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.:: Revolution Mod 13 ::.

Grafsky

Senior Squad
scouser09
thnx for your mod. I have a question - how much faces can I put to faces.lua with no crashing?
 

zico99

Senior Squad
Grafsky;3400648 said:
scouser09
thnx for your mod. I have a question - how much faces can I put to faces.lua with no crashing?

depends on the other external files from player.lua and no. And type of statements in them
 

Grafsky

Senior Squad
OK. I will ask the question differently. I have found more than 1600 faces. I am aware that in the last version of the mod do not need to register the face. But here's the problem - most of the players is bad (not quality) looks hairstyle. For this, I decided to register faces in faces.lua. If register 1016 faces, game works normaly. Since 1613 faces - the game does not work.
 

pao4ever

Starting XI
guyz, can someone please write down a multiple-boots command line as an example? it doesn't work for me and I want to see what I'm doing wrong
 

ryu

Club Supporter
pao4ever;3400722 said:
guyz, can someone please write down a multiple-boots command line as an example? it doesn't work for me and I want to see what I'm doing wrong

it's in the example

assignPlayerBoot(158023,{601,602,603,604})

put it in player.lua, not an external file.
 

ManUtdFan20

Starting XI
Could someone that is using and has external files working, Upload their file as I don't seem to be able to get it too work.
 

aresMX

Reserve Team
bug... with gk sleeve length...

assing always:
local=long and visitor=short

any gk and any team

i dont know if u already know that
 

El-Torres

Club Supporter
Hey, guys. I need help: I can't assign a kits for Celta Vigo. Assigned in Lua, throw rx3 files into a folder "Kit", but in game is this: http://img607.imageshack.us/img607/9545/fifa132013020221074315.png

assignTournamentPlayerKits(450,53,1,12,45)
kit_450_0_1.rx3
kit_450_1_1.rx3
kit_450_2_1.rx3
In RevolutionMode: http://img248.imageshack.us/img248/7639/66051797.jpg
As an example: Chelsea's assigned kits runs
P\s Use the Russian ver. When I play in English it works. Why is that?
 

scouser09

Senior Squad
Grafsky;3400666 said:
OK. I will ask the question differently. I have found more than 1600 faces. I am aware that in the last version of the mod do not need to register the face. But here's the problem - most of the players is bad (not quality) looks hairstyle. For this, I decided to register faces in faces.lua. If register 1016 faces, game works normaly. Since 1613 faces - the game does not work.

This is expected because of the limitation.


aresMX;3401080 said:
bug... with gk sleeve length...

assing always:
local=long and visitor=short

any gk and any team

i dont know if u already know that

I can not replicate this, the GK sleeves are normal for me. Can you post any statements you have used related to sleeve length?


El-Torres;3401187 said:
Hey, guys. I need help: I can't assign a kits for Celta Vigo. Assigned in Lua, throw rx3 files into a folder "Kit", but in game is this: http://img607.imageshack.us/img607/9545/fifa132013020221074315.png


In RevolutionMode: http://img248.imageshack.us/img248/7639/66051797.jpg
As an example: Chelsea's assigned kits runs
P\s Use the Russian ver. When I play in English it works. Why is that?

Your screenshot indicates missing textures. From the information you posted, I can not find the cause of the problem. There should be no differences when you play the game in different languages.
 

Cesc_4

Youth Team
Do you (scouser) think there's/will be any way to have more lines in the (boot.)luas than now? So no limitation?
 

ManUtdFan20

Starting XI
pao4ever;3402203 said:
I doubt it's the version. must be the limit. try to remove completely the luas and try to launch the game

Tried to do that and every time just crashes, I got it working though with v1.1.
 

scouser09

Senior Squad
First, some new features for the next version:
-Replace all generic boots with specific boots
-Automatic boot assignment

The automatic boot assignment allows each player to have a unique specific boot which is detected automatically. This does not count towards the limitation and should be used with the generic boot replacement so all boots are reconized as specific so no recolouring takes place. This new type takes precidence over lua assignments. I have written a script to use lua boot assignments to generate automaticaly detected boot files.


Users have asked about the following issues related to boots:

-Increasing the limit of boot assignments
-Restoring boot assignments lost in updates

The automatic boot assignment is a solution for the first issue. For the second, I inspected a recent update file and noticed alot of players who had generic boot ingame had specific boot in the update file. I also found that these boots did not have a record in the playerboots table in the DB. Adding the missing records enabled those boots ingame.

For those who are unable to edit the DB, I have calculated a list of players which are affected and have generated a list of statements which can be added to lua files, or used to generate player specific boots for automatic detection.

More new features will announced soon.


zico99;3401868 said:
What statement should i write if i want to replace fabregas' fingertape with referee watch or headphone.

The documentation has the needed statement, examples and an ID list of all accessories.


Cesc_4;3402539 said:
Do you (scouser) think there's/will be any way to have more lines in the (boot.)luas than now? So no limitation?

I have not been able to find a way to increase the lua boot limitation, but the above solution should compensate this.
 

AmfdCrossB

Senior Squad
could anyone give me a example of how to use a 2nd GK kit in UCL
i have this line in .lua files "assignTournamentPlayerKits(243,223,223,-1,-1)" and all set home, away, gk, third kits are working but i want to use a away gk kit for some matches how i could do?
 


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