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Do I need to make kitnumbers in the «.rx3» format?

  • yes

  • no


Results are only viewable after voting.

Skoczek

Fan Favourite
I have no answer to this question. I did everything according to the standard, I cannot check their displays due to technical reasons.
You SHOULD be able to see, how they look in-game.
I had to correct them every single time I used your kit numbers. The answer is, they have to be the same width comparing to each other. Compare 1s to 4s
your 1 vs my one
1628360519921.png
1628360549326.png
 

ILNUR127

Senior Squad
In Photoshop, I choose the image format within 128x128 and upload the numbers there. I personally display the numbers all over the 128x128 frame, as you wrote earlier from the Turkish national team number, I didn’t retreat from this and did everything as before, then you wrote everything well. I don’t know how they are displayed in the game, I have bothered you many times, since my video driver does not work and there is no 3D mode, I can’t even enter the game.

Describe what exactly is the reason for the discrepancy? You yourself wrote it is necessary to stretch and the numbers are good, I did so.
You SHOULD be able to see, how they look in-game.
I had to correct them every single time I used your kit numbers. The answer is, they have to be the same width comparing to each other. Compare 1s to 4s
your 1 vs my one
View attachment 72119View attachment 72120
 

ILNUR127

Senior Squad
I WRITTEN YOU already earlier that I don't see how they look in the game. I only see in the CM how they look, they look like norms, that's all. And how they are in the game, I do not see. Since the video driver is not working.
Безымянный0.png

You SHOULD be able to see, how they look in-game.
I had to correct them every single time I used your kit numbers. The answer is, they have to be the same width comparing to each other. Compare 1s to 4s
your 1 vs my one
View attachment 72119View attachment 72120
 

ILNUR127

Senior Squad
Then let me do this, I will not post them in ".rx3", and in the ".png" format, okay? And there you and others set the numbers in the game, at your discretion and to your taste, so that there are no such misunderstandings, since due to the system unit (namely the video driver) , I cannot check the game files.
You SHOULD be able to see, how they look in-game.
I had to correct them every single time I used your kit numbers. The answer is, they have to be the same width comparing to each other. Compare 1s to 4s
your 1 vs my one
View attachment 72119View attachment 72120
 

Skoczek

Fan Favourite
Then let me do this, I will not post them in ".rx3", and in the ".png" format, okay? And there you and others set the numbers in the game, at your discretion and to your taste, so that there are no such misunderstandings, since due to the system unit (namely the video driver) , I cannot check the game files.
Eh...I will download them anyway. But take also you look for a solution with the driver, ok?
 

ILNUR127

Senior Squad
I am RELEASING two more Champions League numbers for Atlético Madrid and Porto in ".rx3" format. After that, I'll just release it in ".png" format for YOU to install.
 

Teclas

Club Supporter
In Photoshop, I choose the image format within 128x128 and upload the numbers there. I personally display the numbers all over the 128x128 frame, as you wrote earlier from the Turkish national team number, I didn’t retreat from this and did everything as before, then you wrote everything well. I don’t know how they are displayed in the game, I have bothered you many times, since my video driver does not work and there is no 3D mode, I can’t even enter the game.

Describe what exactly is the reason for the discrepancy? You yourself wrote it is necessary to stretch and the numbers are good, I did so.

In Photoshop, I choose the image format within 128x128 and upload the numbers there. I personally display the numbers all over the 128x128 frame, as you wrote earlier from the Turkish national team number, I didn’t retreat from this and did everything as before, then you wrote everything well. I don’t know how they are displayed in the game, I have bothered you many times, since my video driver does not work and there is no 3D mode, I can’t even enter the game.

Describe what exactly is the reason for the discrepancy? You yourself wrote it is necessary to stretch and the numbers are good, I did so.
I create the numbers with Photoshop but In the game the numbers look shiny and they are not like yours or as there are in the game that they look normal without problems ...... am I doing something wrong ????
 

ILNUR127

Senior Squad
I myself do not know what and how they look, since I myself cannot test it due to a problem with the computer :-(
I create the numbers with Photoshop but In the game the numbers look shiny and they are not like yours or as there are in the game that they look normal without problems ...... am I doing something wrong ????
 


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