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7ordy

Youth Team
hi kop scouser09,

i'm wondering whether you can add a function of assign tournament number font and name font?
 

Outsider 87

Starting XI
7ordy;3378990 said:
you need put 4 files in the "Origin Games\FIFA 13\Game\data\sceneassets\kit":
kit_7_0_233.rx3
kit_7_1_233.rx3
kit_7_2_233.rx3
kit_7_3_233.rx3
after that, you need use i68Regenerator to regenerator data3.bh
my suggest is "ignore" first, then"take care"

maybe you can see Everton with UCL kits in UCL game in career mode
JFYI, you don't need to regenerate after adding files that are not present in original FIFA game... specifically those files you mentioned cannot be in original fifa game because they are called:
kit_7_0_0.rx3 and not with 233.
 

IcaroR10

Youth Team
7ordy;3378990 said:
you need put 4 files in the "Origin Games\FIFA 13\Game\data\sceneassets\kit":
kit_7_0_233.rx3
kit_7_1_233.rx3
kit_7_2_233.rx3
kit_7_3_233.rx3
after that, you need use i68Regenerator to regenerator data3.bh
my suggest is "ignore" first, then"take care"

maybe you can see Everton with UCL kits in UCL game in career mode

I had already put these files in the folder, and nothing happened .
 

wupablo

Youth Team
can make public the amount of assigned randomly to each match by crowd.lua file??? if so ... as you would??? thanks
 

7ordy

Youth Team
Outsider 87;3379169 said:
JFYI, you don't need to regenerate after adding files that are not present in original FIFA game... specifically those files you mentioned cannot be in original fifa game because they are called:
kit_7_0_0.rx3 and not with 233.

yes, it's my fault.:blush:
 

7ordy

Youth Team
IcaroR10;3379208 said:
I had already put these files in the folder, and nothing happened .

maybe you can copy your statements in MW patch player.lua and paste in RM ver 1.2 player.lua
then overwrite old one
 

IcaroR10

Youth Team
I did mate, the problem is the Everton have 3 differents kits, have the 7_0_0 and 7_40_0 & 7_60_0, and the game loads the 7_40, it's that, thanks for the attetion
 

7ordy

Youth Team
IcaroR10;3379551 said:
I did mate, the problem is the Everton have 3 differents kits, have the 7_0_0 and 7_40_0 & 7_60_0, and the game loads the 7_40, it's that, thanks for the attetion

please upload all statements and everton rx3 files
it don't making sense game loads 7_40_0 for default kit
and your statement are
Code:
assignTournamentKitDetails(7,[COLOR="Red"]0[/COLOR],223,5,"DCDCDC",1,47 ,1,2,-1,7)

i think the only reason by kits show green/blue in game is statement error
 

IcaroR10

Youth Team
I don't know how the game does that, but it's what's happening, now i can play with kits in UCL mode without problem .
 

scouser09

Senior Squad
The Danish;3378711 said:
Oh... my mistake :blush:

I'm not sure I have understood the random assignment of GKkits correctly, eg. this one:

assignGKKit(1786,0,{2,11,12})

and the assignGameKit command:

assignGameKit(1445,1445,1516,12,{2,11})

Especially the last one doesn't seem to be working.. Have I done something wrong?

The first statement looks correct. Assuming the second one is for the GK kit, use assignGameKit(1445,1445,1516,2,{2,11}), the kittype parameter needs to be 2.


7ordy;3378992 said:
hi kop scouser09,

i'm wondering whether you can add a function of assign tournament number font and name font?

I already have, you actually quoted the needed code by another user in your previous post. Full instructions in the documentation.


wupablo;3379380 said:
can make public the amount of assigned randomly to each match by crowd.lua file??? if so ... as you would??? thanks

Do you mean that you want to randomize the crowd size?


IcaroR10;3379551 said:
I did mate, the problem is the Everton have 3 differents kits, have the 7_0_0 and 7_40_0 & 7_60_0, and the game loads the 7_40, it's that, thanks for the attetion

Your CL kits display like that because the textures are missing. The Everton kits in your game are the protection version because of alcohol advertising restrictions in your country. Either add 40 to the kittype in your statements and filenames, or disable country protection kits.


gertone;3379686 said:
Thank you, mate.

Here is the player.lua file.

http://www.mediafire.com/?tl8bddcv70dawbf

Thanks again.

You are using the Moddingway version, it seems they have taken out those functions.
 

wupablo

Youth Team
scouser09;3379981 said:
The first statement looks correct. Assuming the second one is for the GK kit, use assignGameKit(1445,1445,1516,2,{2,11}), the kittype parameter needs to be 2.




I already have, you actually quoted the needed code by another user in your previous post. Full instructions in the documentation.




Do you mean that you want to randomize the crowd size?




Your CL kits display like that because the textures are missing. The Everton kits in your game are the protection version because of alcohol advertising restrictions in your country. Either add 40 to the kittype in your statements and filenames, or disable country protection kits.




You are using the Moddingway version, it seems they have taken out those functions.


YES (Do you mean that you want to randomize the crowd size?)

eso mismo. Sorry, no hablo inglés
 

7ordy

Youth Team
scouser09;3379981 said:
The first statement looks correct. Assuming the second one is for the GK kit, use assignGameKit(1445,1445,1516,2,{2,11}), the kittype parameter needs to be 2.




I already have, you actually quoted the needed code by another user in your previous post. Full instructions in the documentation.




Do you mean that you want to randomize the crowd size?




Your CL kits display like that because the textures are missing. The Everton kits in your game are the protection version because of alcohol advertising restrictions in your country. Either add 40 to the kittype in your statements and filenames, or disable country protection kits.




You are using the Moddingway version, it seems they have taken out those functions.

sorry i didn't explain clearly.
i mean assign a tournament name font and number font for all teams in a league
for example, in career mode, the 20 teams in EPL use default number font as No. 13.
but one season later, 3 teams from championship will play in EPL with default number font as No.23.
for now i must assign team tournament number font for all team that every team use correct fonts since 2013 season.
so i'm wondering you can add a function like this:
assignTournamentKitDetail(tournamentid,numberfont,namefont)
 

barrie53

Youth Team
Numbers @ Fonts

Hi I can see that you may wish to change the style of both fonts & numbers of relegated and promoted teams, but this will not address the wrong league sleeve logo being displayed. In PES League badges were allocated a ID number so that teams that were relegated or promoted adopted the league badge of their new league. As far as I am aware I don't think that Fifa offers this facility, as the league is part of the kit.

Barrie
 

7ordy

Youth Team
barrie53;3380275 said:
Hi I can see that you may wish to change the style of both fonts & numbers of relegated and promoted teams, but this will not address the wrong league sleeve logo being displayed. In PES League badges were allocated a ID number so that teams that were relegated or promoted adopted the league badge of their new league. As far as I am aware I don't think that Fifa offers this facility, as the league is part of the kit.

Barrie

yes, that's what i mean.
but i remember in fifa wc 2010 ps3, the game can be used two differents kit for friendly match and qualification match in career mode. one was blank in sleeve, one used south africa qualification badge
 

ApexMITO

Club Supporter
Sorry scouser,I've a problem, in game the pitch is all black and the players are invisible..any idea of my error?
 

zico99

Senior Squad
Scouser we know that we can assign techfit jersey tuck with rev mod
so is there a rx3 model of techfit kit inside the game? Can you share that model...
 

scouser09

Senior Squad
wupablo;3380003 said:
YES (Do you mean that you want to randomize the crowd size?)

eso mismo. Sorry, no hablo inglés

This might be possible, I will add it if I can.


7ordy;3380178 said:
sorry i didn't explain clearly.
i mean assign a tournament name font and number font for all teams in a league
for example, in career mode, the 20 teams in EPL use default number font as No. 13.
but one season later, 3 teams from championship will play in EPL with default number font as No.23.
for now i must assign team tournament number font for all team that every team use correct fonts since 2013 season.
so i'm wondering you can add a function like this:
assignTournamentKitDetail(tournamentid,numberfont,namefont)

I understand now, this is a good idea. If would also be a quick way to set the correct fonts for leagues with offical fonts which are generic in FIFA 13 (Portuguese Primeira Liga, Ekstraklasa), and also I think Coupe de France has it's own official font.


barrie53;3380275 said:
Hi I can see that you may wish to change the style of both fonts & numbers of relegated and promoted teams, but this will not address the wrong league sleeve logo being displayed. In PES League badges were allocated a ID number so that teams that were relegated or promoted adopted the league badge of their new league. As far as I am aware I don't think that Fifa offers this facility, as the league is part of the kit.

Barrie

This can not be automated in FIFA, but you can still assign sets of Premier League kits to Football League teams.


ApexMITO;3380346 said:
Sorry scouser,I've a problem, in game the pitch is all black and the players are invisible..any idea of my error?

Seems like there are mistakes in your player.lua and stadium.lua statements.


zico99;3380354 said:
Scouser we know that we can assign techfit jersey tuck with rev mod
so is there a rx3 model of techfit kit inside the game? Can you share that model...

There is not a single model for tight fit shirts, there are different models for each shirt varient. This guide should help.

data/sceneassets/body/jersey_0_jerseyCollarType_jerseySleeveLength_jerseyArmBand_jerseyTucked_jerseyfit.rx3
 


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