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Football Manager 2005 (to be released 05/11/2004), confirmed features:

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rpvankasteren

Fan Favourite
SI are working on the first installment of the new Football Manager series, for SEGA. SI are the studio that have developed all previous installments of the Championship Manager series. After the break-up with Eidos, because of a difference in future plans, they went and signed a 5-year deal with SEGA to continue their heritage. Eidos have set up a new studio, BGS, to work on the next installment in the Championship Manager series, CM5. For info on this game I direct you to the CM5 info sticky.

This thread is open for discussion, and all new features will be added to this first post when brought to the public...

====================================================================================================

Info as stated on the www.sigames.com site (not dated):
Football Manager 2005 is the new football management game from Sports Interactive and is set for release in Q4 2004. Here is a list of confirmed new features (check out the screenshots at the bottom of the page!)

Updated user interface

Football Manager’s user interface will look markedly different to anything that has come before. Navigation between screens will be easier, with each screen explaining what information is on offer and how to get to other, related information. Consistency between separate game elements will also be more noticeable than in previous football management games: operations such as player filtering and sorting will now work consistently throughout the game. The game’s look – which now includes a two-panel option – will also be easily customised, allowing managers to store their preferred views and to return quickly to them.

Refined game engine

Sports Interactive’s long-standing and award-winning game engine has been refined and tuned in accordance with the feedback received from fans of its previous games. For example, the new game incorporate more than 30 extra fields for player data, including the all-new new ‘preferred moves’.

Updated database and competition rules

As has always been the case with Sports Interactive’s management simulations, Football Manager 2005’s database and competition simulation will be as up-to-date and accurate as is humanly possible.

Pre- and post-match information

Managers will be presented with enhanced information before and after each match, to show team line-ups, injuries and tactics before the match, and lots of stats about the match afterwards.

International player news

For the first time, managers will receive information on international performances, allowing them follow their players’ careers and ascertain how they are performing at the highest level.

Cup summary news

Events which unfold in each round of all of the major cup competitions will be delivered to the manager in a news summary.

2D clips from agents

Managers are likely to receive ‘video clips’ (executed using the game’s acclaimed 2D match engine) of a player’s performances, sent to them by that player’s agent with view to a possible transfer.

Coach reports on squads

In addition to commenting on individual players, coaches will now offer their opinions on the squad as a whole, thus helping managers to decide which areas of their team need improvement.

Job centre for non-playing positions

Non-playing jobs will be advertised through an in-game ‘Job Centre’, improving the manager’s ability to hire coaches and other staff.

Mutual Contract termination

Managers will be able to offer surplus players an opportunity to agree mutual contract termination, which will reduce the cost of releasing players and trimming squads.

Enhanced player loan options

Managers can now approach other clubs to offer young players on loan, a process which will make it easier to give younger players competitive experience. Also, when players’ loan periods expire, the manager will have an opportunity to extend the loan (where appropriate).

Manager ‘mind games’

Managers can click on any other manager’s name and issue a comment to the media relating to that person. The effects of these comments will see an increase in the amount of pressure surrounding title races, relegation battles, Cup ties and so on. It will also be possible to use this feature in relation to your own players, other clubs, media pundits etc.


Football Manager 2005 – Further Features

Playable leagues in 43 countries.
More than 140 playable senior divisions and in excess of 100 playable cup competitions.
Reserve and junior league competitions.
More than 235,000 players and staff (from 145 different countries) with players boasting more than 120 separate attributes and non-playing staff boasting 40.
A database of more than 14,000 clubs, 3,000 of which can be managed.
Data supplied by a network of more than 2,500 researchers from around the world.
Updated 2D ‘top-down’ match engine.
Improved ‘radio commentary’.
Increased interaction with the media.
Reworked injury system.
Improved scouting system.
Improved finance module to reflect the changing face of football.
Comments when negotiating with human managers (network multi-player game only).
Inclusion of U18 Caps.
More realistic awards system.

The best estimate of a release date to now is: "before christmas".

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Some facts found on soccer.gamez.nl, dated 27th july 2004:
More realistic injuries.
Offer players to other clubs. (nothing new)
Club logo's / Kits / Competition logo's (for licensed leagues/players. So not the Dutch leagues and players....)
Possibility to arrange a fee for the selling club to buy a player back. (useless)
Possibility to offer a player a cancellation clause. (must be different from non-promotion and relegation clauses, right?)
Much improved media section. (Manager Mindgames)
Import/export shortlists/training schedules.
Improved search option.
Ask player to reconsider retirement. (nothing new)
International Management will be changed.
More hidden stats.
(Improved?) player personality system.
Not only a "playmaker" but also a "target man" can be chosen.
Transfervalue drops big time when a contract nears the end of it's term.
Speed improved by 45 % compared to CM 03/04. (Big improvement, but will it be enough?)


I'll try and translate the article sometime in the future... (:/)
Well, the most important bits:
Other interesting facts in that article by Ivo Willems at SGZ:

- The GUI looks easier to control, making the first steps into FM for gamers who never played CM less straining.
- Expected database size of 245,000 players, with about 150 individual stats (a lot of them hidden).
- Integration of the .ddt file system in the GUI (:O(Y)). There's some problems with that at current, limiting the addition of players to only one country per game, but they hope to solve that before the (eventual) release.


According to Ivo, the game looks excellent, for an alpha-version. Not all options have been activated, but it looks promising the least. SI say they have plenty of work to do, before reaching beta-status. First they want it finished, and bug-free. They actually plan on not having to release any patches. :p

====================================================================================================

Go have a look at the new FM site on SEGA's servers:www.footballmanager.net. It has LOADS AND LOADS of screenshots available.

====================================================================================================

The Bootroom, SI's Online Fanzine, goes exclusively behind the scenes at
Sports Interactive and takes a look at some of the features and functionality that you'll
be able to find in Football Manager 2005.


Make sure to visit them, as they have good articles with some new, very informative, exclusive screenshots.

FM 2005: Player/Staff Searches and Scouting by Marc Duffy
FM 2005: The Media, by Marc Duffy
FM 2005: International management, by Marc Duffy
FM 2005: The matchday, by Marc Duffy
FM 2005: Misc, by Marc Duffy

====================================================================================================

BIG BIG BIG, HUMONGOUS NEWS:
SI RELEASE FM 2005 LEAGUE LIST
Marc Duffy reported this over there:
"We weren't going to announce this for a couple of weeks but seeing as it's confirmed and seeing as the sun is shining (in London at least) we thought we'd give you a special Wednesday treat.

What follows below is a complete country list for FM 2005 including the amount of levels and teams that are playable in each country. If you cannot be bothered to add it up yourself they'll be 51 countries leagues and yes Conference North and South will be in the game.

FM 2005 Statistics Snapshot

Playable countries 51

Playable first-team divisions 158
Playable first teams 2,351

Playable reserve-team divisions 70
Playable reserve teams 1,000

Youth-team divisions 117
Youth teams 1,651

Total league divisions 345
Total league teams 5,002

Maximum number of playable international teams 94
3 Levels of international team (First, Under-21, Under-19)
Under-23 teams (Olympics) 16

Total of playable international teams 298

Total number of playable teams 5,300"


Marc Duffy posted 08 September 04 17:59:57:
--------------------------------------------------------------------------------
Country Levels Divisions

Argentina 2 2
Australia 1 1
Austria 2 2
Belarus 3 3
Belgium 3 4
Brazil 3 18
Bulgaria 2 2
Chile 2 4
China 2 2
Columbia 2 2
Croatia 2 3
Czech 2 2
Denmark 3 3
England 6 7
Finland 2 2
France 3 3
Germany 3 4
Greece 2 2
Holland 2 2
Hong Kong 1 1
Hungary 2 2
Iceland 2 2
India 1 1
Indonesia 2 3
Ireland 2 2
Israel 2 2
Italy 4 7
Malayasia 2 3
Mexico 2 2
N.Ireland 2 2
Norway 3 6
Peru 1 1
Poland 2 2
Portugal 3 5
Romania 2 4
Russia 2 2
Scotland 4 4
Serb&Mont 2 3
Singapore 1 1
Slovakia 2 2
Slovenia 2 2
Sth Afr 2 2
Sth Kor 2 2
Spain 3 6
Sweden 3 8
Switz 2 2
Turkey 3 5
Ukraine 2 2
Uruguay 2 2
USA 1 1
Wales 1 1

====================================================================================================

Article on SIGames.com: FM 2005 in a Different League, 16/10/2004

LONDON, UK – October 15, 2004 – SEGA® Europe Ltd, is proud to reveal the complete official league license list to be featured in the imminent release of Football Manager 2005, the latest title from Sports Interactive, the creators of the Championship Managerä series. Football Manager 2005 is set to be the most in-depth and involving football management simulation ever when released on November 5 th for PC and Mac.

An agreement has been secured with FIFPro, the worldwide representative organisation for all professional players. Football Manager 2005 will also feature official branding from the English Football League, including club logos, league and cup competition logos, playing kits and players pictures where available. Football Manager 2005 has also now been recognised as the Official Game of the English Nationwide Conference.

In addition to this, Football Manager 2005 will also feature the club logos, playing kits and player pictures (where available) for the Spanish and US leagues. Kits, pictures and logo’s from Dutch clubs as well as kits and logo’s from the Portuguese league are also secured. Licenses from Italian clubs, including club logo’s and player pictures (where available) for the mighty AC Milan.

Confirmation of the league licenses comes at an ideal time, as the team at Sports Interactive is proud to announce that Football Manager 2005 has hit Gold Master stage. With everything in place for its November 5th release date, you too can now become a football manager by downloading the official playable demo. Kick off for the demo is 3pm UK time, to download please go to www.footballmanager.net or www.sigames.com, your weekend couldn’t get any better!

FM 2005 Statistics Snapshot

Total Club Logos – 254. Comprising:

England - 100
Spain - 41
Italy - 30
Holland - 37
Portugal - 36
USA - 10

Competition Logos - 5


International Team Logos - 1

Kits - 527
International Team Kits - 2
England - 281
Spain - 78
Italy - 65
Holland - 68
Portugal - 15
USA - 18

Player/Staff Pictures - 6452

England - 2117
Spain - 263
India - 1
Italy - 20
Holland - 250
USA - 227
Face In The Game (regenerated players) - 3574

Football Manager 2005 will be published by SEGA on November 5th 2004. Further information is available online at the both the official FM 2005 and Sports Interactive websites ( www.footballmanager.net and www.sigames.com).
:p

====================================================================================================

With the gold demo comes the final readme. And the final readme contains the official system requirements. So let's see:

Code:
------------------------------------------------
1. System Requirements
------------------------------------------------
Your computer must meet the following system requirements to run this game.
The game may not run, or you may experience decreased performance on 
computers that do not fulfil these requirements.

[b]Windows Minimum System:[/b]

Microsoft Windows 98 SE, 2000 or XP (95/NT are unsupported)
P3 600MHz processor
128MB System RAM for one league and small database
100% DirectX 8.1 compatible sound card
4x CD ROM Drive
1024x768 32bit colour display
650Mb Hard Drive Space
Microsoft Compatible keyboard and mouse

[b]Windows Recommended System (refer to Minimum requirements above for unlisted items):[/b]

P4 1.8GHz processor
256MB System RAM
8x CD ROM Drive

[b]Mac Minimum System:[/b]

Mac OSX 10.2 or later
500 MHz Power PC G4
128MB of Ram, with virtual memory set to at least 256MB
1024 X 768 Monitor
500MB free disk space

[b]Mac Recommended System:[/b] 

Mac OSX 10.3 or later
1.25GHz Power PC G4 or G5
256MB of Ram or Higher
1024 X 768 Monitor
500MB free disk space

Note: The game's performance and/or graphical quality may differ according 
to your computer's hardware and/or video card. Computers with high-performance 
hardware will provide the best game performance.

====================================================================================================
 

PaPaGeorGeo

Fan Favourite
Mutual Contract termination
Enhanced player loan options

This is going to be great finally ill be able to loan out players
 

TottiNZidaneR#1

Senior Squad
Originally posted by Fernandez
I wonder if you're allowed to loan players for more than 1 season... :confused:

I hope so, i really wanted that option, i did loan Le Tellec for 4 years to Monaco once thou:confused: I dont know how they offered that kind loan???
 

JTNY

Starting XI
I like the greater range of stats there..... one good thing would be stats out of 100, like in the other game, to separate crap players from the creme de la creme (like me).
 
yeah....... i like it at 20. if you've got the 15+ stats in a different colour, its really easy to tell at a glance how good a player is at certain things. one digit is crap, two digits is decent, and the different colour is good. when its up to 99 you have to read all the numbers to see how good they are, and the screen ends up looking too crowded (refer to CM5 screenshots)
 

bbranco10

Senior Squad
2D clips from agents

Managers are likely to receive ‘video clips’ (executed using the game’s acclaimed 2D match engine) of a player’s performances, sent to them by that player’s agent with view to a possible transfer.


That is awesome.:rockman:
 

willem

Reserve Team
Ruud (I suppose you're the only one who's able to read this), I'm sorry but I don't really have the time to translate this. :p

Blessures voortaan waarheidsgetrouw
Spelers aanbieden aan andere clubs
Club logo's / Kits / Competitie logo's
Mogelijkheid tot afspreken van een terugkoop prijs bij een transfer.
Mogelijkheid bieden aan een speler om het contract te laten eindigen
Heel uitgebreide Media sectie (Manager Mindgames)
Importeren/exporteren shortlists/training schedules
Uitgebreidere search optie.
Mogelijkheid tot ingrijpen als een speler wil stoppen met voetbal
International Management zal veranderen
Hidden stats uitgebreider
Spelers zullen eigen persoonlijkheden hebben
Naast de al bestaande "playmaker" nu ook een "target man"
Transferwaarde dropt enorm als het contract afloopt.
Snelheid tot 45 % sneller in vergelijking met CM 03/04
 

rpvankasteren

Fan Favourite
Yes, and it will feature the MLS again. Not sure about A-League, or whatever is below.

Willem's post added this:
More realistic injuries.
Offer players to other clubs. (nothing new)
Club logo's / Kits / Competition logo's (for licensed leagues/players. So not the Dutch leagues and players...:mad:.)
Possibility to arrange a fee for the selling club to buy a player back. (useless)
Possibility to offer a player a cancellation clause. (must be different from non-promotion and relegation clauses, right?)
Much improved media section. (Manager Mindgames)
Import/export shortlists/training schedules.
Improved search option.
Ask player to reconsider retirement. (nothing new)
International Management will be changed.
More hidden stats.
(Improved?) player personality system.
Not only a "playmaker" but also a "target man" can be chosen.
Transfervalue drops big time when a contract nears the end of it's term.
Speed improved by 45 % compared to CM 03/04. (Big improvement, but will it be enough?)
 

Áļéאָ

Fan Favourite
Speed is something I realy need, since Im not gonna upgrade any time soon (waiting for true 64bit PC's software support). Just hope it is like CM03 or like CM4(faster than CM-03)
Hope always dies last :(
 

rpvankasteren

Fan Favourite
256MB extra RAM will help a lot, for the first seasons anyway.

Willem, where did you get that info, btw? soccer.gamez.nl? I'd like to put a reference in with that in the first post.

Right never mind, found it :p
 

rpvankasteren

Fan Favourite
Other interesting facts in that article by Ivo Willems at SGZ:

- The GUI looks easier to control, making the first steps into FM for gamers who never played CM less straining.
- Expected database size of 245,000 players, with about 150 individual stats (a lot of them hidden).
- Integration of the .ddt file system in the GUI (:O(Y)). There's some problems with that at current, limiting the addition of players to only one country per game, but they hope to solve that before the (eventual) release.

According to Ivo, the game looks excellent, for an alpha-version. Not all options have been activated, but it looks promising the least. SI say they have plenty of work to do, before reaching beta-status. First they want it finished, and bug-free. They actually plan on not having to release any patches. :p
 
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