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[MOD] Revolution Mod '14

colindegreat

Reserve Team
is it even possible to create textures for the like of 53 la liga, -1 friendly because they don't seem to work for anything other than CL and UCL
 

colindegreat

Reserve Team
Ok so I think STADIUM DRESSING doesnt work for leauges or friendlies or teams as I tried every single line from the manual, never shows up.
 

Sepak

Cocaine
Staff member
Moderator
Hey Scouser, I added this code to change in the home kit the collar and the colour of the number in the shirt, in the GK the colour of the numbers and names, and in the away kit the collar. I put it in the correct external file but it isn't working.

Code:
--Colombia
assignTeamTournament(111109,78) --International
assignKitDetails(111109,-1,-1,"D5D9D5",-1,-1,1,1,-1,-1) -- GK Kit
assignKitDetails(111109,-1,-1,"001450",-1,-1,13, -1,-1,7) -- Home Kit
assignKitDetails(111109,-1,-1,-1,-1,-1,-1,-1,-1,7) -- Away kit
Do you see something wrong?

EDIT: This is the only code I have added in all the luas.
 

sakare

Youth Team
@Sepak

it has to look like this:

--Colombia
assignTeamTournament(111109,78) --International
assignKitDetails(111109,2,-1,"D5D9D5",-1,-1,1,1,-1,-1) -- GK Kit
assignKitDetails(111109,0,-1,"001450",-1,-1,13, -1,-1,7) -- Home Kit
assignKitDetails(111109,1-1,-1,-1,-1,-1,-1,-1,7) -- Away kit

u cant use -1 on kittype, becuas Rev Mod hast to know which kit to use.
 

serwinho

Club Supporter
Could someone PLEASE tell me how to install a new font with this tool? I have got Roma's real fonttype and want to put it in the game - How should the team.lua look like?

Thanks.
 

7ordy

Youth Team
serwinho;3575088 said:
Could someone PLEASE tell me how to install a new font with this tool? I have got Roma's real fonttype and want to put it in the game - How should the team.lua look like?

Thanks.

Just rename your font file to "specificfont_52_0_0_0.ttf" and put it to folder"FIFA14\game\data\sceneassets\jerseyfonts"
That's ok, you can see your font in every game.
Number 52 is Roma's ID in database.
You don't need to add any statement in team_52.lua
 

serwinho

Club Supporter
7ordy;3575094 said:
Just rename your font file to "specificfont_52_0_0_0.ttf" and put it to folder"FIFA14\game\data\sceneassets\jerseyfonts"
That's ok, you can see your font in every game.
Number 52 is Roma's ID in database.
You don't need to add any statement in team_52.lua

OK.

And what about kitnumbers? Could you write me an example of how the team.lua should look like?
 

7ordy

Youth Team
There are 19 colors of kitnumber in game.
Rome Home use No.1 (white) and No.11(brown)
Rome Away use No.11
Rome GK use No.1
So you need two files "specifickitnumbers_52_0_0_1.rx3" and "specifickitnumbers_52_0_0_11.rx3" in folder FIFA 14\Game\data\sceneassets\kitnumbers.
That's is ok. You don't need to add any statement in team_52.lua neither
 

scouser09

Senior Squad
7ordy;3573926 said:
Hi scouser09,

Here are my all statments in team_11.lua:
Code:
--Manchester United
assignTeamTournament(11,13) --England Premier League (1)
swapTeamKit(11,2,{2,4})
assignKitDetails(11,4,-1,"0D0C0D",-1,-1,2,2,-1,-1)
And here are statements in general.lua
Code:
--General statements go in this file.  Team and player statements should be placed in team and player files.
useTournamentGraphicsInFriendly(223)
useWinterBalls()
I find when the CPU is one of EPL teams in friendly match, MU GK always use default green kit
When CPU is other league team, MU GK always use alternate yellow kit
The GK kit cannot swap randomly.
PS: it's same effect when I use file loader or not.

I found a bug with swapTeamKits when applied to a GK kit, it will not work. I will fix it in the next version. From your code, and taking into account the bug, the yellow should not show at all, unless kit_11_2_223.rx3 exists and has the yellow GK kit textures.


colindegreat;3574145 said:
Do this mean we can assign a stadium for a team to use even if started a career??

STADIUM
specificstadium_stadiumid_lighttype_teamid_tournamentassetid_textures.rx3 specificstadium_stadiumid_lighttype _teamid_tournamentassetid.rx3
Directory: FIFA 14\Game\data\sceneassets\stadium\
lighttype refers to the time of day, the set of values are 1 (day) and 3 (night), and can be set as 0 in the model file to apply to both day and night.
1. specificstadium_@_lighttype _#_$_textures.rx3
2. specificstadium_@_lighttype _0_$_textures.rx3
3. specificstadium_@_lighttype _#_0_textures.rx3
4. specificstadium_@_lighttype _0_0_textures.rx3
1. specificstadium_@_lighttype _#_$.rx3
2. specificstadium_@_0 _#_$.rx3
3. specificstadium_@_lighttype _0.rx3
4. specificstadium_@_0_0.rx3
5. specificstadium_@_lighttype _#_0.rx3
6. specificstadium_@_0 _#_0.rx3
7. specificstadium_@_lighttype _0_0.rx3

No, although I can change the model and textures, I can not change the crowd positions.


chicha14;3574480 said:
For example, white wristband, ankle tape is no problem offline.
However, and season mode, UT. Is not seen them.

And how, it is possible to see the accessories of the players in the online mode?

I have not done any testing online yet.


serwinho;3574603 said:

Yes, the documentation will tell you the needed filename.


BlackEmperor;3574671 said:
Hey scouser, just wanted to ask if it's possible to set rotating adboards for generic stadiums?

Not with RM14, I think it can be done by hex editing the stadium model file, but futher editing would be needed to have each board start with the same texture.


colindegreat;3574792 said:
Hi Scouser, I seem to have most things working, last few questions for me now and I will not annoy anymore,

1. I know we have specificnetcolour_0_0.rx3 or whatever it is, and works fine, is it possible that I can do the same for the goalnet, put specificgoalnet_53_0.rx3 to use different nettings.

2. I can't seem to get the specifictournament textures working. My entries are:

specifictournament_0_53_2.rx3
specifictournament_53_0.rx3
specifictournament_223_0.rx3
specifictournament_224_0.rx3
etc

However the following works:
tournament_223_0.rx3
tournament_224_0.rx3

any suggestions as I would like to add new dressing for Liga BBVA, EPL etc

1. Yes, that filename is correct and it will apply to a team with ID 53.

2. For tournament, name should be specifictournament_0_223_0.rx3, this is for UEFA Champions League.


Achiles;3574815 said:
Any chance for adding flags to created team with random ID ? If i use specific ID from Fifa 11 (267-Sparta Praha ) i can show flags but if i use random id (100810-Slovan Bratislava) i can´t show flags .

You need to hex edit the flag file. The following strings should exist for Slovan Bratislava, you need to edit the team ID.
flag_100810_0.Raster
flag_100810_1.Raster
flag_100810_2.Raster
flag_100810_3.Raster

You will find them at the end of the file, use the flag file of a team with a six digit ID as a template.
 

Sepak

Cocaine
Staff member
Moderator
sakare;3574948 said:
@Sepak

it has to look like this:

--Colombia
assignTeamTournament(111109,78) --International
assignKitDetails(111109,2,-1,"D5D9D5",-1,-1,1,1,-1,-1) -- GK Kit
assignKitDetails(111109,0,-1,"001450",-1,-1,13, -1,-1,7) -- Home Kit
assignKitDetails(111109,1-1,-1,-1,-1,-1,-1,-1,7) -- Away kit

u cant use -1 on kittype, becuas Rev Mod hast to know which kit to use.

Lol, haha. Dumb me. Thanks.
 

colindegreat

Reserve Team
It doesnt seem to work though! I cant get my BBVA textures for league 53 to show in any la liga game or real madrid match trying all combinations, the specific doesnt seem to work but for CL when I just replace the tournament_223_o it works for CL but not when I assing the specifictournament, but forgetting CL my main goal is to assign textures I made for la liga but cant get them to work mate>


2. I can't seem to get the specifictournament textures working. My entries are:

specifictournament_0_53_2.rx3
specifictournament_53_0.rx3
specifictournament_223_0.rx3
specifictournament_224_0.rx3
etc

However the following works:
tournament_223_0.rx3
tournament_224_0.rx3

any suggestions as I would like to add new dressing for Liga BBVA, EPL etc

1. Yes, that filename is correct and it will apply to a team with ID 53.

2. For tournament, name should be specifictournament_0_223_0.rx3, this is for UEFA Champions League.
 

7ordy

Youth Team
scouser09;3575239 said:
I found a bug with swapTeamKits when applied to a GK kit, it will not work. I will fix it in the next version. From your code, and taking into account the bug, the yellow should not show at all, unless kit_11_2_223.rx3 exists and has the yellow GK kit textures.




No, although I can change the model and textures, I can not change the crowd positions.




I have not done any testing online yet.




Yes, the documentation will tell you the needed filename.




Not with RM14, I think it can be done by hex editing the stadium model file, but futher editing would be needed to have each board start with the same texture.




1. Yes, that filename is correct and it will apply to a team with ID 53.

2. For tournament, name should be specifictournament_0_223_0.rx3, this is for UEFA Champions League.




You need to hex edit the flag file. The following strings should exist for Slovan Bratislava, you need to edit the team ID.
flag_100810_0.Raster
flag_100810_1.Raster
flag_100810_2.Raster
flag_100810_3.Raster

You will find them at the end of the file, use the flag file of a team with a six digit ID as a template.

Hi scouser09, it's my fault, it's yellow kit in kit_11_2_223.rx3
 

Elevation75

Youth Team
Hi there guys and thanks for Rev Mod stuff.
But I can;t manage to assign something different in Game.
So, I want to change policeman or steward in just a single stadium. I try to find the Rev Mod assignment syntax but nothing. Can anyone can show to me how can I do that?

I retexture a steward rx3, renamed like specificsteward_0_0_2.rx3 and specificsteward_0_0_0_2_texture.rx3 but I don;t know how write that assigment ( something like this : assignTournamentSteward(x,y) ?! but not for a Tournament I want for a Stadium or team if it is possible).

Thanks in advance ;)
 

BangLee

Club Supporter
i tried to change stoke city's goal net to hexagon by creating file name specificgoalnet_1806_0_textures.rx3 but no result, generated by FHL-editor. Something wrong?
 

scouser09

Senior Squad
colindegreat;3575408 said:
It doesnt seem to work though! I cant get my BBVA textures for league 53 to show in any la liga game or real madrid match trying all combinations, the specific doesnt seem to work but for CL when I just replace the tournament_223_o it works for CL but not when I assing the specifictournament, but forgetting CL my main goal is to assign textures I made for la liga but cant get them to work mate>


2. I can't seem to get the specifictournament textures working. My entries are:

specifictournament_0_53_2.rx3
specifictournament_53_0.rx3
specifictournament_223_0.rx3
specifictournament_224_0.rx3
etc

However the following works:
tournament_223_0.rx3
tournament_224_0.rx3

any suggestions as I would like to add new dressing for Liga BBVA, EPL etc

1. Yes, that filename is correct and it will apply to a team with ID 53.

2. For tournament, name should be specifictournament_0_223_0.rx3, this is for UEFA Champions League.

Sorry man, there actually is a bug here. I am now trying to resolve it.


Elevation75;3575557 said:
Hi there guys and thanks for Rev Mod stuff.
But I can;t manage to assign something different in Game.
So, I want to change policeman or steward in just a single stadium. I try to find the Rev Mod assignment syntax but nothing. Can anyone can show to me how can I do that?

I retexture a steward rx3, renamed like specificsteward_0_0_2.rx3 and specificsteward_0_0_0_2_texture.rx3 but I don;t know how write that assigment ( something like this : assignTournamentSteward(x,y) ?! but not for a Tournament I want for a Stadium or team if it is possible).

Thanks in advance ;)

You can not assign stewards to stadiums, only teams and/or tournaments. I assume you want to use them in the Santiago Bernabéu with Real Madrid, so you need to assign them to Real Madrid instead.

specificsteward_243_0_0_textures.rx3
specificsteward_243_0_0.rx3


BangLee;3575678 said:
i tried to change stoke city's goal net to hexagon by creating file name specificgoalnet_1806_0_textures.rx3 but no result, generated by FHL-editor. Something wrong?

The file should be called specificgoalnet_1806_0.rx3
 

nuznaeteli

Club Supporter
I placed kits rx3 files in data\sceneassets\kits folder (same for kitnumbers (in kitnumbers folder) and font (in jerseyfonts folder)) And than I added these assignments in team_22.lua file:
--Borussia Dortmund
assignTeamTournament(22,19) --Germany 1. Bundesliga (1)

assignGKKit(22,0,{3,2,7})
assignGKKit(22,1,{3,2})
assignGKKit(22,3,{2,7})
assignGKKit(22,9,{3,2,7})

assignHomeTrainingKit(22,10)
assignAwayTrainingKit(22,11)

assignKitDetails(22,0,1909,"0F0F0F",-1,1909,1,1,1,0)
assignKitDetails(22,1,1909,"E7D729",-1,1909,2,2,1,0)
assignKitDetails(22,2,1909,"F3F3F3",-1,1909,3,4,1,0)
assignKitDetails(22,3,1909,"3D3C3A",-1,1909,3,3,1,0)
assignKitDetails(22,7,1909,"F3F3F3",-1,1909,3,4,1,0)
assignKitDetails(22,9,1909,"0F0F0F",-1,1909,1,1,1,0)
assignKitDetails(22,10,-1,-1,-1,-1,1,1,1,0)
assignKitDetails(22,11,-1,-1,-1,-1,1,1,1,0)

and it doesn't work. Why? What I'm doing wrong?
 

scouser09

Senior Squad
erick91;3575967 said:
there is a limit to add faces ???

Not for the automated files. I do not think there will be a problem if you add a assignPlayerFace statement to every player either due to the new set up, I have not tested though.


nuznaeteli;3576232 said:
I placed kits rx3 files in data\sceneassets\kits folder (same for kitnumbers (in kitnumbers folder) and font (in jerseyfonts folder)) And than I added these assignments in team_22.lua file:


and it doesn't work. Why? What I'm doing wrong?

assignHomeTrainingKit and assignAwayTrainingKit have been removed. Training kits are now automatically assigned to kit types 93 and 94.
 

nuznaeteli

Club Supporter
oh, scouser09, does it mean what if I'll rename 10th and 11th kits to 93th and 94th and regenerate bh, it will work even without using rm14? and this kits will assign to all teams or only BVB (team 22)?
 


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