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Programs & Files [tokke001]

tokke001

Senior Squad
2019-20 balls (FIFA 11 Format)


Avaible here:
http://www.soccergaming.com/index.php?threads/balls-for-new-season-tokke001.6468205/


* Models (fifa 11 format) - from FIFA 20 Switch
* Models (fifa 11 format) - from FIFA online 3 19/20
* Models (fifa 11 format) - from FIFA online 4 19/20 (3 missing at switch only)
* Textures (fifa 11 png format) - from FIFA 20 Switch
* Textures (fifa 11 png format) - from FIFA 20 pc (some only)
* minis (fifa 11 png format) - from FIFA 20 pc
* List Ball names/ids - from FIFA 20 pc (update date 31.05.2020)





------------------
For more textures:
these can be extracted from FIFA 20 pc version ! --> Hi-vis, New PL ball, conmebol, ...

For more models (ex. from mods) :
Model converter tool:
http://www.soccergaming.com/index.php?threads/fifa-model-converter.6468102/
 
Last edited:

mibloman

Club Supporter
at original CM11,
u can only put 'league adboards'


at the new CM11,
u can put a unique adboards for each team

will edit file:
...\Game\data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3
(example fc Barcelona: specificadboard_241_0_0_0.rx3)


if u still want do 1 adboard for whole league:
use File Master 11,
edit file:
...\Game\data\sceneassets\adboard\specificadboard_0_[leagueid]_0_0.rx3
(example Serie B: specificadboard_0_17_0_0.rx3)


also,
the league adboards take precedence over team adboards:
if there is a league adboard avaible, the team adboard will never be loaded

Hi tokke001 please help me

How do I remove the league adboard? to be able to see the specific league adboards?

I have your version of creation master and I do what you indicate step by step but it only shows the league adboards, thanks for your answer

:innocent_smile_1:
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Hi. Everyone. This is My goal. I think one of best. Also Team Settings Edited and no Edited. Creation Master 11 is Very good Tool, For Pro and All Players.

Goal:
Capitan Info:
Shot-power = recommended 12 - 96
Sprint-Speed = recommended 12 - 96
Ball Control = 96
Crossing = 96
96 = Normal

Marking = recommended 96
For Best deffensive Play = 96 Normal

Tackling = recommended 16 - 25 For Best deffensive Play.
12 For Skills
16 Is Best For Luck And Win.

Free-Kick = Recommended 96 - For Best deffensive And Attacking Play = 96 Normal

Penalties = Recommended 96 - For Best deffensive And Attacking Play = 96 Normal

Skill Movies = Recommended 2 - 4 = 4 Normal

Free-Kick Start = Any

Teams 2017: http://www.mediafire.com/file/zygiwuei5a7wqcf/FIFA_11_Team_Managment_By_NatishHD_2020.rar/file


This is the 3rd time you post the same message in 3 separate thread.

Next time, you'll be banned.
 

Mishuk

Youth Team

FIFA Online 3 - File Export (old engine)


This program will extract files from the .big fifa online 3 files
the .big files from FO3 are same format as from normal fifa .big files,
(no decoded, ... files) it s that 'only' the filenames are removed at the .big headers
-> This is for FIFA online 3 old engine (FIFA 11 engine) only !



Download:
http://www.mediafire.com/download/o9nsf773of6d7it/FIFA_Online_3_-_File_Export.rar


How it work:

1. Export Files


--> will 'cut' the .big file in pieces, so u ll get the (chunkzip, chunkref, ... compressed) files
--> !! not supported (intern) files:
* 10FB compressed files
* files wich are not compressed
--> supported (intern) files:
* chunkzip / chunkzip2
* chunkref / chunkref2


2. Import/Export with filemaster (to decompress files)

--> after done step "1. Export Files", the exported files are still compressed (chunkzip, chunkref),
they need to be decompressed before they can be named (at step 3. )

--> how to decompress files:
* open filemaster 11
* at menubar: Physical File > New Archive (--> new .big file is created now)
open that archive (created .big file) with filemaster 11
* at menubar: Archived file > Import
Select the Exported files (from step 1. ) > ok
* Select all files of right window (file_1, File_2 ...)
* at menubar: Archived file > Export
Now all files are exported again (but decompressed)

--> !! with above described method errors can appear at filemaster 11 (when exporting files):
if so, repeat above steps with the file u had this error



3. Name Files

--> will name files based on the name wich is stored internally in the file
--> !!not avaible/possible for all files

--> AVAIBLE (included scripts):
* Faces TEX______(\data\sceneassets\faces\face_*_textures.rx3)
* Hair MODEL_____(\data\sceneassets\hair\hair_*.rx3)
* Hair TEX_______(\data\sceneassets\hair\hair_*_textures.rx3)
* Hair TEX_______(\data\sceneassets\hair\haircolour_*_textures.rx3)
* Hairlod MODEL__( hairlod_*.rx3 )
* Heads MODEL___(\data\sceneassets\heads\head_*.rx3)
* Eyes TEX_______(\data\sceneassets\heads\eyes_*_textures.rx3)
* Jersey_________(\data\sceneassets\body\jersey_*.rx3)
* kitnumbers_____(\data\sceneassets\kitnumbers\kitnumbers_*.rx3)
* Shoe MODELS___(\data\sceneassets\shoe\shoe_*.rx3)
* Ball MODELS____(\data\sceneassets\ball\ball_*.rx3)

--> NOT AVAIBLE (not possible, because names not stored in files)
* Kits___________(\data\sceneassets\kit\kit_*.rx3)
* Shoe TEX______(\data\sceneassets\shoe\shoe_*_textures.rx3)
* Ball TEX_______(\data\sceneassets\ball\ball_*_textures.rx3)


possible problems (because of similar internal names in files):
* Eyes TEX - generic eye textures all same name
* hair TEX - generic hairs can be named as specific




File List
+ possible problems (at step 1. ):
(only chunkzip/chunkref compressed files supported)

- data_0.big: !!mostly 10FB/not compressed --> need to do manually (hex-editor)
* fifa_ng_db.db / fifa_ng_db-meta.xml
* *.lua files
* icecameras.bin
* ...


- data_1.big: !!10FB/not compressed --> need to do manually (hex-editor)
* commentary xmls
* niscbac (*..cbac)
* ...


- data_2.big: ALL chunkzip/chunkref --> works perfect with this program
* data\sceneassets\accessory
* data\sceneassets\ball
* data\sceneassets\body (+ FO3 Tattoo files!)
* data\sceneassets\charactercmn
* data\sceneassets\generic
* data\sceneassets\gkglove
* data\sceneassets\globaltex\globaltex_0.rx3
* data\sceneassets\jerseyfonts
* data\sceneassets\particles
* data\sceneassets\presentation
* data\sceneassets\shoe
* ...


- data_3.big: ALL chunkzip/chunkref --> works perfect with this program
--> ONLY faces are in data_3.big
* data\sceneassets\faces


- data_4.big: ALL chunkzip/chunkref --> works perfect with this program
--> ONLY hair files in data_4.big (tex + models + hairlod-files)
* data\sceneassets\hair
* data\sceneassets\hairlod (--> dont exist at fifa 11, but can be used by changing in .lua files...)


- data_5.big: ALL chunkzip/chunkref --> works perfect with this program
* data\sceneassets\heads
* data\sceneassets\kit


- data_6.big: !!10FB/not compressed/chunkzip/chunkref --> need to do manually (hex-editor)
* audiodata
* audiodata\musicdata\ *.sns (music files)
* data\sceneassets\stadium (!!World cup stadiums only) --> located at end of .big
* ...


- data\sceneassets\data_stadiumcomp0.big ALL chunkzip/chunkref --> works perfect with this program
* data\sceneassets\pitch
(* data\sceneassets\flag)
* ...


- data\sceneassets\data_stadiumcomp1.big ALL chunkzip/chunkref --> works perfect with this program
* data\sceneassets\banner
* data\sceneassets\crowd\ *.dat
* data\sceneassets\fx
(* data\sceneassets\flag)
* ...


- data\sceneassets\stadium\data_stadium*.big ALL chunkzip/chunkref --> big files + only 1-2 files/.big --> recommended to do manually (hex-editor)
--> ONLY stadium files (stadium_*_container_0.rx3)
* data\sceneassets\stadium



!! Files located outside .big:

- Commentary file (*.sbs)
audiodata\speechdata\..\*.sbs

- Minis & logos (balls, players, shoes, teams, leagues, stadiums)
\EA SPORTS(TM) FIFA ONLINE 3\_cache\externalAssets --> not at all versions same

- Wipe
\data\sceneassets\wipe

- menus, scoreboards, overlays, ...
data\ui\...
Is it only for fifa online 3 or it is compatible with fifa online 4 latest versions?
 

tokke001

Senior Squad
Is it only for fifa online 3 or it is compatible with fifa online 4 latest versions?
The naming is for FIFA online 3 old engine (FIFA 11 engine) only
Because they have ids stored, newer not

For extraction,
It s faster with bms scripts
 

lovecx

Club Supporter
Hi,thanks your work,is there any way to open the db file from FIFA Online 3 China November,
i open it with DB Master,and it's empty,can you help,thanks
000.png

here is the link
FIFA Online 3 China DB
 

tokke001

Senior Squad

FIFA Converter (v20.11.21)​


New version of my tool,
wich is mainly for working with textures (all games)
and exclusive options (like logo/minis import) for fifa 11 !


Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Big/little endian textures supported : Loading supports both, saving is always in little endian
* Export in png / dds (dds is beta still)
* Add rx3 templates for any game
* Automatic sizing options
* various other options: Remove transparant, copy name table, ...

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates
* Shoes: Fix to create new format (1 file with 2 textures)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from png

- Other
* Change player/team ids, based on a change-list, at lists or filenames
* Create a filelist

New at v20.11.21 :
* new design with new options
* Support for all games: templates can be added now !
* Support for Big/little endian textures
* "remove AlphaChannel" options added
* New : FIFA 11 hair functions
* various improvements/fixes

known errors :
* Stadium files are not supported (yet) !

Download :

 

xulang

Youth Team
Does anyone know how to extract the name of a file? After I export the FIFA online3 file, I don't know how to make it have the original name. Please tell me if you know it. Thank you
 

tokke001

Senior Squad
Does anyone know how to extract the name of a file? After I export the FIFA online3 file, I don't know how to make it have the original name. Please tell me if you know it. Thank you
The names are missing indeed
Unlike other fifas, fifa online 3 dont store filenames at the .big file

It may be encrypted in a .dll or .exe or so,
I searched myself without result...

Best way to located files :
* files are usually stored in a .big file in alphabetic order
* simple names are stored at .rx3 files: ex. "Head.fxrendable" is a head model file

Fifa online 4 uses the fifa 15/16 skeleton, and is confirmed to have unique faces like : d. Olmo, odegaard, ...
Fifa online 3 uses the fifa 14 skeleton (i hope), wich is most similar to fifa 12/13
Would be amazing if fo3 had those fo4 faces extracted : @mita996 was searching
 

Dmitri

Reserves
Unlike other fifas, fifa online 3 dont store filenames at the .big file
so the part with names in header is absent? Or some other values are used instead of names (numbers, hashes etc.)?
files are usually stored in a .big file in alphabetic order
Means that files are sorted by fifa player IDs in some subfolders?
Similar situation I had with player commentary, where filenames were not present. But I knew that they are sorted by player IDs, so I restored names because I had a list with all player IDs who has commentary.
 

tokke001

Senior Squad
so the part with names in header is absent? Or some other values are used instead of names (numbers, hashes etc.)?

Means that files are sorted by fifa player IDs in some subfolders?
Similar situation I had with player commentary, where filenames were not present. But I knew that they are sorted by player IDs, so I restored names because I had a list with all player IDs who has commentary.

no names in the .big file header
but i am not sure now if there are offsets or hashes
i ll upload the locale.big file from FO3 (fo3 china 2017)
--> i notice there s a label "L286" between the header and where the files start
--> first file is (i think) named "data/loc/chi_cn-meta.xml"

sort by player id yes,
but this is not always correct

maybe we should extract the database first, see wich face are avaible...
 

xulang

Youth Team
Thank you very much for your answers. I downloaded the latest Chinese version, and I also found some rules. But I have to find out who they are one by one. This workload is too heavy. In addition, I would like to ask you one thing. I hope you can answer this question: how to convert the faces of fifa14 to fifa13. I sincerely thank you
 

tokke001

Senior Squad
Thank you very much for your answers. I downloaded the latest Chinese version, and I also found some rules. But I have to find out who they are one by one. This workload is too heavy. In addition, I would like to ask you one thing. I hope you can answer this question: how to convert the faces of fifa14 to fifa13. I sincerely thank you

From latest fo3,
Can you upload maybe the file : locale.big ?

To check the .big header of the most recent fo3 version
Maybe the filenames are hashed like Dmitri says...
 

xulang

Youth Team
From latest fo3,
Can you upload maybe the file : locale.big ?

To check the .big header of the most recent fo3 version
Maybe the filenames are hashed like Dmitri says...
Which big file do you mean? I mean big3 and Big4 are opened with your tool
 

xulang

Youth Team
 

xulang

Youth Team
 

tokke001

Senior Squad
But those files dont have names i guess

Try upload locale.big (may be in folder data/locale),
This is a small and simple .big file :
So i can take a look on finding those names (maybe the names are hashed like Dmitri suggests)
 


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