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[MOD] Revolution Mod '14

scouser09

Senior Squad
Centre;3613779 said:
This is good, but can you try to make possible a several files at the same time.
For example, on San Siro AC Milan supporters have about 24 waving flags on tribune.

Not sure if that can be done. If it can be done, it would require lua editing and some edits to the file which positions the flag textures (the crowd position file?).


vishal_india;3613814 said:
ohh sorry i thought he made last year , sorry :innocent_smile_1:

so s there any plan to create "Revolution Mod Manager" , if you know ?

Outsider 87 has not given any indication that he will update the program so far.


pao4ever;3613914 said:
Scous, did you test the referees faces? I tried anything but still can't assign a face to a created ref.

Sent from my LG-E460 using Tapatalk

They do work. Remember to add the coefficient of 500000 to the referee ID. For example, for EA referee Manuel Rui Barbosa (ID 29) would use the face:
face_500029_0_0_0_0_0_0_0_0_textures.rx3


Chopsticks;3614420 said:
Hi Guys,

I have MW Mod 1.51 installed at the moment.

Sure I read somewhere MW Mod is a combination of both MW & Rev Mod?

a.) does this mod have flags and banners for all English Prem League?
b.) Does this mod have Flags and banners for Sky Bet Championship teams?
c.) Updated faces for Sky Bet Championship teams?

Thx in Advance.

The moddingway mod includes RM14 (possibly edited). RM14 does not include any graphics, except replacements for generic accessories.


sakare;3614702 said:
Any solution found yet ?

As far as I know, no.
 

uomomagnetico

Senior Squad
Excuse me but to insert team banners is there the possibility to use "specificbanner_xxx.rx3" or similar? ...because using only banner_xxx.rx3 I have to regenerate...

thnx in advance

P.S: xxx=teamID
 

uomomagnetico

Senior Squad
maybe we need to change something here

-- Stadium Banners with dynamic distribution (Not used on Fifa)
--local texname
--for banneridx=0, maxbanners-1 do
-- part = string.format( "banner%sambient", banneridx )
-- texname = string.format( "banner%s", banneridx )
-- gr:CreateMaterial(stadium, lod, part, "env_Diff.fx")
-- gr:SetTextureFromRuntime(stadium, lod, part, "textures", "diffuseTexture", texname)
--end

in the stadium.lua file....
 

scouser09

Senior Squad
uomomagnetico;3616913 said:
Excuse me but to insert team banners is there the possibility to use "specificbanner_xxx.rx3" or similar? ...because using only banner_xxx.rx3 I have to regenerate...

thnx in advance

P.S: xxx=teamID

I do not understand why you do not want to regenerate, but there is actually an option for this. The naming convention is in the documentation.
 

regularcat

Manager
Moderator
scouser09;3617581 said:
I do not understand why you do not want to regenerate, but there is actually an option for this. The naming convention is in the documentation.

because if you have my root folder with 10000's of files regenerating takes a while and to wait that long to add a banner or 2 to what you already have gets annoying.
 

uomomagnetico

Senior Squad
regularcat;3617585 said:
because if you have my root folder with 10000's of files regenerating takes a while and to wait that long to add a banner or 2 to what you already have gets annoying.

yeah...this is the problem...and I can't find in the documentation the correct name for the banner file to have an automatic coupling with the team..can you help me?
 

Robson478

Club Supporter
Hello guys. I have a question: this mod serves to edit kits without losing the save in career mode? in case if that program is like Revolution Mod Manager 13. Thanks.
 

scouser09

Senior Squad
uomomagnetico;3617625 said:
yeah...this is the problem...and I can't find in the documentation the correct name for the banner file to have an automatic coupling with the team..can you help me?

Fair enough. In the pdf for automatic assignments there is a section for banners. The lowest precedence item is the equivalent of the standard name.


Robson478;3618719 said:
Hello guys. I have a question: this mod serves to edit kits without losing the save in career mode? in case if that program is like Revolution Mod Manager 13. Thanks.

You do not need this mod to edit kit textures without causing problems in career mode, you do need it if you want to edit collars, numbers, ect.


Robson478;3618721 said:
I tested this RM14 here and not see differently. This only thing added his boots were in edit player career mode.

Sorry, I do not fully understand what you are saying. Did you add boots to a player, but can not see them in game?
 

Robson478

Club Supporter
scouser09;3619422 said:
Fair enough. In the pdf for automatic assignments there is a section for banners. The lowest precedence item is the equivalent of the standard name.




You do not need this mod to edit kit textures without causing problems in career mode, you do need it if you want to edit collars, numbers, ect.




Sorry, I do not fully understand what you are saying. Did you add boots to a player, but can not see them in game?

Thanks for answer,bro! So how can I change the kit without losing the save in career mode?

What I meant was that I have not seen so much different in the mod, but I changed my mind to fully read the topic today.
 

Robson478

Club Supporter
Before I forget, I've tried to import the kits by CM 14, but gives error when saved in db and corrupts the save the career mode. Sorry for my bad english.
 

uomomagnetico

Senior Squad
I tried with rx3 name in this format:

specificbanner_100634_0_0_1.rx3 (as I read in your example.pdf)

but I don't see my banner in the stadium but the generic one....(I'm playing a domestic match with Heracles Almelo ID = 100634)

could you help me??
 

Centre

Youth Team
uomomagnetico;3619740 said:
I tried with rx3 name in this format:

specificbanner_100634_0_0_1.rx3 (as I read in your example.pdf)

but I don't see my banner in the stadium but the generic one....(I'm playing a domestic match with Heracles Almelo ID = 100634)

could you help me??

Read the forum before ask a question!

post=434
 

uomomagnetico

Senior Squad
Centre;3619744 said:
Read the forum before ask a question!

post=434

Originally Posted by scouser09
"Fair enough. In the pdf for automatic assignments there is a section for banners. The lowest precedence item is the equivalent of the standard name."

So please no useless reproaches ...anyway thanks for the tip!!
 

scouser09

Senior Squad
Stuphan_75;3619425 said:
When will Release of RM 1.3 come?

When it it finished.


Robson478;3619449 said:
Thanks for answer,bro! So how can I change the kit without losing the save in career mode?

What I meant was that I have not seen so much different in the mod, but I changed my mind to fully read the topic today.

You can change the kit textures in CM14, just do not save changes to DB.


uomomagnetico;3619757 said:
Originally Posted by scouser09
"Fair enough. In the pdf for automatic assignments there is a section for banners. The lowest precedence item is the equivalent of the standard name."

So please no useless reproaches ...anyway thanks for the tip!!

Sorry man, I forgot about the error in the documentation. The file name you need for Heracles Almelo is specificbanner_100634_0_0_0_0.rx3.
 

vishal_india

Youth Team
scouser09;3595765 said:
Sorry, I made a mistake in the examples. It seems I also forgot to document the feature. The following information should have been included in the documentation in V1.2.


BANNERS

specificbanner_teamid_tournamentassetid_opponentteamid_venue_var.rx3

Directory: FIFA 14\Game\ data\sceneassets\banner\

venue is 0 for home and away, 1 for home only and 2 for away only. The value of var will be randomly chosen from 0, 1, 2, and 3, please note this randomisation only applies when tournamentassetid and opponentteamid are 0.

1. specificbanner_#_%_opponentteamid_venue_0.rx3
2. specificbanner_#_%_opponentteamid_0_0.rx3
3. specificbanner_#_0_opponentteamid_venue_0.rx3
4. specificbanner_#_0_opponentteamid_0_0.rx3
5. specificbanner_#_%_0_venue_0.rx3
6. specificbanner_#_%_0_0_0.rx3
7. specificbanner_#_0_0_venue_var.rx3
8. specificbanner_#_0_0_venue_0.rx3
9. specificbanner_#_0_0_0_var.rx3
10. specificbanner_#_0_0_0_0.rx3

can we use this way for kits also ? like specifickit_teamid_tournamentassetid_opponentteami d_venue_var.rx3 ?
 


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