• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

.:: Revolution Mod 13 ::.

scouser09

Senior Squad
mauflo11;3373576 said:
hey scouser thanks for replying to every ones questions !!! well let me tell you about my bad LUA file is the player.lua if there is a bad statement in there i dont know cause i have a lot in there, at least with the tattoos and boots those are not bad for sure but it can be with the kits statements i have so many and maybe some of those are repeat it i dont know if that causes the file to be bad, but i have so many kits statements that it would take me a lot of hours to be reading one by one.
what i did i erased about 50 statements from the kits and now is working i lost a lot of team kits but i can play now so i dont wanna mess with it any more,one more question do you have an idea of whats the limit of statements in the player.lua and also i tried to add an external lua but when i go to the game it doesnt show anything for example i did an external tattoos.lua i did the addExternalFile("tattoos.lua") statement and it doesnt work in game well thanks scouser keep up the good work mate your awesome !!!

Repeated statements will not crashes. I do not think there is an exact number for the limitation, I think it can vary depending on factors including what statements are used


cheironHH;3374293 said:
is there a limit off assignments for rev-mod1.2?

i and a mate created an update of our graphicspatch...

i tried various combinations, at first i assign & paste my adboard.lua, faces.lua, kits.lua, shoe.lua.

after that i paste assignments in the installed accessory.lua, ball.lua, player.lua & sle.lua, i paste always in one lua and then i start the game to check... but always when i made assignments in the last luas suddenly the game crash to desktop while starting.

it seems it doesn't matter which lua is the last, as i wrote, i tried various combinations... so every lua for itself works, but not all together.
i am going crazy with that sh*t, the new features of rev-mod1.2 are great, but they makes not much sense when the assignments are too limited.

please help, i work with your fantastic mod since you created it for fifa12 but i had never any problems like that! :|
i love your work, but i guess there is something not working right in 1.2... the other possibility is i break a limit or something. :(

If you want to check i will upload my complete lua-folder... thanks in advance!

edit: http://www.mediafire.com/?s7j8i8gd2bxf6z9
it's "only" 7000 assignments, i run the game now by deleting the external shoe.lua... please have a look!

There is a limit, I will take a look when I have some time.


colindegreat;3374858 said:
Hi Scouser or anyone who can help.

My first problem is that I have assigned perfectly mow patterns to teams in the stadium.lua and they work perfectly, however I am now trying to assign wear patterns but it seems to crash fifa at the language screen, the assignments I am using are:
assignWearPattern(78,6) crashes at language screen and then tried assignPitchWearPattern(78,6) again crashes, I have been assigning in the stadium lua, any help please.

My second problem is when I create an external lua. I creat for example tatoos.lua then add the line in the assets lua where the others are and again crash after starting.

Any help appreciated please.

I have not added support for pitch wear assignments yet, "assignPitchWearPattern(78,6)" will make your game crash because that function does not exist. For your "tatoos.lua", make sure the only code in this file is your statements, check there are no errors and there are not too many statements.


colindegreat;3374977 said:
arrrgghhh, I dont get it, I am using moddingway patch, so I took it out then installed rm 1.2 and copied all the old moddingway lines to my new rm 1.2 and also my edited ones, crash, I take them out its fine, I try making new external lua's and add, crash again. so frustrating, I love using moddingway patch but I dont know why they change the whole rev mod lua's coz then we cant do simple new stuff with rev mod.

The Moddingway luas may have new statements which are not supported by RM13, therefore causing the crash. The changes they made where to optimize their patch.
 

colindegreat

Reserve Team
Thanks Scouser, didnt know you hadnt added that function yet, Fabulous tool mate, I will keep experimenting, still having problems creation external files though, say I was to add an external file tatoos.lua with only assignments in their, where abouts would i add the line in the assets lua and exactly what would it be, i know it works coz everyone else is doing it, probably something easy and silly i am doing.
 

Ricky80_9

Club Supporter
hi scourser is possible change the place of number on the short from left to right and from right to left? and i have a problem, in fut i can't see the gk kits, in online match and season i see their, what can is the problem?
 

gertone

Youth Team
Well, I have a doubt about a couple of things...

Is there an assigment to change numbers, fonts and collars directly to a classic kit?

And another is, why when I assing setArenaModeGKKit(X,X) or assignAwayTrainingKit(X,X) in the player.lua, the boots assigned gone black and the assigned codes for kits stop working...

Some clue?

Thanks.
 

hockeysauce

Club Supporter
great mod scouser, revolutionary indeed...

i'm wondering if you've looked into a way to assign a single or random set of stadiums to a tournament... the World Cup for example... even though we can't get all the stadiums for Brazil 2014 into the game, it would be cool to be able to set the WC to use only handful of stadiums, making it a bit more realistic...

thanks
 

xPr0metheus

Reserve Team
Hey mate, my game doesn't take new assignments in the player lua o.O I only have about 20 assignments, now I wanted to add 3 more and they simply not work.

but the other do...

setJerseyFit(184432,1)
setJerseyFit(182879,1)
setJerseyFit(202652,1)
setJerseyFit(188350,1)
setJerseyFit(164469,1)
setJerseyFit(199503,1)
setJerseyFit(198077,1)
setJerseyFit(179605,1)
setJerseyFit(155885,1)
setJerseyFit(210320,1)
setJerseyFit(188935,1)
setJerseyFit(203846,1)
setJerseyFit(203871,1)
setJerseyFit(185438,1)
setJerseyFit(192567,1)
setJerseyFit(183540,1)
setJerseyFit(200469,1)
setJerseyFit(148341,1)
setSleeveLength(148341,2)
setSleeveLength(147203,3)

assignWinterAccessories(185438,3)
assignWinterAccessories(179605,1)
assignWinterAccessories(210320,3)
assignWinterAccessories(164469,3)
setWinterAccessoriesWeather(0,0)
setWinterAccessoriesWeather(1,1)
setWinterAccessoriesWeather(2,1)
assignPlayerFace(200469)
assignPlayerFace(198077)


the underlined statements are the new ones... what am I doing wrong?
 

The Danish

Reserve Team
I have some problems getting specific back numbers to show up ingame.

I placed them in the sceneassets-folder and regenerated, and assigned them using Revolution Mode v.1.2

I use for example this code:
assignKitDetails(1445,0,-1,-1,1445,1,-1,11)

and then I have the "kitnumbers_1445_1.rx3"-file in the "...\FIFA 13\Game\data\sceneassets\kitnumbers"-folder

I have tried regenerating with both the CM13 regenerator and the i86 Regenerator and nothing works :(

I can't remember if there's anything else I need to do?

Hope you, or someone else can help me...
 

Outsider 87

Starting XI
The Danish;3377918 said:
I have some problems getting specific back numbers to show up ingame.

I placed them in the sceneassets-folder and regenerated, and assigned them using Revolution Mode v.1.2

I use for example this code:
assignKitDetails(1445,0,-1,-1,1445,1,-1,11)

and then I have the "kitnumbers_1445_1.rx3"-file in the "...\FIFA 13\Game\data\sceneassets\kitnumbers"-folder

I have tried regenerating with both the CM13 regenerator and the i86 Regenerator and nothing works :(

I can't remember if there's anything else I need to do?

Hope you, or someone else can help me...
1445 could be too high ID, maybe the game cannot support it... try a lower number ;)
 

lonewolf08

Club Supporter
Rere Nugraha;3377778 said:
sorry, noob here
how do you input the .rx3 files?? can anybody help?
thx

u have to be more specific...what rx3 files..kits, adboards, balls, faces??

all rx3 files are placed in \FIFA 13\Game\data\sceneassets inside their respective folders like
kits in "kit" folder
balls in "ball" folder
banners in "banner" folder
faces in "faces" folder etc.

all these folders should be placed inside sceneassets folder
 

The Danish

Reserve Team
The Danish;3377918 said:
I have some problems getting specific back numbers to show up ingame.

I placed them in the sceneassets-folder and regenerated, and assigned them using Revolution Mode v.1.2

I use for example this code:
assignKitDetails(1445,0,-1,-1,1445,1,-1,11)

and then I have the "kitnumbers_1445_1.rx3"-file in the "...\FIFA 13\Game\data\sceneassets\kitnumbers"-folder

I have tried regenerating with both the CM13 regenerator and the i86 Regenerator and nothing works :(

I can't remember if there's anything else I need to do?

Hope you, or someone else can help me...

Outsider 87;3377997 said:
1445 could be too high ID, maybe the game cannot support it... try a lower number ;)

I've read in the manual (page 2), that there is no upper limit to the IDs since it doesn't use the database(?).

I tried assigning the kitnumbers ID number 62 and it still doesn't work using RevMod. But when I assigned the ID 62 using CM13 it worked no problem, so I guess there is some kind of issue with RevMod?

PS. Also I have a little correction... I used RevMod ver. 1.3
 

Rere Nugraha

Club Supporter
k_h_a_n;3378022 said:
u have to be more specific...what rx3 files..kits, adboards, balls, faces??

all rx3 files are placed in \FIFA 13\Game\data\sceneassets inside their respective folders like
kits in "kit" folder
balls in "ball" folder
banners in "banner" folder
faces in "faces" folder etc.

all these folders should be placed inside sceneassets folder

sorry, it is boots rx3 files.. and i've checked the sceneassets folder as you've told me but it only have the adboard folders :s even more confused now...
 

scouser09

Senior Squad
colindegreat;3375896 said:
Thanks Scouser, didnt know you hadnt added that function yet, Fabulous tool mate, I will keep experimenting, still having problems creation external files though, say I was to add an external file tatoos.lua with only assignments in their, where abouts would i add the line in the assets lua and exactly what would it be, i know it works coz everyone else is doing it, probably something easy and silly i am doing.

Add it in the same place as you would with other statements, there are instructions in the documentation.


Ricky80_9;3376022 said:
hi scourser is possible change the place of number on the short from left to right and from right to left? and i have a problem, in fut i can't see the gk kits, in online match and season i see their, what can is the problem?

You can change the short number positions with Creation Master. I am not sure about the FUT GK kit problem.

zico99;3376230 said:
If we could Assign stadium to a team with rev mod .
Then it would have been great
hockeysauce;3376904 said:
great mod scouser, revolutionary indeed...

i'm wondering if you've looked into a way to assign a single or random set of stadiums to a tournament... the World Cup for example... even though we can't get all the stadiums for Brazil 2014 into the game, it would be cool to be able to set the WC to use only handful of stadiums, making it a bit more realistic...

thanks

Stadium assignment is not currently possible as I can not change the crowd position file. This gets asked alot.


gertone;3376259 said:
Well, I have a doubt about a couple of things...

Is there an assigment to change numbers, fonts and collars directly to a classic kit?

And another is, why when I assing setArenaModeGKKit(X,X) or assignAwayTrainingKit(X,X) in the player.lua, the boots assigned gone black and the assigned codes for kits stop working...

Some clue?

Thanks.

Yes, use assignTournamentKitDetails with kityear as the tournamentassetid. I am not sure what is causing your error, upload your player.lua.


xPr0metheus;3377044 said:
Hey mate, my game doesn't take new assignments in the player lua o.O I only have about 20 assignments, now I wanted to add 3 more and they simply not work.

but the other do...

setJerseyFit(184432,1)
setJerseyFit(182879,1)
setJerseyFit(202652,1)
setJerseyFit(188350,1)
setJerseyFit(164469,1)
setJerseyFit(199503,1)
setJerseyFit(198077,1)
setJerseyFit(179605,1)
setJerseyFit(155885,1)
setJerseyFit(210320,1)
setJerseyFit(188935,1)
setJerseyFit(203846,1)
setJerseyFit(203871,1)
setJerseyFit(185438,1)
setJerseyFit(192567,1)
setJerseyFit(183540,1)
setJerseyFit(200469,1)
setJerseyFit(148341,1)
setSleeveLength(148341,2)
setSleeveLength(147203,3)

assignWinterAccessories(185438,3)
assignWinterAccessories(179605,1)
assignWinterAccessories(210320,3)
assignWinterAccessories(164469,3)
setWinterAccessoriesWeather(0,0)
setWinterAccessoriesWeather(1,1)
setWinterAccessoriesWeather(2,1)
assignPlayerFace(200469)
assignPlayerFace(198077)


the underlined statements are the new ones... what am I doing wrong?

I can not find any problems your code. Which players are the new assignments for, I can inspect them in my game.


The Danish;3377918 said:
I have some problems getting specific back numbers to show up ingame.

I placed them in the sceneassets-folder and regenerated, and assigned them using Revolution Mode v.1.2

I use for example this code:
assignKitDetails(1445,0,-1,-1,1445,1,-1,11)

and then I have the "kitnumbers_1445_1.rx3"-file in the "...\FIFA 13\Game\data\sceneassets\kitnumbers"-folder

I have tried regenerating with both the CM13 regenerator and the i86 Regenerator and nothing works :(

I can't remember if there's anything else I need to do?

Hope you, or someone else can help me...

You are missing two parameters in your statement, I think you are using the FIFA 12 version of the statement, the FIFA 13 version has parameters for name curve and jersey fit.


Rere Nugraha;3378376 said:
sorry, it is boots rx3 files.. and i've checked the sceneassets folder as you've told me but it only have the adboard folders :s even more confused now...

You need to create the folder yourself.
 

xPr0metheus

Reserve Team
I can not find any problems your code. Which players are the new assignments for, I can inspect them in my game.

Oscar Wendt and Miralem Sulejmani.

Can it any Mod that affects that? (I had some assignments for Wendt earlier and it worked) Something with the DB maybe?
 

The Danish

Reserve Team
scouser09;3378515 said:
You are missing two parameters in your statement, I think you are using the FIFA 12 version of the statement, the FIFA 13 version has parameters for name curve and jersey fit.

Oh... my mistake :blush:

I'm not sure I have understood the random assignment of GKkits correctly, eg. this one:

assignGKKit(1786,0,{2,11,12})

and the assignGameKit command:

assignGameKit(1445,1445,1516,12,{2,11})

Especially the last one doesn't seem to be working.. Have I done something wrong?
 

xPr0metheus

Reserve Team
Well I tested it and I cannot assign anything new =/ I reinstalled Fifa, and it's the same: the old assignments are in the game, but no new assignment ist shown by fifa... what the hell =/

I made a clean Fifa without anything installed except rm... still just the old assignments, no new ones... maaan =/
 

IcaroR10

Youth Team
Man, first of all thanks for your amazing work, but i have a problem, i made kits for Everton in CL games, i put the .rx3 files in the correct folders, because i use the ModdingWay patch they've specific archives to put the strings for kits, i put in the MW file and the original file from the Revolution Mod.

Look the strings:

assignTournamentPlayerKits(7,223,223,47,5)
assignTournamentKitDetails(7,1,223,5,"DCDCDC",1,47,1,1,-1,11)
assignTournamentKitDetails(7,2,223,5,"DCDCDC",1,47,1,1,-1,0)
assignTournamentKitDetails(7,0,223,5,"DCDCDC",1,47,1,2,-1,7)
assignTournamentKitDetails(7,3,223,5,"011452",1,47,13,1,-1,11)


But in the game, the kit it's Blue/Green flags, the font don't appear and the numbers are blink "turn on and off", do you know what's its this ? thanks master .
 

7ordy

Youth Team
IcaroR10;3378865 said:
Man, first of all thanks for your amazing work, but i have a problem, i made kits for Everton in CL games, i put the .rx3 files in the correct folders, because i use the ModdingWay patch they've specific archives to put the strings for kits, i put in the MW file and the original file from the Revolution Mod.

Look the strings:

assignTournamentPlayerKits(7,223,223,47,5)
assignTournamentKitDetails(7,1,223,5,"DCDCDC",1,47,1,1,-1,11)
assignTournamentKitDetails(7,2,223,5,"DCDCDC",1,47,1,1,-1,0)
assignTournamentKitDetails(7,0,223,5,"DCDCDC",1,47,1,2,-1,7)
assignTournamentKitDetails(7,3,223,5,"011452",1,47,13,1,-1,11)


But in the game, the kit it's Blue/Green flags, the font don't appear and the numbers are blink "turn on and off", do you know what's its this ? thanks master .
you need put 4 files in the "Origin Games\FIFA 13\Game\data\sceneassets\kit":
kit_7_0_233.rx3
kit_7_1_233.rx3
kit_7_2_233.rx3
kit_7_3_233.rx3
after that, you need use i68Regenerator to regenerator data3.bh
my suggest is "ignore" first, then"take care"

maybe you can see Everton with UCL kits in UCL game in career mode
 


Top