• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Football Manager 2005 (to be released 05/11/2004), confirmed features:

Status
Not open for further replies.

rpvankasteren

Fan Favourite
Here's a list of changes they made to the 3d match engine since the time the demo was created. :brow:

For non-members, in case this part of the board is limited to members only:

Posted by Paul Collyer on the SI boards
Its still ongoing of course....thanks to those who sent me pkms on request regarding issues found in the beta. Pls dont send them unless requested by a member of SI though....if something is deemed worth investigating we will follow it up!

Match v315 changes

- Reduced gap between top and bottom teams ever so slightly due to excessive high scores
- Tuned and balanced player match ratings further
- Improved defensive positioning at lower levels
- Improved player perception of space when on ball in order to avoid so many defenders getting caught in possesion near their back line
- Tuned no of fouls
- Improved closing down AI and toned it down a bit generally as it was mental esp for centre backs
- Improved positioning at goal kicks, corners, and throws
- Tweaked marking at throws and open play
- Improved goalkeeper decision making on crosses
- Improved AI regarding players allowing the ball to run out of play in their favour
- Toned down winger side swapping
- Increased likelyhood of goalkeepers committing fouls
- Tweaked chances of players lobbing the keeper
- Further improved deflections and blocks
- Improved player decision making re going got loose balls
- Slowed down off the ball movement of players over short distances and when not involved in play around the ball
- Improved defensive player direction facing when holding position in formation
- Improved defensive AI regarding which player goes to the ball player - taking team blend into account so mistakes are more likely when one or both players are new
- Slight tweak to goal quality assessment for GOM/S award use
- Finally implemented Goalie distribution instructions in match AI
- Improved goalkeeper AI in terms of positioning and reactions
- Slight tweak on passing choice AI
- Improved indirect free kick pass AI further
- Made poor corners more likely to fall short than over run area
- Tweaked length of goal kicks
- More improvement to running with ball AI
- More tweaks on overall formation position on pitch in relation to attacking bias
- Blocked shots now included in shots count but not classified as on target
- Attempt to bias team style of play towards that of the relevent league in real life
- Reduced effect of acceleration, agility and balance attributes in match - this was contributing to some high scores especially in pre season against minnows.

- Fixed bug where a player might still be in his own goal net while play kicks off again
- Fixed bug where player receiving ball would occasionally forget to control the ball and let it go past him
- Fixed bug where 2nd half clock would start running while subs came on before kick off was taken
- Fixed bug where ball would appear to run "through" side netting and into goal
- Fixed bug where player would carry ball into own goal by mistake and corner would be given instead of a goal
- Fixed bug where only taker would be left back on some run of the mill freekicks
- Fixed bug where a player would occasionally pass having rounded the keeper when it was easier to score
- Fixed bug where human team playmaker and target man wasnt recognised. Oh dear.
- Fixed bug where AI team strikers would occasionally come back and defend on attacking throws
- Fixed a host of offside issues - including passive offsides being called ages after the initial pass...now its only called if the passive offside player touches the ball within 3-5 seconds rather than 10

- Added various new commentary lines

Match v314 changes

- Implemented passive offsides - ie where the flag only goes up if the player(s) goes on to touch the ball within 10 seconds
- Quicker whistle for blatant offsides
- If goal scored with last kick force kick off before final whistle as per IRL
- Cut down on injury time a little
- Cut down effect of morale

- Improved and increased chances of defensive blocks and deflections
- Tweaked player passing AI in terms of when to take a risk
- Tweaked player passing AI in terms of where to place the ball ahead of team mate
- Improved player AI as in when to clear ball and when to bring it under control
- Improved timing of shots when clean through as too many were from far out
- Tweaked AI re direction of clearances
- Improved choice of shot type
- Less stupidly inaccurate shots from players too good for that
- Big tuning to player closing down AI - when to do it, according to attributes etc
- Improved player dribbling direction and decision making AI
- Improved player covering for team mates AI
- Improved player letting ball run out AI
- Improved defensive interception judgement AI
- Improved defensive ariel challenges at set pieces a bit
- Tweaked goalie positioning for non one-on-one situations in open play
- Tweaked AI of "should defender go to the ball player or not" code

- Made certain players go "gung ho" in certain situations for human teams even if its not set
- Fixed bug where 2 players could be in same position at kick off
- Fixed bug where too many pls could be in the centre circle at kick off
- Improved general AI at indirect free kicks in the opposition area
- Tweaked player "spacial awareness" AI
- Improved goal kick positioning
- Stopped defence moving too far up pitch for attacking throw ins
- Fixed bug where certain formations would lack players making themselves available at throw ins
- Improved team shape in terms of depth and width
- Fixed occasionally dodgy keeper positioning on free kicks
- Reduced repetitive instances of long throws then floating header over bar
- Fixed very rare incidence of never taken free kick
- Reduced incidence of overly short goal kicks

- Improved marking at set pieces
- Fixed bug where certain human team players wouldnt follow marking instructions
- Improved default human team tactic instructions for throw ins
- Made players staying back at corners more likely to come to meet cleared ball
- Fixed bug where AI managers' teams used tight marking too often
- Tweaked AI decisions of when to man mark and when not to in and around the danger area

- Tweaked AI manager team depth settings
- Made AI managers more likely to sit back or replace key players when they have a big game around the corner
- Improved AI managers' decisions as to their team sitting back or pushing for goals in matches
- Increased effect of red cards on AI manager attacking mentality
- Improved team shape for AI managers where they have < 11 players on the field
- Improved AI managers' decisions as to how hard their team should tackle
- Improved AI managers' decisions as to how often to counter attack
- Fixed bug where a couple of preset formations were never used in match by AI managers even if chosen on the day
- Try and make stronger teams go more for "all out attack" if being frustrated by smaller teams

- Improved effect of team blend ( ie how long pls have been at the club and how many games they have pld etc )
- Simulated blend factor for "grey" players...this was low in v313 affecting their performance

- Slowed down player acceleration from a standing start
- Improved realism of players turning while moving
- Bumped up player speed a notch all round
 

youri24

Youth Team
will there be different views when looking at the squad? will the traditional look be available as in past CM's?
 

Tom

That Nice Guy
Originally posted by youri24
will there be different views when looking at the squad? will the traditional look be available as in past CM's?

yes, but its slightly changed, in the selection screen you will be able to change back to the old system, slightly changed though.

E.g. positions will go DOWN not left right left right...... if that makes sense.

Originally posted by NIDOKING
New demo will be supported by Windows 98?

Yes the gold demo will support W98 and ME.

TROD.
 

rpvankasteren

Fan Favourite
Article on SIGames.com: FM 2005 in a Different League, 16/10/2004

LONDON, UK – October 15, 2004 – SEGA® Europe Ltd, is proud to reveal the complete official league license list to be featured in the imminent release of Football Manager 2005, the latest title from Sports Interactive, the creators of the Championship Managerä series. Football Manager 2005 is set to be the most in-depth and involving football management simulation ever when released on November 5 th for PC and Mac.

An agreement has been secured with FIFPro, the worldwide representative organisation for all professional players. Football Manager 2005 will also feature official branding from the English Football League, including club logos, league and cup competition logos, playing kits and players pictures where available. Football Manager 2005 has also now been recognised as the Official Game of the English Nationwide Conference.

In addition to this, Football Manager 2005 will also feature the club logos, playing kits and player pictures (where available) for the Spanish and US leagues. Kits, pictures and logo’s from Dutch clubs as well as kits and logo’s from the Portuguese league are also secured. Licenses from Italian clubs, including club logo’s and player pictures (where available) for the mighty AC Milan.

Confirmation of the league licenses comes at an ideal time, as the team at Sports Interactive is proud to announce that Football Manager 2005 has hit Gold Master stage. With everything in place for its November 5th release date, you too can now become a football manager by downloading the official playable demo. Kick off for the demo is 3pm UK time, to download please go to www.footballmanager.net or www.sigames.com, your weekend couldn’t get any better!

FM 2005 Statistics Snapshot

Total Club Logos – 254. Comprising:

England - 100
Spain - 41
Italy - 30
Holland - 37
Portugal - 36
USA - 10

Competition Logos - 5


International Team Logos - 1

Kits - 527
International Team Kits - 2
England - 281
Spain - 78
Italy - 65
Holland - 68
Portugal - 15
USA - 18

Player/Staff Pictures - 6452

England - 2117
Spain - 263
India - 1
Italy - 20
Holland - 250
USA - 227
Face In The Game (regenerated players) - 3574

Football Manager 2005 will be published by SEGA on November 5th 2004. Further information is available online at the both the official FM 2005 and Sports Interactive websites ( www.footballmanager.net and www.sigames.com).
:p
 

rpvankasteren

Fan Favourite
With the gold demo comes the final readme. And the final readme contains the official system requirements. So let's see:

Code:
------------------------------------------------
1. System Requirements
------------------------------------------------
Your computer must meet the following system requirements to run this game.
The game may not run, or you may experience decreased performance on 
computers that do not fulfil these requirements.

[b]Windows Minimum System:[/b]

Microsoft Windows 98 SE, 2000 or XP (95/NT are unsupported)
P3 600MHz processor
128MB System RAM for one league and small database
100% DirectX 8.1 compatible sound card
4x CD ROM Drive
1024x768 32bit colour display
650Mb Hard Drive Space
Microsoft Compatible keyboard and mouse

[b]Windows Recommended System (refer to Minimum requirements above for unlisted items):[/b]

P4 1.8GHz processor
256MB System RAM
8x CD ROM Drive

[b]Mac Minimum System:[/b]

Mac OSX 10.2 or later
500 MHz Power PC G4
128MB of Ram, with virtual memory set to at least 256MB
1024 X 768 Monitor
500MB free disk space

[b]Mac Recommended System:[/b] 

Mac OSX 10.3 or later
1.25GHz Power PC G4 or G5
256MB of Ram or Higher
1024 X 768 Monitor
500MB free disk space

Note: The game's performance and/or graphical quality may differ according 
to your computer's hardware and/or video card. Computers with high-performance 
hardware will provide the best game performance.
 

ngyc

Fan Favourite
Originally posted by rpvankasteren
Windows Recommended System (refer to Minimum requirements above for unlisted items)

P4 1.8GHz processor
256MB System RAM
8x CD ROM Drive

i only have p4 1.6 :(:(
 

rpvankasteren

Fan Favourite
I think the official release date for WSM hasn't been announced yet :brow:

It could turn out to be 1 or 2 weeks after the release of FM still.
 

John_Arne_Riise

Senior Squad
Is there going to be an editor for the game? I cant wait to give myself 30mil or so for Liverpool to buy 2 or 3 players, cause 7mil wouldnt even get me Roque Junior's big toe
 

ngyc

Fan Favourite
mind compression made the in game editor for fm as well

Mind Compression

Latest Version
MCFM 05 v0.0.4

* Added caps & goals to edit
* Added clubs (can find em but not edit yet)
* Added cities (can find em but not edit yet)
* Better itemnames in propertygrid

Mirror 1
Mirror 2
 

Tom

That Nice Guy
oh i dont belive it, i dont flaming believe someone beat me to posting info about MCFM :p :p

TROD.
 

ngyc

Fan Favourite
sorry trod, i just accidentally found it and i post it :p i may delete post and let you post it again (H)
 

Lean

Fan Favourite
There's an ad for FM 2005 at the Sky Sports site aswell. "Addiction has a new name" and the logo on it. Only one week or so, cant wait for the game. I'm uninstalling CM 03/04.
 
Status
Not open for further replies.


Top