scouser09
Senior Squad
Does anyone see more than three benchplayers per team in any games? I added benchplayers before I got the game, I now think only three textures and models are used.
I wrote a script to batch convert the moddingway benchplayer naming format to the RM13 format. Put the script in the same folder as the benchplayer files and run. A text file with a list of statements is also generated.
http://www.mediafire.com/?nngcb69mm82c4p1
For anyone interested in doing the inverse, the moddingway format is based on a shared model and 3 textures with different skin tones.
That link worked. I tested the file and the automatic face detection works fine.
You add a statement with a list of boot ids, eg {21,22,23,23,25,26,27,28,29,30}, and every player using the recolourable generic boots (id 0) will be allocated a boot id from the list. Players using the generic designs of ids 15-20 are not effected because replacing those textures is easy.
I wrote a script to batch convert the moddingway benchplayer naming format to the RM13 format. Put the script in the same folder as the benchplayer files and run. A text file with a list of statements is also generated.
http://www.mediafire.com/?nngcb69mm82c4p1
For anyone interested in doing the inverse, the moddingway format is based on a shared model and 3 textures with different skin tones.
mauflo11;3390917 said:
That link worked. I tested the file and the automatic face detection works fine.
nabo78;3392013 said:I haven't understood well how this feature will work...do you mind explaining it?
You add a statement with a list of boot ids, eg {21,22,23,23,25,26,27,28,29,30}, and every player using the recolourable generic boots (id 0) will be allocated a boot id from the list. Players using the generic designs of ids 15-20 are not effected because replacing those textures is easy.