ALI FOOTBALL ©
Club Supporter
it experiences to do these alterations:
- slower game
// 60 is the original default value. Values from 40 to 80 are "reasonable". GAME_SPEED = 0
- greater chance nature in the control of ball
- plus chance fouls is aside of the cpu than user
- more fouls in air
- greater difficulty in the to avoid the gamblers
- greater chance nature in the you pull (enter always in door)
- greater chance nature in the contrasts (the ball should move itself chance)
- greater difficulty like in your gameplay of fifa06
- When the ball is in air has to star more time. ..in manner to slow down the game..
- when there are the long pass the ball is had to lift from land further
- It increases the pass to land of the cpu and the phase of attack of the cpu...
- It increases also the difficulty of to touch the ball with the gambler, the apllone can take chance directions..
- it increases reactivity goalkippers
- greater difference between strong and weak gamblers
For example:
// ranges for attributes ATTRIBUTE_AVG = 50 ATTRIBUTE_GOOD = 70 ATTRIBUTE_FORMER = 90
and difference between big and small gamblers (greater difficulty in the to throw land the big gamblers physically)
sorry for my english..
I would want to have the physics of the equal ball to PES6 and you are in a position of to do the because are fantastic..
- slower game
// 60 is the original default value. Values from 40 to 80 are "reasonable". GAME_SPEED = 0
- greater chance nature in the control of ball
- plus chance fouls is aside of the cpu than user
- more fouls in air
- greater difficulty in the to avoid the gamblers
- greater chance nature in the you pull (enter always in door)
- greater chance nature in the contrasts (the ball should move itself chance)
- greater difficulty like in your gameplay of fifa06
- When the ball is in air has to star more time. ..in manner to slow down the game..
- when there are the long pass the ball is had to lift from land further
- It increases the pass to land of the cpu and the phase of attack of the cpu...
- It increases also the difficulty of to touch the ball with the gambler, the apllone can take chance directions..
- it increases reactivity goalkippers
- greater difference between strong and weak gamblers
For example:
// ranges for attributes ATTRIBUTE_AVG = 50 ATTRIBUTE_GOOD = 70 ATTRIBUTE_FORMER = 90
and difference between big and small gamblers (greater difficulty in the to throw land the big gamblers physically)
sorry for my english..
I would want to have the physics of the equal ball to PES6 and you are in a position of to do the because are fantastic..