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Kit Models Switcher 10

rcjperu

Youth Team
IVINIVIN;2783546 said:
Hey Outsider,,,,,
Can u fix the problem that fifa crashes when minimized after installing your tool??????? pls fix that little bug.

Are you using anything different from your original game .exe? FIFA happens to crash with all the non-original game .exe when Alt+tabed.

God bless.
 

Outsider 87

Starting XI
Well, let's answer to feedbacks:
1) The switcher is done for high quality settings and cameras that are not so distant from the pitch. With the default fifa camera I see everything also from the distance. For the next version I can insert the possibility to change also m242 and m243, but it would be risky. Why? Because no-one of the great 3d artists around here work on those low-quality models to make the same changes they make to the high quality model. This mean that I should use the high quality model also for those low-quality models... This could bring to more crashes and a lot of framerate loss!!!
So, unless 3d models creators don't start editing also low-quality models, I don't think I will really add this thing in the tool, in the future :(
By the way, you can edit the cfg_h.ini in the usual way to see different models also from a far camera.
2) About the crash with an edited bescene it is very strange, but tell me if you mean a loading match crash. If it is a loading match crash, it is possible that the game is not able to load a large amount of polygons, that is due to the fact that, for m232 medium-quality models, I have used the m200 high quality-models for the same reason above. So try to import models in zdata_97 and try to tick the checkbox about not switching m232 models and see if it works :)
There are no other reasons the game could crash because of an edited bescene... even if, for some reason, a model is missing, the game will show the player head without body, not crashing!!!
3) The game crashes on Alt+Tab only with cracked versions of the game... Also with them, the crash occurs always if you minimize the game while playing in gameplay, whereas if you minimize it while in the menu, the crash is less frequent.
4) As written in the Help file nobody reads, undershirts are visible only if the player has long sleeves set in the db...

P.S: Note that you can use this tool also as a fat controller :D :D :D
 

Stevi G

Senior Squad
Hey Outsider does nly the link to tucked-in undershirts nt wrok? Or are there any other links as well?

thnks in advance. Oh and Brillant wrk mate. REPPED +1 (Y)
 

NumB

Youth Team
Besides the great idea (Kit Models Switcher) of Outsider, the thing that makes it even awesome is the multiple available models that can be selected for each player. So great job, Outsider, Skeptik and Bassio ;).

Tool looks great.
 

Outsider 87

Starting XI
Stevi G;2783625 said:
Hey Outsider does nly the link to tucked-in undershirts nt wrok? Or are there any other links as well?

thnks in advance. Oh and Brillant wrk mate. REPPED +1 (Y)
Only the tucked-in undershirts, but now it works, I don't know why :O

By the way now I see where you UV-mapped the undershirts and that's ok. But, according to me undershirts are always of a single colour: what about considering the possibility to crush all points of the uv map undershirts in one point of the shirt or of the sleeve just like what I did with armband patched models for the right wrist band?
 

Outsider 87

Starting XI
regularcat;2783483 said:
nice man, you did it again.

does this include armband tool also ?

armband tool bugged on me when i was installing armbands for czech league.

i dont want to have to back up & re mod again.

let me know & thanks, ive been waiting for this.
Armband Tool is done to have a model patched for different armbands for every team and to import same armband textures for different leagues...

This tool instead does not install textures, but only make sure that you can use the textures you imported with Armband Tool or CM by patching the models to see the different armbands of different teams.

Right?
 

Stevi G

Senior Squad
Outsider 87;2783639 said:
Only the tucked-in undershirts, but now it works, I don't know why :O

By the way now I see where you UV-mapped the undershirts and that's ok. But, according to me undershirts are always of a single colour: what about considering the possibility to crush all points of the uv map undershirts in one point of the shirt or of the sleeve just like what I did with armband patched models for the right wrist band?

Friend i dnt quite undershrt ur opinion as to the undershirt being of the single colur? wats the matter? as for the possibility to crush all the points of the uv map undershirts in one point of the shirt or of the sleeve, can u give ur model that u used for armband patch for the rite wristband so tht i can take some help frm it. Thnks my friend

Oh and by the way i saw there there were 3 models in KMS10 by me. 1 was to be used by armband patch 10. Wats the differnce btw the other 2?
 

Evolution

Reserve Team
IVINIVIN;2783546 said:
Hey Outsider,,,,,
Can u fix the problem that fifa crashes when minimized after installing your tool??????? pls fix that little bug.

try using cm10 and regenerate, it happen to me too after i regenerate it worked
 

IVINIVIN

Senior Squad
Evolution;2783801 said:
try using cm10 and regenerate, it happen to me too after i regenerate it worked

Sorry,,,,its not working,,,,,,i have regenerated using cm10,,,, but still when i minimize,,,,fifa crashes.
 

Outsider 87

Starting XI
Stevi G;2783777 said:
Friend i dnt quite undershrt ur opinion as to the undershirt being of the single colur? wats the matter? as for the possibility to crush all the points of the uv map undershirts in one point of the shirt or of the sleeve, can u give ur model that u used for armband patch for the rite wristband so tht i can take some help frm it. Thnks my friend

Oh and by the way i saw there there were 3 models in KMS10 by me. 1 was to be used by armband patch 10. Wats the differnce btw the other 2?
1) UCL armband
2) your model with large ankle tapes
3) like 2 + armband patch (indeed it has the asterisk)

Now if you want to release a zip with m200__.o, m232__.o and a readme.txt for the other models not inserted in the program you are welcome. I will insert them in the program homepage :)

Btw undershirts are usually simple shirts with long sleeves made by team sponsors and they usually don't have all lines, stripes, style of the normal kit... About crushing all the points in one I don't mean that there is a way to really crush all points in one, but I mean only that you can put, with a bit of patience, all the points very very close one with the other and all in the same 1-2 pixels of the texture. Look at your model patched for armband patch (p200__.o) present in the tool package at the part 049 with UV Map and you will understand what I mean :)
 

rcjperu

Youth Team
Outsider 87;2783613 said:
Well, let's answer to feedbacks:
1) The switcher is done for high quality settings and cameras that are not so distant from the pitch. With the default fifa camera I see everything also from the distance. For the next version I can insert the possibility to change also m242 and m243, but it would be risky. Why? Because no-one of the great 3d artists around here work on those low-quality models to make the same changes they make to the high quality model. This mean that I should use the high quality model also for those low-quality models... This could bring to more crashes and a lot of framerate loss!!!
So, unless 3d models creators don't start editing also low-quality models, I don't think I will really add this thing in the tool, in the future :(
By the way, you can edit the cfg_h.ini in the usual way to see different models also from a far camera.


P.S: Note that you can use this tool also as a fat controller :D :D :D

Hey Outsider, do you have any idea why with spektik's modded bscene.cs all models are visible from anywhere??
 

dunde

Club Supporter
Thanks for the great tools, outsider. Btw the screenshoots look like preview of cinematics patch 10 too :).. Looks great, with booth patch instaled, fifa would be much better.

rcjperu;2784436 said:
Hey Outsider, do you have any idea why with spektik's modded bscene.cs all models are visible from anywhere??

skeptik uses the same model for u200__.o, u232__.o, u242__.o and u243__.o. And skeptik's bescene.cs use the u242__.o and u243__.o too. Outsider uses only the 200s and 232s models. For the far models he use ea's standard models. I tried to edit outsider's bescene.cs, forcing to use 200s models for far models, and it works perfectly.
Outsider, it would be nice if you makes an options for anyone with strong enough PC, generating bescene.cs with no 232, 242 and 243, all use 200. so for any kits x, only x200__.o model used. I havent test for long run yet, but for 2 or 3 games, no crash.
 

Stevi G

Senior Squad
Outsider 87;2784223 said:
1) UCL armband
2) your model with large ankle tapes
3) like 2 + armband patch (indeed it has the asterisk)

Now if you want to release a zip with m200__.o, m232__.o and a readme.txt for the other models not inserted in the program you are welcome. I will insert them in the program homepage :)

Btw undershirts are usually simple shirts with long sleeves made by team sponsors and they usually don't have all lines, stripes, style of the normal kit... About crushing all the points in one I don't mean that there is a way to really crush all points in one, but I mean only that you can put, with a bit of patience, all the points very very close one with the other and all in the same 1-2 pixels of the texture. Look at your model patched for armband patch (p200__.o) present in the tool package at the part 049 with UV Map and you will understand what I mean :)

ok i will check it out. OH and by the way i have finally made the C.ronaldo model. I will post it here 2day along with a readme.txt file. But tell me do i need to make a tucked-in and untucked version of it or will the switcher give the option to use the patch with bth? same is the case wth undershirts.

thnks in advance
 

dunde

Club Supporter
After several times trial with differents random kits, I had crash the game in prematch loading. Crash if the same kits used by too many players in a row. I noticed it's not because the size of 200s models compared to 242s and 243s. It's because fileread conflict, as I forced 200s model file for all 4 states. If 7 players use the same kit means the o file readed 28 times. So for 242 and 243, I use 232 model now, and the crash not too often anymore, even I coppied the 200s o files onto 232s o files.
 

KDK

Youth Team


Great util!! nice work man...

But,,,,,problem



////////////Sorry,,,,not English////////////
 


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