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how to opening and editing .o files (not oedit/3d objects)

avok23

Youth Team
Hi, i have been trying to modifiy Fifa animations for a while and i have finally come against the last stumbling block special .o files. yes you know the ones oedit doesnt open. these files are not 3d objects but object libaries containing data. They are created using ELF or can i say they are .ELF files which are unix based. The problem i am facing is that i cant find bdasm "bastard disassembler" which is the main disassembler for this data type. I cant begin to tell u how much this opens up the game if u can tweak the animation.

so i am calling all the rinaldo's and ariel's to join in expanding current gen fifa. If u are curious about this the main files are the !skel.o which contains the sjkeleton structure for animating and the eaglrm.o "EA graphic libary render machine" which shamefully still uses direct x 8 to render the game graphics (thanks to the lame ps2 hardware) obviously modifying this would improve the graphics alot and push it to atleast far cry / half life 2 standards.

so help
 

fifaCCitiu.com

Senior Squad
well you figured out that eaglrmo.o contain shader script to give some effect to fifa...if you study shader language you can improve fifa graphics...
and then, yes .o file contains 3d data and something to give texture effects...ELF are linux files...
yes i have bdasm....but demo version...you have to buy it
 

avok23

Youth Team
apparently oedit has the ability to load skeleton data but wen i try to export the object to lets say milkshape its doesnt export the skeletons. it would be nice if someone knew away to extract he skeleton data.
 

fifaCCitiu.com

Senior Squad
i 'm not able to extract skeleton data..sorry
btw i figured out in motion.big there is a text file animstrct.txt that show theestructure of animation
 

avok23

Youth Team
i found that. i have made all the structures and effect files but i cant compile cos there is no reference to the ObjectInfo class/structure
Code:
struct AnimObject_0//16
{
	String mType;
	ObjectInfo *mObjectInfo;
};

apart from thet it seems tht any structure with a _0 extentions has a none _0 extension type e.g DeltaF1AnimData and DeltaF1AnimData_0
so that means atleast half the classes are missing.

i think there is a torrent crack for bdasm online. i can find any copy of the evaluation pack anymore can u share yours please?
 


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