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How to Imports the Kits and Minikits?

khepacheley

Club Supporter
Somebody please post a simple tutorial to import the kits, minikits, boots, ad boards that are posted in the forum, in simple English...
 

ATE87

Youth Team
use db master to know the id for the desired team
then after that use the Fifa 11 textures editor to export the kit from data3.big then edit the exported rx3 kit file by drag and drop function and don't forget to make the data3.big to read from folders
 

Razzo1988

Club Supporter
I'm sorry but i understood everything until the last action:
When I have the modified rx3 file where should I put it?

thank you
 

ATE87

Youth Team
Razzo1988;2944813 said:
I'm sorry but i understood everything until the last action:
When I have the modified rx3 file where should I put it?

thank you
U have to export the file by using button export file to game path and it will export it to the correct location which in case of kits is
FIFA 11\game\data\sceneassets\kit\

after u export each file use the function active .big files into folders using edit menu
 

ATE87

Youth Team
bftgames;2944817 said:
how extract files on .big of minikit ?????

Minis file are in data1.big\ui\artAssets\kits\
they can be exported according to the unique ids they are either
j0_teamid.big home mini
j1_teamid.big away mini

but the graphic files of the ui(user interface) folders have no compression so they can't be opened right now using jor 1980 editor,but u can export their content using fifa fs
 

ATE87

Youth Team
bftgames;2944936 said:
ATE87

i am extract but the files in the big dont have a extension

zizou2011;2944964 said:
MonkeyDragon is making it, Tool import minikits.

extract and decompress them using fifa fs then add dds extention to them or if U r not very expert just wait for MD tools
 

GUIMATTOSS

Youth Team
ATE87;2945042 said:
extract and decompress them using fifa fs then add dds extention to them or if U r not very expert just wait for MD tools

Just extract the file number 2 from big file and rename to dds extension. Open using photoshop
 

bftgames

Youth Team
valeu guima. ja tinha visto q era o 2 pelo tamanho. mas pensei q o formato era rx3

brigadao.

teve uma evolucao com os estadios ?

a db ta tranquila ja consegui mexer em tudo.
 

veggt

Senior Squad
bftgames;2945090 said:
valeu guima. ja tinha visto q era o 2 pelo tamanho. mas pensei q o formato era rx3

brigadao.

teve uma evolucao com os estadios ?

a db ta tranquila ja consegui mexer em tudo.

please speak in english or at least write it in a language and translate it
 

Razzo1988

Club Supporter
@Ate: I have this problem that when I import kits it's ok but the badge/symbol of the team is not shown properly in the game: what format do they need to be? they need some particular effect in photoshop? thank you
 

ATE87

Youth Team
Razzo1988;2945350 said:
@Ate: I have this problem that when I import kits it's ok but the badge/symbol of the team is not shown properly in the game: what format do they need to be? they need some particular effect in photoshop? thank you

The current version of Jorge's editor has some problems with transparency files so wait for the next version and this is Jorge's post


jor1980;2944843 said:
hi to all i have good news, after a lot of work these days with a few moments of desperation i have solved the transparency issue. Another good new is that i am going to adapt my tool to read the textures from the small big files included in big ones like data1.big, but here the happiness is not plenty, while the badges small big files are very easy to read the ones from the minikits seems to have a compression that i don´t know so i still can´t extract the textures from them.


here is screenshot from uruguay team with the badge of Real Valladolid the team of my city:bob::bouncy:

I am working now to adapt the code and a new version will be ready in a few days



Uploaded with ImageShack.us
 


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