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[MOD] Revolution Mod '14

scouser09

Senior Squad
Mdjim;3671668 said:
I tested with Ajax, Lyon, Marseille, PSG, Genk, no specific manager for them

Do opposition managers display correctly? A screenshot of a problem manager might help me understand the issue better.


pao4ever;3671764 said:
and then how can I see the final ball only in the final match?

You can use identifyTournamentFinalStadium, however any game in that tournament played at that stadium will use final graphics. The UEFACL final stadium in FIFA 14 is Stadio Olimpico di Roma, so there will only be problems for Roma and Lazio home matches in this tournament. To get around this issue, you can just temporarily remove the statement if you are due to play either of these teams in UEFACL matches, or only add it if you play as one of these teams and reach the final.


EarthYNWA;3671929 said:
I don't have useCustomFUTAssets because I don't want to use custom kits(?). Font color is just default one in FUT, in other modes it's how it should be. In 1.2 the problem was with everything (collar, color numbers etc. were not changing even if the statement was correct) now in 1.3 it's just the color of the font what doesn't work in FUT. I could use that 130000 ID but then it would effect even the opponent kits correct?

I tested myself and you are correct about the bug, I will investigate and try to find a solution.
 

Mdjim

Youth Team
Opposite team's manager displays fine
On the left is my manager, whatever skin tone I select he has always this skin tone. No problem with the clothing system.
 

colindegreat

Reserve Team
Scouser, I am having a problem with crowd textures, the keep coming out all black or white apart from the kit jersey part, that seems to display well, change all to 1% opacity but doesn't make a difference, tried saving as a save to web png24 file to have transparency checked, I think maybe wndows8 adds the white backround or something, cant seem to get around it, the actual jersey part I edit for the kit works well and displays ingame, its just the transparency parts that are the problem. any suggestions
 

scouser09

Senior Squad
EarthYNWA;3672807 said:
Thanks man :33vff3o:

I think I have solved the issue now.


Mdjim;3672982 said:
Opposite team's manager displays fine
On the left is my manager, whatever skin tone I select he has always this skin tone. No problem with the clothing system.

I am still unable to replicate this bug, whatever skin tone I select appears correctly in game for me. I do not think the bug is related to this mod. You could try creating a specific manager for your chosen team.


colindegreat;3673767 said:
Scouser, I am having a problem with crowd textures, the keep coming out all black or white apart from the kit jersey part, that seems to display well, change all to 1% opacity but doesn't make a difference, tried saving as a save to web png24 file to have transparency checked, I think maybe wndows8 adds the white backround or something, cant seem to get around it, the actual jersey part I edit for the kit works well and displays ingame, its just the transparency parts that are the problem. any suggestions

Can you upload the problem textures for me to inspect? It would help if I could see both the fully opaque version and the problem transparent version. The problem is not Windows 8 as it is my OS and I was able to create test crowds without problems.
 

colindegreat

Reserve Team
m

Ok mate, will upload soon, it's actually the skin part of the crowd person that goes black, maybe I am doing something wrong in photoshop in savings or options, will upload shortly mate.
 

scouser09

Senior Squad
colindegreat;3675861 said:
here you go scouser. you will notice a load of png's in there as I tried loads of ways options and save as's and save for web png. as I said in some of them I managed to have the kit show up with crowd but the skin part was all black, please have a look.

thanks again

link: http://www75.zippyshare.com/v/81431370/file.html

The problem seems to be that the colours in the transparent pixels are lost when you edit in Photoshop. Here are all of the crowd textures with every pixel set as opaque. These are better templates to use, you can copy your existing work onto them.

http://www.mediafire.com/download/zq5b2wjcri0mreh/crowd.zip
 

dissectionalone

Senior Squad
Scouser,

Do you know if there's an Id for the captain armbands or is it some sort of "run time texture" the game only loads depending on settings? I'm asking this because it would be interesting if we could have different captain armbands depending on who's the team captain as some players use different than usual armbands, like what happens in Boca Jr's when Riquelme is playing and wears an old adidas black armband with the C as opposed to when Orión's the captain (or even another player) where a nike armband with the club's crest is worn...

Thanks in advance :)
 

zico99

Senior Squad
I am confused about one thing. If i want to assign final kit for a tournament, i have to use 200, 201,202 and 203 for home,away,gk,3rd kittype respectively?
 

Simonetos

Youth Team
sakare;3677717 said:
U can assign player shoes to a player to a team ! so i wanna know if u can do that too by gk-gloves !
GK GLOVES
playergkglove_playerid_0_textures.rx3
Directory: FIFA 14\Game\data\sceneassets\gkglove\

You can find it in documentation folder of MOD14, in page 6 of 3-Automated Features.pdf file.
 

sakare

Youth Team
Simonetos;3677752 said:
GK GLOVES
playergkglove_playerid_0_textures.rx3
Directory: FIFA 14\Game\data\sceneassets\gkglove\

You can find it in documentation folder of MOD14, in page 6 of 3-Automated Features.pdf file.

I asked if it is possible to wear the gk team specific, so the player will wear it always !
 

scouser09

Senior Squad
dissectionalone;3677116 said:
Scouser,

Do you know if there's an Id for the captain armbands or is it some sort of "run time texture" the game only loads depending on settings? I'm asking this because it would be interesting if we could have different captain armbands depending on who's the team captain as some players use different than usual armbands, like what happens in Boca Jr's when Riquelme is playing and wears an old adidas black armband with the C as opposed to when Orión's the captain (or even another player) where a nike armband with the club's crest is worn...

Thanks in advance :)

The captain's armband is always from the same texture as the player's shirt. I am working on a feature which will allow different squad numbers to have unique kit textures, so you could add a set of kits for Riquelme's squad number which has his preferred armband.


zico99;3677435 said:
I am confused about one thing. If i want to assign final kit for a tournament, i have to use 200, 201,202 and 203 for home,away,gk,3rd kittype respectively?

Yes, and other kit types are also allowed as long as you add 200. The graphics must also be activated by either the statement to identify the final stadium, or the statement which permanently activates them.


sakare;3677717 said:
U can assign player shoes to a player to a team ! so i wanna know if u can do that too by gk-gloves !

No, but it would be possible to add that feature.
 

dissectionalone

Senior Squad
scouser09;3677921 said:
The captain's armband is always from the same texture as the player's shirt. I am working on a feature which will allow different squad numbers to have unique kit textures, so you could add a set of kits for Riquelme's squad number which has his preferred armband.

That's really cool :D That means it would be possible to give, for instance, exclusive GK shirts for those who wear them. I recall São Paulo's Rogerio Ceni used to have different shirts from the other GK's in the team

Thanks again (Y)
 

eggnog

Youth Team
I have tried to add Champion's League kits for Arsenal in my career mode with Revolution mod, but it does not show up in the game. In the screenassets/kit folder i have an RX3 file called kit_1_0_223 (home kit) and numbers in the kitnumbers folder called specifickitnumbers_1_0_223_1

Have I named something incorrectly here?

Also how would I add kits for other competitions in this way? I have read the documentation but still cannot figure it out.

Thanks in advance
 

scouser09

Senior Squad
dissectionalone;3678098 said:
That's really cool :D That means it would be possible to give, for instance, exclusive GK shirts for those who wear them. I recall São Paulo's Rogerio Ceni used to have different shirts from the other GK's in the team

Thanks again (Y)

I was thinking about Rogerio Ceni since he wears number 01 instead of 1. This would also allow other non standard numbers on shirts, I think some lower tier American teams use 0 and I think I have seen numbers over 100 allocated by some Mexican teams.


Moswell;3678384 said:
i added a classic kit to a nt, i want to know if can can configure it in the lua file....

thanks

You can only activate the kit by adding it to the DB. You can use assignTournamentKitDetails with tournamentassetid as the kit year to edit numbers, collar, ect.


eggnog;3678886 said:
I have tried to add Champion's League kits for Arsenal in my career mode with Revolution mod, but it does not show up in the game. In the screenassets/kit folder i have an RX3 file called kit_1_0_223 (home kit) and numbers in the kitnumbers folder called specifickitnumbers_1_0_223_1

Have I named something incorrectly here?

Also how would I add kits for other competitions in this way? I have read the documentation but still cannot figure it out.

Thanks in advance

Your file names are correct, I am not sure why it is not working. Are you using the most recent version of the mod (V1.3)? Are other features working?

For other competitions you would keep the same naming convention since the 223 is the tournamentassetid of UEFACL.
 


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