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Onsche's Advanced Gameplay V1.0

Onsche

Youth Team
Reinoudinho;2639922 said:
will it be compatibel with all languages

Yes it is with all languages compatibel, i have a new install method made. It overwrite only the ai.ini and ini.big not more the complete config.dat. That is for the User much better.:)
 

Onsche

Youth Team
Since it a few problems with the installation of Apollox Gameplay gives. would like to make a small announcement. In my gameplay is also even the same installation method. Only the uninstall is not included. Therefore, will a manually installing for self import present since, as in my previous versions. So should no problems coming. My installations have i several times tested and they run always properly. It will anyhow the manual installation with inside in archive, to trouble to spare.
 

Onsche

Youth Team
This week is it so far, my Gameplay will released. A Preview Version is already existing. It will really good, stay tuned.(Y)
 

fungus303

Reserve Team
Onsche;2620645 said:
Hi folks! After the publication in the german Communitys now, I offer my Gameplay also here publish.

This patch is in big parts based on the Shoreloosers ProX Series & AC12 Gameplay.
In this situation I changed to options of the parameter, that it fits better. "I think" I created a quite good gameplay.

--> INFORMATIONS for v1.0 <--

- Passes are more realistic. (short passes are shorter now and long passes are more powerfull)

- Shots on the target are not to powerfull anymore (they are flater, and show more shots like in the reality. You can score goals in more different ways)

- Tackles are more ambitious now (AI keeps the ball better and tries to tackle back more then before. They are better in header tackles as well)

- opponent AI tries to shot at the target more often (opponent also tries to shoot from farther away)

- opponent AI plays better in generall. (Passgameplay, Combinations, better ways to score)

- Player try to block the other players better (throw themself better behind the goalline, what shows a lot of interessting goalsituations)

- Player try to keep the ball nearer on their feed (gives you the possibility to controll the player with more dynamic, helps you in tackles and other situations)

- You get fouled more often, without to many fouls, just realistic (more freekicks, Fouls are optimated for 8 till 10 minutes gametime)

- Player run better in the situations (Offside situations don't happen to often. So you have a better opponent)

- You can feel bigger differences between good and bad teams (For example: Bayern has not as many problems to win again RSC Anderlecht as against ManU)

- insertion speed is more realistic (short insertions are slower and long ones are more powerfull)

- The goalkeeper is smater now (runs more aggressiv to the offensive player, the reactions are faster and the penalty arena situations are more interesting)



The patch can be installed easily with an exe file. Just start the exe and install the patch into the main FIFA 09 folder.

For all the users, who have a modified congig.dat is given a manual installation file. This file is in the ai.in file or in the data folder. The data folder you can copy in the FIFA 09 main- folder. The ai.ini you have to import with the FileMaster.


--> INFORMATIONS for v1.1 <--

In version 1.1 are all the good features of V1.0 included, it isn't based upon "Shorelooser ProX Series and the rtieren AC12 Gameplay von apollox" Why? Because I
was succesfull in creating a complete new patch. Version 1.1 is a developed version. This gameplay shows a total new Gameplay. It has the consequenz, that you have
to change yourself a little bit as well. Although it was important to me, to make it accessible and ambitious, as well. I really cared about the intervening elements in the game,
like "ballphysics and attitudes, players in action with the ball, AI adevencement, Goalkeeper reaction and the action, division into compartments and developing of the game
and complete new dynamic elements" and more.

I really liked to upgrade "the balance". I really cared about being balanced. So I optimized a lot of things. I also worked on upgrading the speed and development.


Features and changes in details:

- I overworked the goalkeeper complete (reacts more realsitic according to the game)

- Goalkeeper reactions and actions are changed completly and omtimized (e.g. Goalkeeper tries to get the ball in every situation. Runs faster, blocks the goal, catches long balls or corners more energetically)

- The goalkeeper doesn't foul the opponent player (he tries to get the ball in a fair way or kick the ball out of the dangerous area).

- The ball physic is new and changed (the ball got all the attidues it needed. Better Flyway and more realistic spin)

- Simulation of a separate calculation between player and ball (this is a special modification. I tried a separate calculation of the ball and players to simulate, as on the consoles available.
Obviously, something never to be identical, because the conditions are simply missing. But the result is very impressive. Ball assumptions are demanding and must be better respected, realistic ball-bouncing now , the ball sticks no longer at the foot. And there are other elements which improve this feature,but all of them can´t be counted, so play yourself and discover all my changes.

- Ball reacts better in the different kinds of weather (in the rain everything is more difficult and slower)

- tackles are much better (duels are mor interesting and more difficult)

- AI is optimzed too (all the reactions are more realistic. The AI waits e.g. till I attack and passes in this moment to another player. Passes back to goalkeeper are new too.)

- Control the player even more dynamic (the players move more agile, which is an incredibly dynamic game experience)

- Space allocation changed (everything is free and allows more variety in the game . Offside situations are also new optimized, for example, they are much closer now)


Bugfix Informations

There may be some errors with my new gameplay in the form of "crash to desktop" or the ball rolls away in the cinematics and then is no longer visible. These parameters fix this bug completely. Nice side effect, it also gets you an even better ball physics. The ai.ini simply in the FIFA 09 main directory copy.


I would be very happy about your opinions and Comments.

Have great Fun!(Y)


This IS the BEST ever... no doubt! Keep it rocking dude ! And thanks! :33vff3o:(Y)
 

Onsche

Youth Team
fungus303;2641198 said:
This IS the BEST ever... no doubt! Keep it rocking dude ! And thanks! :33vff3o:(Y)

Great THX, but not more quote my complete first post. It is not really needful, but again thanx.:)
 

Onsche

Youth Team
Now the time is here, my new Gameplay Patch is released. All features, Informations and the Download of course find you in first post. It is my best work so far. Pls say me what you think, I am glad.(Y)
 

Hopsing

Club Supporter
Andreasmax;2640238 said:
No, he is not a congruent. The Gameplays are very different;)
I agree!


I find Apollox Gameplay is:
apollox;2580688 said:
I find this gameplay patch is bulls***
And so is the playing more unrealistic and not more realistic!

Onsche, your new Gameplaypatch 1.2 is very impressive !
 

Merdiso

Senior Squad
Congratulations again but is a little problem with Pro patch.
Is too difficult to shoot on the goal space.I agree this thing, but if you are shooting with Torres in the crowds from 10 metres (far) from the goal, and the shoot isn't so powerful is a problem, in my opinion.
In real-life,Torres always is shooting on the goal from that kind of range.
 

jokl03

Club Supporter
i play on legend and i think the"normal version" is way more difficult than the "proversion"
in the normal version it is harder to score a goal.
but it in the proversion it is harder not to GET a goal.

i rather prefer the normal version..

what do you guys think???

Ok Onsche. You make the best Gameplays for FIFA 09. all of them were great. but it is still improvable.
Here some tipps for your next gameplay:
(im dont know anything about editing but i also know this is possible)

* Can you try to include the feature from "Shore Loosers' Gameplay ProX Series V2" # Swing King ( der Spieler holt für Innenrist Schüsse nun voll aus ) that feature is amazing. The SL Gameplay is S#!T but this feature looksawesome.


* And second. I dont know acually if this is possible. But can Gameplays be like the Graphic Switcher? Like you can switch some features of the gameplay on and off. by this i dont mean "on the fly" or something like this. Just so that people like me who dont know how to edit gameplays can adjust their gameplay for their own needs. Because everyone has their own taste of how a gameplay should be.


Still boy. your the man for gameplays.

Peace out.
my fingers hurt.
 


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