If you're using Beta's mod, it's under 'Player Fitness' in transferteamdecision.ini*Supernova*;3809551 said:Paul a little question,what is the parameter i change for have more stamina recovery between games in career ?
Thx
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If you're using Beta's mod, it's under 'Player Fitness' in transferteamdecision.ini*Supernova*;3809551 said:Paul a little question,what is the parameter i change for have more stamina recovery between games in career ?
Thx
*Supernova*;3809551 said:Paul a little question,what is the parameter i change for have more stamina recovery between games in career ?
Thx
paulv2k4; said:go to the FIFA 15 folder and search for cmsettings.ini
found in "\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data "
in that file find [FITNESS]
Increase the numbers where it says "BASE_DAY_{number}_{number}.
john_shadow8;3809668 said:paul check the weak foot usage too! I have noticed that players with 3+ stars on weak foot tends to use their weak foot more than their preffered one!
frisgon;3810212 said:Hi Paul I tried your playergrowth ini already a couple of months ago. For me it's very good (better then original).
But a couple of weeks ago I made some new changes to my database; reducing skills very much; so that the average player has now a 50 as overall.
I also changed the player values.ini to adjust to this new skill level.
The problem is that since then (db and playervalue.ini changes) players don't grow any more.
I change the STARTING_PLAYERS_CURVE_OVERALL=68 to =55 but no luck; still not growing, nor decreasing.
Any advice?
regularcat;3810264 said:i used to do this same thing, never found a way to adjust for it via career files.
frisgon;3810265 said:You mean you had the problem after changing the database or the playervalues.ini file? Or both?
What attempts did you try to fix it?
TheAwesomeGem;3810349 said:I am wondering the same thing. If you change values of players on db, the growth system seems to always get f****ed up.
//Normal curve
NORMAL_PHYS_X_0 = 16
NORMAL_PHYS_Y_0 = 45
NORMAL_PHYS_X_1 = 23
NORMAL_PHYS_Y_1 = 60
NORMAL_PHYS_X_2 = 30
NORMAL_PHYS_Y_2 = 60
NORMAL_PHYS_X_3 = 34
NORMAL_PHYS_Y_3 = 50
NORMAL_PHYS_X_4 = 25
NORMAL_PHYS_Y_4 = 65
NORMAL_PHYS_X_5 = 27
NORMAL_PHYS_Y_5 = 70
NORMAL_PHYS_X_6 = 50
NORMAL_PHYS_Y_6 = 70
NORMAL_SKILL_X_0 = 16
NORMAL_SKILL_Y_0 = 45
NORMAL_SKILL_X_1 = 24
NORMAL_SKILL_Y_1 = 60
NORMAL_SKILL_X_2 = 29
NORMAL_SKILL_Y_2 = 62
NORMAL_SKILL_X_3 = 34
NORMAL_SKILL_Y_3 = 50
NORMAL_SKILL_X_4 = 25
NORMAL_SKILL_Y_4 = 65
NORMAL_SKILL_X_5 = 27
NORMAL_SKILL_Y_5 = 70
NORMAL_SKILL_X_6 = 50
NORMAL_SKILL_Y_6 = 70
NORMAL_MENTAL_X_0 = 17
NORMAL_MENTAL_Y_0 = 45
NORMAL_MENTAL_X_1 = 19
NORMAL_MENTAL_Y_1 = 50
NORMAL_MENTAL_X_2 = 21
NORMAL_MENTAL_Y_2 = 55
NORMAL_MENTAL_X_3 = 23
NORMAL_MENTAL_Y_3 = 60
NORMAL_MENTAL_X_4 = 25
NORMAL_MENTAL_Y_4 = 65
NORMAL_MENTAL_X_5 = 27
NORMAL_MENTAL_Y_5 = 75
NORMAL_MENTAL_X_6 = 50
NORMAL_MENTAL_Y_6 = 75
//Career Mode curve
CM_PHYS_X_0 = 28
CM_PHYS_Y_0 = 65
CM_PHYS_X_1 = 31
CM_PHYS_Y_1 = 60
CM_PHYS_X_2 = 33
CM_PHYS_Y_2 = 60
CM_PHYS_X_3 = 35
CM_PHYS_Y_3 = 55
CM_PHYS_X_4 = 25
CM_PHYS_Y_4 = 65
CM_PHYS_X_5 = 27
CM_PHYS_Y_5 = 65
CM_PHYS_X_6 = 50
CM_PHYS_Y_6 = 65
CM_SKILL_X_0 = 28
CM_SKILL_Y_0 = 69
CM_SKILL_X_1 = 30
CM_SKILL_Y_1 = 65
CM_SKILL_X_2 = 32
CM_SKILL_Y_2 = 62
CM_SKILL_X_3 = 35
CM_SKILL_Y_3 = 55
CM_SKILL_X_4 = 25
CM_SKILL_Y_4 = 69
CM_SKILL_X_5 = 27
CM_SKILL_Y_5 = 69
CM_SKILL_X_6 = 50
CM_SKILL_Y_6 = 69
CM_MENTAL_X_0 = 30
CM_MENTAL_Y_0 = 75
CM_MENTAL_X_1 = 33
CM_MENTAL_Y_1 = 70
CM_MENTAL_X_2 = 35
CM_MENTAL_Y_2 = 70
CM_MENTAL_X_3 = 37
CM_MENTAL_Y_3 = 70
CM_MENTAL_X_4 = 25
CM_MENTAL_Y_4 = 69
CM_MENTAL_X_5 = 27
CM_MENTAL_Y_5 = 70
CM_MENTAL_X_6 = 50
CM_MENTAL_Y_6 = 70
paulv2k4;3809860 said:If your using my files and not Beta990's.
I'm my new version (not released yet) this has been fixed.
Hi John,
This is possibly the same thing that is causing all the perfect passing and back heels.
It is on my list of things to fix
TUNTA1986;3816686 said:with
AI_OBJECTIVE_MANAGER_AWAY_ENABLE= 1
AI_OBJECTIVE_MANAGER_HOME_ENABLE = 1
the players start doing great through passes and is perfect, but the decision on crosses become bad. they dont cross to the area, prefer ground passes.
with
AI_OBJECTIVE_MANAGER_AWAY_ENABLE= 0
AI_OBJECTIVE_MANAGER_HOME_ENABLE = 0
The cross decision is perfect, they do a lot of crosses but never do though passes!
CrossNormal
CrossGround
...
CROSS
LOB
THROUGH
THROUGH_PASS
THROUGHBALL
...
CROSS_SCOOP
CROSS_LOW
CROSS_EARLY
CROSS_GROUND
CROSS_LOW_EARLY
CROSS_GROUND_EARLY
CROSS_GROUND_PLACEKICK
CROSS_LOW_PLACEKICK
//
THROUGH_LOB
THROUGH_GROUND