ds files are visible invisible too. I`ll see tonight if with reinstaling last version of SW12 thay will be ok.
 

ludo

Youth Team
BFL TEAM;3312212 said:
Yes, and importing them with SW12 1.0.4 and making boundingboxes manually, not with view-write thay are ok ingame, with SW12 1.0.5, .3ds files are visible invisible too. I`ll see tonight if with reinstaling last version of SW12 thay will be ok.

Bounding Box group are good?
 

BFL TEAM

Senior Squad
ludo;3312330 said:
Ok, I found the bug on automatic bounding box!
Great!
Will be there a new version with fix of that bug soon, cous I hate manualy making of boundingbox. It is so boring.
 


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