• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

.:: Revolution Mod 13 ::.

gonzaga

Reserve Team
FC Vaslui;3330222 said:
The run.bat will automatically run when the installing is finished.

Please, bro, can you send me the statement for Napoli if you have it in your player.lua? I installed RM 13, regenerated the game, then reinstalled the Napoli graphics patch. I recon that there is some changes in .lua files for the statement of the kits and folowed the manuals, but still can't see them in the game. It looks like the statements of the Napoli patch are with the old code and have to change them manualy. And maybe some other adjustments need to be done, I dont know... May be I,m missing something, but I don't know what.
 

scouser09

Senior Squad
I apologise to everyone who needs to update alot of statements. I had hoped to release this version a few weeks ago, the limitation problem and multiple bug fixes delayed this. There is a guide in the manual for what to update.

The updated installation script is to place assets.lua in FIFA 13\Game\data\fifarna\lua, instead of FIFA 13\Game\data\fifarna\lua\assets. You can fix this manually.

Please remember that I was only able to test the mod in the demo, there may still be some bugs. The limitation problem has been improved and the classic kits and boots bugs have been fixed.


root4rulez;3329164 said:
I HAVE ONE MORE QUESTION, HOW CAN change hair color of generic players with revolution mod?

It can be done, but I have not added that functionality.


VeeY;3329266 said:
awesome!! how is it going on fixing it to work on the xbox?

I am going to resume work on an xbox version soon.


root4rulez;3329324 said:
kitnumbercolor again dont work:
assignKitDetails(1873,0,10,-1,9,-1,-1,0)
now should be with wite numbers,but again is red
Any tutorial?

This statement has been changed, guide in the manual.


gonzaga;3329494 said:


I saw this after starting to assign balls and adboards. I didn't mess with anything else than .lua files. On a friendly match a blue EA ball appears as you see on the 2nd pic. And I didn't assign it nor deleted the default one for spanish teams. Tomorow I'm starting to investigate the reasons for this unlogical thing, but meanwhile if anybody has an idea what's going on I will be happy to know.

This is strange. Has anyone else experienced this?


EL_KEEPER;3329623 said:
Hi @scouser09, thank you very much for your Rev.Mod. is a awesome job, but I have a problem. The function assignTournamentPlayerKits not work for me, I want to assign to the Schalke (34) kit DFB Pokal (206), CL (223). I have done this

assignTournamentPlayerKits(34,206,206,-1,-1)
assignTournamentPlayerKits(34,223,223,-1,-1)

filename as for DFP Pokal Kit_34_0_206.rx3, Kit_34_1_206.rx3...
filename as for CL Kit_34_0_223.rx3, Kit_34_1_223.rx3...

I did wrong?:md:

Thanks for your help

Your setup looks correct. Are you seeing no changes, or missing textures? Check there are no problems with other statements, this can cause other statements to not work.


V.K;3329651 said:
As far as I understood, the installer has not corrected the AssignKitDetails strings and they are still in the old format. So I have to correct them manually one by one, right?

Sorry, this has to be done manually. There is a guide in the manual for what changes to make.


sepak;3329664 said:
awesome master, thank you very much, any news about specific head for managers? not possible?

It looks possible, I will try to do this for the next version.


maumau78;3329891 said:
Hi Great Mod!

I'm using:
setWinterAccessoriesWeather(0,1)

is it possible to have also Cold Gloves on?

I suppose I have to modify this right?

if (seasonal == 1) then
db.player[idx].jerseySleeveLength = 1
db.player[idx].underneck = -1
db.player[idx].underarms = -1
db.player[idx].armLength = 1

Thx in Advance

Gloves are actually controled in accessories.lua. So far it is not possible to enable them in matches they do not appear.


Cesc Fabregas;3329896 said:
@ scouser09

At first, thanks a lot for this new version, everything works like a charme.

Apart from that I have a question for a possible addition:

Is it possible to make something similar as
"useTournamentGraphicsInFriendly(tournamentassetid)"
but for all tournament IDs at the same time, not only for the friendly ID?

I want to use Champions League kits in Kickoff Matches but in FIFA 13 if we play a match
between two Premier League teams for example it will be like a Premier League match played with
the EPL ID, so Champions League kits are not visible.

Hope you understand what I mean and make something like:
"GlobalTournamentGraphics(tournamentassetid)"
with that option it will be used for all IDs.

Hope for an answer :)

I will add this to the next version.


GS1905;3329925 said:
how can i change skin code for player? with cm 12 there is max 11 i tried expand database but it didnt work any solve with revo mod?i need to insert my own tatoos but i cant change skin code for each player

There are instructions to do this in the manual, the limit of ID 11 does not apply.


root4rulez;3330225 said:
AGAIN KITS color and faces don't work

Both will work. Are you using the new assignKitDetails statement? If you think your code is correct and you have make the needed changes, upload your player.lua and I will inspect it.


gonzaga;3330251 said:
Please, bro, can you send me the statement for Napoli if you have it in your player.lua? I installed RM 13, regenerated the game, then reinstalled the Napoli graphics patch. I recon that there is some changes in .lua files for the statement of the kits and folowed the manuals, but still can't see them in the game. It looks like the statements of the Napoli patch are with the old code and have to change them manualy. And maybe some other adjustments need to be done, I dont know... May be I,m missing something, but I don't know what.

The assignKitDetails and others statement has changed, you will need to update your code. There is a guide in the manual.
 

EL_KEEPER

Senior Squad
scouser09;3330254 said:
Your setup looks correct. Are you seeing no changes, or missing textures? Check there are no problems with other statements, this can cause other statements to not work.

Textures are all good, I sent my player.lua a private message. Thanks
 

DerSchalker

Reserve Team
Yes I would also would like to play with the right kit I wanted to also add the correct ball but if the id id for CL 223 is the ever a beginning because I often have such a stupid EA ball :-/
Thanks when give the player.lua
 

lonewolf08

Club Supporter
still crashes to desktop in the skill games arena....i have boots.lua faces.lua adboards.lua balls.lua kits.lua and tattoos.lua...when i remove the boots.lua, which I think decreases the no. of statements, one match goes but crashes at the beginning of second match. I have about 392 faces assigned...I think limitation problem still exists..its also mentioned in the manual that the limitation is still there

"Limitations
There is a limit to the amount of custom statements you can add to this mod. This may vary based on the statements. This will cause your game to crash. If this happens, remove statements until your game runs. Moving statements to external files can increase your limit."


can't we remove the limitation completely???
 

pao4ever

Starting XI
lol after importing THOUSANDS of faces, the players became invisible, even at the menu! at first, I had all of them in faces.lua. after that, I disintegrated them into faces.lua, facessecond.lua, facesthird.lua and even facesfourth.lua, but the result was the same, invisible players! maybe the limit is specific, even with the assets partitions... too pity

EDIT: I solved the problem with the invisibility. it happens if I create more than one lua in the assets. seems that only one extra lua is functional. but I confirm that kit assignments don't work. I can't make neither the tournament kits nor the simple assignments for fonts/collars editing work...
 

root4rulez

Reserve Team
why and the tatoos are invisible?

Outsider 87;3329558 said:
Amazing job scouser, congrats for the release!

By the way I plan to release soon a first beta of the Revolution Mod Manager that will allow user to edit some of player.lua assignements ONLY (as a start) and using FIFA 12 db (but a particular db with players/teams updated from FIFA 13).

Great finally will fix my kitcolorsnumber
 

V.K

Starting XI
Can't make the game use external files...

And yes
pao4ever;3330297 said:
how can I assign long sleeves when winter/autumn weather conditions Scous?
That would be very nice, because "Winter" option only changes lighting but really you can't play without gloves, long sleeves and turtle necks in winter
 

gonzaga

Reserve Team
scouser09;3330254 said:
The assignKitDetails and others statement has changed, you will need to update your code. There is a guide in the manual.

Now its ok. I just put the .lua files manualy and then run .bat file. I don't know if this was what helped, but now I can see the font and color numbers of Napoli. :)
 

pao4ever

Starting XI
OK, here are some results after many tests:

1. The namecolour was responsible for players' invisibility. When I changed the colour code into -1, then everything worked perfectly.

2. The assignTournamentRefereeKits(x,y,z) command doesn't work. No matter what I've tried, it's not functional. In career games, in EAFC friendlies, everywhere I see the generic EA's refereee kits.

3. I've assigned a second external file, this time the tattoos.lua and it works without any problem. So my first statement about multiple external files was incorrect.


These are the errors of RM. The plus are so many that I can't even count them! I keep adding faces without one single crash! Thank you Scouser!
 

root4rulez

Reserve Team
where i'm wrong?

assignKitDetails(1873,0,16,1,-1,-1,9,1,1,-1,0)
for white numbers color on the shorts

Edit: i make kits.lua and work, but in player.lua doesn't work same and for tatoo i make tatoos.lua and work, but in player.lua don't
i will test and the faces later
 

barrie53

Youth Team
Assign Tournament Referee Statement

Hi Scouser thanks for the Mod all adboards working well in game, however Referee allocated to tournaments dont appear to work. However in Kick Off using West Ham at home against any other Premier opposition the correct referee is displayed with EPL Logo, if any other Premier Team is selected as home the referees kit is corrupt with Blue and Green Squares. If tried Kick Off with other Tournaments NPower Championship,NP1 & Np2 and the default referees are displayed, even though i have assigned specific referee kits to these tournaments. I had all this working in Fifa 12 and dont understand why it is not working under FIFA13

Best Regards
Barrie
 

barrie53

Youth Team
Assign Tournament Referee Statement

Hi Scouser
Just comparing the player.lua file for Fifa 12 & 13 and noticed that the referee statements are not the same.
EXTRACT FIFA12 Player.lua

--REF KITS
if (db.player[idx].kitType == 5) then

initRefKits()

if (db.player[idx].kit > 6010) then
db.player[idx].kit = db.player[idx].kit - 100
end

local stadium = as:GetTable("wvStadium", 1)
db.stadium[1].homeKitTeamID = as:GetInt(stadium, "homeKitTeamID" )

db.player[idx].kitYear = getTournamentRefereeKits(db.wipe3d[1].leagueID,db.player[idx].kitYear,db.stadium[1].homeKitTeamID)
end


EXTRACT FIFA13 Player.lua

--REF KITS
if (db.player[idx].kitType == 5) then

if (db.player[idx].kit > 6100) then
db.player[idx].kit = db.player[idx].kit - 100
end

db.player[idx].kitYear = getTournamentRefereeKits(db.wipe3d[1].leagueID,db.player[idx].kitYear,db.stadium[1].homeKitTeamID)
end

Your comments would be appreciated.
Best Regards
Barrie
 

root4rulez

Reserve Team
i make kits.lua and work, but in player.lua doesn't work same and for tatoo i make tatoos.lua and work, but in player.lua don't
i will test and the faces later, but when i add faces the tatoo disapare
 

pao4ever

Starting XI
that's the problem with you, people... you always post, post, post but ALWAYS before the release. after that, you just use it. no feedback, no impressions, nothing. not even a single help!
 

scouser09

Senior Squad
I can confirm that there is a bug with referee kit assignments. This bug may be causing problems with other statements. For now, remove these statements and tell me if there are still problems elsewhere. I will probably release the next version later this week, the bug fix will be included.


pao4ever;3330297 said:
how can I assign long sleeves when winter/autumn weather conditions Scous?

You could maybe use:

setWinterAccessoriesWeather(0,1)
setWinterAccessoriesWeather(1,1)
setWinterAccessoriesWeather(2,1)

You would have to ajust it manually, I do not think it is possible for me to detect the time of year a match takes place.


k_h_a_n;3330319 said:
still crashes to desktop in the skill games arena....i have boots.lua faces.lua adboards.lua balls.lua kits.lua and tattoos.lua...when i remove the boots.lua, which I think decreases the no. of statements, one match goes but crashes at the beginning of second match. I have about 392 faces assigned...I think limitation problem still exists..its also mentioned in the manual that the limitation is still there

"Limitations
There is a limit to the amount of custom statements you can add to this mod. This may vary based on the statements. This will cause your game to crash. If this happens, remove statements until your game runs. Moving statements to external files can increase your limit."


can't we remove the limitation completely???

When the script becomes too powerful, the game will crash. The limitaion problem can not be removed, but I have taken steps to increase the limitation. Try removing statements.


root4rulez;3330471 said:
where i'm wrong?

assignKitDetails(1873,0,16,1,-1,-1,9,1,1,-1,0)
for white numbers color on the shorts

Edit: i make kits.lua and work, but in player.lua doesn't work same and for tatoo i make tatoos.lua and work, but in player.lua don't
i will test and the faces later

Your errors are that you set the name colour as 1 and you have too many parameters. The name colour parameter should be entered as the hex code in quotes ("D5D9D5" is the shade of white used in the generic numbers). I also removed what I think is the extra parameter.

assignKitDetails(1873,0,16,"D5D9D5",-1,9,1,1,-1,0)

Remember, if you make one mistake in a statement, other statements may not work.


barrie53;3330511 said:
Hi Scouser
Just comparing the player.lua file for Fifa 12 & 13 and noticed that the referee statements are not the same.
EXTRACT FIFA12 Player.lua

--REF KITS
if (db.player[idx].kitType == 5) then

initRefKits()

if (db.player[idx].kit > 6010) then
db.player[idx].kit = db.player[idx].kit - 100
end

local stadium = as:GetTable("wvStadium", 1)
db.stadium[1].homeKitTeamID = as:GetInt(stadium, "homeKitTeamID" )

db.player[idx].kitYear = getTournamentRefereeKits(db.wipe3d[1].leagueID,db.player[idx].kitYear,db.stadium[1].homeKitTeamID)
end


EXTRACT FIFA13 Player.lua

--REF KITS
if (db.player[idx].kitType == 5) then

if (db.player[idx].kit > 6100) then
db.player[idx].kit = db.player[idx].kit - 100
end

db.player[idx].kitYear = getTournamentRefereeKits(db.wipe3d[1].leagueID,db.player[idx].kitYear,db.stadium[1].homeKitTeamID)
end

Your comments would be appreciated.
Best Regards
Barrie

This is all my code, I made some changes. This section is fine, the bug is elsewhere.
 

davidmende

Starting XI
Scouser just let me tell you that YOU are in the Olimpus of the modding scene along other master editors like Rinaldo, Pede, Curswine, Hans, and many others I´ve forgotten. Gracias totales!

p.s. I don´t really care if the mod has bugs, I just care that you tried.
 

Cazuelin

Club Supporter
scouser09, its posible, now, or the next version, assing the name for players or Tournament?...example

assingnameTournament(ID,name) ?...

assingnameTournament(223, Champions League)...?
 


Top