Paul,
Your May 27 version is getting there. After a few hours of gameplay with these I can give some feedback.
- There needs to be more of a battle for possession. The CPU AI's passes are too direct. Everyone passes very well with little error and the awareness seems too high.
- Fouls, the contact is almost there but the ref will not call for a foul or if a player is drawn to the ground with a heavy challenge. If the CPU didn't predict to pass to fast to a teammate, there could be more of a fight for for the ball.
- Weak food usage. It just doesn't look right. You notice it quite often. I think this has to do with how ++ passing is.
It's the little things. The build up play, shooting and just general flow of the game are incredible from original. Thank you for that.
Your May 27 version is getting there. After a few hours of gameplay with these I can give some feedback.
- There needs to be more of a battle for possession. The CPU AI's passes are too direct. Everyone passes very well with little error and the awareness seems too high.
- Fouls, the contact is almost there but the ref will not call for a foul or if a player is drawn to the ground with a heavy challenge. If the CPU didn't predict to pass to fast to a teammate, there could be more of a fight for for the ball.
- Weak food usage. It just doesn't look right. You notice it quite often. I think this has to do with how ++ passing is.
It's the little things. The build up play, shooting and just general flow of the game are incredible from original. Thank you for that.