Hi, i have been trying to modifiy Fifa animations for a while and i have finally come against the last stumbling block special .o files. yes you know the ones oedit doesnt open. these files are not 3d objects but object libaries containing data. They are created using ELF or can i say they are .ELF files which are unix based. The problem i am facing is that i cant find bdasm "bastard disassembler" which is the main disassembler for this data type. I cant begin to tell u how much this opens up the game if u can tweak the animation.
so i am calling all the rinaldo's and ariel's to join in expanding current gen fifa. If u are curious about this the main files are the !skel.o which contains the sjkeleton structure for animating and the eaglrm.o "EA graphic libary render machine" which shamefully still uses direct x 8 to render the game graphics (thanks to the lame ps2 hardware) obviously modifying this would improve the graphics alot and push it to atleast far cry / half life 2 standards.
so help
so i am calling all the rinaldo's and ariel's to join in expanding current gen fifa. If u are curious about this the main files are the !skel.o which contains the sjkeleton structure for animating and the eaglrm.o "EA graphic libary render machine" which shamefully still uses direct x 8 to render the game graphics (thanks to the lame ps2 hardware) obviously modifying this would improve the graphics alot and push it to atleast far cry / half life 2 standards.
so help