Yo guys!
Which vertex weights are necessary for a head model to import to FIFA 22? I am very close to converting FIFA 14 head. Already worked for hair and haircap(they only need Head weight), but for head model I have 52 weights and minimum I found was FIFA 17 and 18 meshes with 87 weights. So guess I have to add them manually, because I can't transfer weights correctly.
My question is using
@tokke001's converter is it possible to make matching meshes with the ones on FIFA 22? So basically to map every vertex. I have a working method of converting by
@Skoczek, but it is based on rewrapping existing mesh and it's losing quality. I search for qualityloss-less one method. Basically what I mean is to make mapping of vertices 1:1, so the vertex no 778 is the same number on both meshes. If my theory is right then it will let transfer weights correctly I think. There is also minor problem with the mesh right back shoulder part, but it's fixable easily.
You end up having 52 weights that are FIFA 22 viable. So you need to add 41, which is quite work manually and automatically all RM_ ones and few others could be the same you only would need to edit parts of mouth and eyes(which you have like 10 in total). The process then could be more or less th same for all other Fifa meshes with the small difference of number of weights needed to add. With FO4 it's for example only 5 to add and they are neck and shoulders placed, so they don't affect anything as they are the same for almost all meshes, which is why I can do it already.
I can even help with the mapping list of vertices if it's needed! Because I feel this will be universal solution for conversion of meshes from pre-17 Fifas to 22.