FIFA STREET PS3 (X360) - Console Editing

fifayoun

Youth Team
Sorry for having been so inactive; I didn't have access to my PS3 for a long time. However recently I have tried to continue the project using RPCS3 and FIFA Street is playable. My priority was to first add new functions (if possible) to the LUA files, as the graphical stuff/assets are easy to add especially with all the stuff we have on these forums for FIFA 14/16 and the FIFA Convertor tool, making it easy to add them.

I have also tried to make changes in the database, especially regarding adding more teamkits, boots and streetkits as unlockables in the World Tour mode. Unfortunately adding anything in the database regarding teamkits (like a new template), causes World Tour to crash at the start. Adding new boots in the database also still don't show up when selecting boots. This makes it seem like some of those things are hardcoded in the game or being controlled in an external (non-database) file. I still couldn't find a solution (it's not the most important thing, since we can add custom kits/boots automatically thanks to the .lua files/revolution mod, it's just to make it possible to do so for the ingame created team in World Tour).

One of my "dreams" would be to have the ability to edit/create stadiums using Blender, but unfortunately FIFA 3D Importer/Exporter doesn't correctly display the FIFA Street venues and I am not one to know how to fix it. That would also make it able to add more events in World Tour for example, although at the moment we can change textures of the already existing venues to make variations and add them as a new event (for example, the NY indoor stadium is in reality a basketball stadium, so I can change the floor textures to resemble the floors of NBA teams and therefore make variations of the stadiums, so that the experience is at least slightly different).

I have been able to add female players to the game as well, thanks to the female high quality crowds body and clothes models from the 2014 FIFA World Cup game and Tokke's FIFA Converter.

However, something I did find out thanks to RPCS3's log file, is that when booting up the game, the game searches for the files data8.big and data9.big (which don't exist). So instead of needing to have all files externally or editing patch.big or editing/regenerating .bh files, we simply can add a lot of files into 2 new .big files and name them data8.big and data9.big for the game to read our custom changes. I haven't tested other FIFA games on RPCS3 to check the log and see if other FIFA games (on console and PC) also support this option, meaning those games could also benefit from it

So in reality, at least for the PS3, this means that all versions of the game can be supported. Whether you have an ISO version, a folder format game, a PSN digital version or the disc version, the game is fully moddable.
 
Last edited:

Madatek

Club Supporter
Sorry for having been so inactive; I didn't have access to my PS3 for a long time. However recently I have tried to continue the project using RPCS3 and FIFA Street is playable. My priority was to first add new functions (if possible) to the LUA files, as the graphical stuff/assets are easy to add especially with all the stuff we have on these forums for FIFA 14/16 and the FIFA Convertor tool, making it easy to add them.

I have also tried to make changes in the database, especially regarding adding more teamkits, boots and streetkits as unlockables in the World Tour mode. Unfortunately adding anything in the database regarding teamkits (like a new template), causes World Tour to crash at the start. Adding new boots in the database also still don't show up when selecting boots. This makes it seem like some of those things are hardcoded in the game or being controlled in an external (non-database) file. I still couldn't find a solution (it's not the most important thing, since we can add custom kits/boots automatically thanks to the .lua files/revolution mod, it's just to make it possible to do so for the ingame created team in World Tour).

I have been able to add female players to the game as well, thanks to the female high quality crowds body and clothes models from the 2014 FIFA World Cup game.

However, something I did find out thanks to RPCS3's log file, is that when booting up the game, the game searches for the files data8.big and data9.big (which don't exist). So instead of needing to have all files externally or editing patch.big or editing/regenerating .bh files, we simply can add a lot of files into 2 new .big files and name them data8.big and data9.big for the game to read or custom changes.

So in reality, at least for the PS3, this means that all versions of the game can be supported. Whether you have an ISO version, a folder format game, a PSN digital version or the disc version, the game is fully moddable.
This is VERY interesting news. Great work, I'm really looking up to it. Do you think a version of CM can be compatible with FS2012? Maybe CM12 or around that?
 

fifayoun

Youth Team
This is VERY interesting news. Great work, I'm really looking up to it. Do you think a version of CM can be compatible with FS2012? Maybe CM12 or around that?

Unfortunately I am a noob in creating programs (although I had learned how to do so many years ago, stupid from me not continue with it), so I would need someone to know how to do it. I think Tokke is the man at the moment who knows all those things, but he has been doing/is doing a lot of things already and I don't want to bother him that much. But I will ask and see what he thinks.
 

jj88

Club Supporter
Sorry for having been so inactive; I didn't have access to my PS3 for a long time. However recently I have tried to continue the project using RPCS3 and FIFA Street is playable. My priority was to first add new functions (if possible) to the LUA files, as the graphical stuff/assets are easy to add especially with all the stuff we have on these forums for FIFA 14/16 and the FIFA Convertor tool, making it easy to add them.

I have also tried to make changes in the database, especially regarding adding more teamkits, boots and streetkits as unlockables in the World Tour mode. Unfortunately adding anything in the database regarding teamkits (like a new template), causes World Tour to crash at the start. Adding new boots in the database also still don't show up when selecting boots. This makes it seem like some of those things are hardcoded in the game or being controlled in an external (non-database) file. I still couldn't find a solution (it's not the most important thing, since we can add custom kits/boots automatically thanks to the .lua files/revolution mod, it's just to make it possible to do so for the ingame created team in World Tour).

One of my "dreams" would be to have the ability to edit/create stadiums using Blender, but unfortunately FIFA 3D Importer/Exporter doesn't correctly display the FIFA Street venues and I am not one to know how to fix it. That would also make it able to add more events in World Tour for example, although at the moment we can change textures of the already existing venues to make variations and add them as a new event (for example, the NY indoor stadium is in reality a basketball stadium, so I can change the floor textures to resemble the floors of NBA teams and therefore make variations of the stadiums, so that the experience is at least slightly different).

I have been able to add female players to the game as well, thanks to the female high quality crowds body and clothes models from the 2014 FIFA World Cup game and Tokke's FIFA Converter.

However, something I did find out thanks to RPCS3's log file, is that when booting up the game, the game searches for the files data8.big and data9.big (which don't exist). So instead of needing to have all files externally or editing patch.big or editing/regenerating .bh files, we simply can add a lot of files into 2 new .big files and name them data8.big and data9.big for the game to read our custom changes. I haven't tested other FIFA games on RPCS3 to check the log and see if other FIFA games (on console and PC) also support this option, meaning those games could also benefit from it

So in reality, at least for the PS3, this means that all versions of the game can be supported. Whether you have an ISO version, a folder format game, a PSN digital version or the disc version, the game is fully moddable.
It is interesting about data8.big and data9.big I used to use data4 to test things since it is the most empty of the main .big, obviously this will serve to add non-existent things in the other big, for replacements patch.big still has that Point in favor, I had already solved the deficit of faces and hair of the players with generic faces by adding more models to the game I will move them to a data8 or 9 with this no players without faces or bald heads appear except those that are signed with specific faces in The database, I also had to fix another problem that the game works only with 7 models of facial beauty and that also generated players without face textures due to the higher ids that the databases of the most modern editions have.
 

fifayoun

Youth Team
It is interesting about data8.big and data9.big I used to use data4 to test things since it is the most empty of the main .big, obviously this will serve to add non-existent things in the other big, for replacements patch.big still has that Point in favor, I had already solved the deficit of faces and hair of the players with generic faces by adding more models to the game I will move them to a data8 or 9 with this no players without faces or bald heads appear except those that are signed with specific faces in The database, I also had to fix another problem that the game works only with 7 models of facial beauty and that also generated players without face textures due to the higher ids that the databases of the most modern editions have.

The game loads the data.big files in order, so first data0, then data1, then data2, etc. In the end it then loads patch.big. This is why the core assets (like the database, lua files and core elements) are in data0.big, as they are the first files that need to be loaded.

With the data8 and data9 files, the game will read them later, so now we have 3 .big files (data8, data9 and patch) we can use as "updates" without needing to put everything in external files/folders or regenerate and therefore keep the folder structure clean. So you can also use data8 and data9 as "replacements" for assets already in the game, as they will be read later.
 

jj88

Club Supporter
The game loads the data.big files in order, so first data0, then data1, then data2, etc. In the end it then loads patch.big. This is why the core assets (like the database, lua files and core elements) are in data0.big, as they are the first files that need to be loaded.

With the data8 and data9 files, the game will read them later, so now we have 3 .big files (data8, data9 and patch) we can use as "updates" without needing to put everything in external files/folders or regenerate and therefore keep the folder structure clean. So you can also use data8 and data9 as "replacements" for assets already in the game, as they will be read later.
Well, I'm testing with the ridges to replace old ones and there is no effect, only with the teams that do not have if they are shown, patch.big is backed by the executable eboot.bin and fifazf.self, the eboot of the updates is the one who sends once installed that is why it is possible to make blurays cfw2ofw backup conversions work, encrypting NPD + NPD-eboot of the updates. One of the things that led me to try putting things in the .big was that some menu graphics do not read well from external folders the game gets out of control and even crashes, so I guess the game reads the elements better or faster that are inside the big.
 

fifayoun

Youth Team
Well, I'm testing with the ridges to replace old ones and there is no effect, only with the teams that do not have if they are shown, patch.big is backed by the executable eboot.bin and fifazf.self, the eboot of the updates is the one who sends once installed that is why it is possible to make blurays cfw2ofw backup conversions work, encrypting NPD + NPD-eboot of the updates. One of the things that led me to try putting things in the .big was that some menu graphics do not read well from external folders the game gets out of control and even crashes, so I guess the game reads the elements better or faster that are inside the big.
Yeah you are right. Patch.big should be used to replace/overwrite existing files.

However in data8 and data9.big we can add new assets/files that aren't already in the game.
 

jj88

Club Supporter
This game has loose ends everywhere, apparently EA could not specify everything it had planned for it, I just realized that the game has specific faces for some legends such as Roberto Carlos, Ronaldo and Figo although the latter is missing the hairlod , but these players do not appear in the game database, so those models are dead weight within the .big and thus there are other files such as crests etc. ,
 

jj88

Club Supporter
By the way @ fifayoun a few months ago I saw that someone is working on their own mod, but what caught my attention is that they used video material from volta itself, I guess they are vp6, I remember someone mentioned in another forum that it is possible to overwrite the vp6 to insert your own videos although it did not detail how to do it.
 

Re_coded

Youth Team
This game has loose ends everywhere, apparently EA could not specify everything it had planned for it, I just realized that the game has specific faces for some legends such as Roberto Carlos, Ronaldo and Figo although the latter is missing the hairlod , but these players do not appear in the game database, so those models are dead weight within the .big and thus there are other files such as crests etc. ,
I think they are just the hidden players that EA didn't bother to remove, they're also present in the files of FIFA 11/12. Some of them also have their minifaces left in the game, Van Bronckhorst even received a new one despite retiring the previous season.

I found this list of hidden players on the forums from around that period, I'd assume most of these guys are still present in FIFA Street aswell.
14 John Hartson
244 Gary Neville
246 Paul Scholes
388 Sol Campell
488 Oliver Kahn
496 Dietmar Hamann
560 Corradi
570 Jay jay Okocha
599 Jop
636 Dean Ashton
666 Stephen Henchoz
729 Igli Tare
763 Christian Wörns
805 Jens Lehmann
883 Willy Sagnol
933 Jesper Gronkjear
942 Christian Vieri
954 Stelios Giannakopoulis
1109 Paolo Maldini
1111 Christian Panucci
1131 Roberto Ayala
1168 Stefano Fiore
1175 Steve Finnan
1183 Fabio Cannavaro
1419 Patrick Vieira
1539 Ferrari
1605 Robert Pires
1607 Fabian Barthez
1615 Lilian Thuram
1638 Rigobert Song
1668 Claude Makelele
1678 Matej Kezman
1747 Gregory Coupet
1777 Olivier Dacourt
1962 Crawford
2116 Johann Vogel
2139 Andy van der Meyde
2141 Mido
2153 B. Kalou
2384 Mart Poom
2823 luis Boa Morte
3712 Dida
3800 Nico Kovac
3801 Robert Kovac
3922 Bernd Schneider
4077 Fonseca
4233 Claudio Reyna
4694 Wanchope
4738 Recoba
4739 Chimenti
4767 Emerson
5003 Cafu
5171 Diego Placente
5215 Marlet
5276 Celestine babayaro
5355 Roy Carrol
5589 Luis Figo
5623 Canizarres
5672 Edgar davids
5704 Giovanni van Bronckhorst
5750 Boudewijn Zenden
5984 Dacid trezeguet
6007 Igor Tudor
6083 Marek Jankulovski
6135 Vladimir Smicer
6148 Nikopolidis
6190 Didier Deedhene
6235 Pavel nedved
6422 Geremi
6789 Rafael Wicky
6975 Freddy Ljungberg
7434 Juriette
7489 Ahn JH
7518 Juan Sebastian veron
7632 Mpenza
8340 Exteberria
8741 Albert Luque
8722 Viduka
9512 Thomas gravesen
9593 Guti
9972 Lopez Rekarte
10059 Markus Schopp
10651 Marek heinz
10704 Roy Maakay
11019 Roque Junior
11110 Fabian Ernst
11125 Gerald Asamoah
11769 Timo Hildebrand
12253 Diouf
13111 Martin Laursen
13128 Andrij Shevschenko
13940 Jan Koller
18811 Brian McBride
19977 Sami Hyypiä
20080 Alexei Smertin
20212 Maniche
23330 Marcelo Bordon
26157 Ivan helguera
28765 Ze Roberto
29337 Stepen Appiah
29552 Shunsuke Nakamura
37576 Ronaldo
41784 Niang
44897 Jerzy Dudek
44900 Jon Dal Tomasson
45082 Atouba
45461 Mauro camoranesi
45471 Andreas Hinkel
45701 Euzebius Smolarek
49045 Kirs Boyd
50712 Edu
51264 Hitzlsperger
51279 Keith Gillespie
51539 Edwin van der sar
52058 M. Diarra
52241 Henrik Larrson
52582 Recber
53061 Angelos Charisteas
53407 Galasek
110010 Vicente
113113 Andrade
116609 P. Müller
116724 Sammy traore
117106 Pauleta
135472 Wendel
135708 Blanco
136058 Hakan Sükür
137006 Johana
137020 Rene Bolf
137171 Fernando
138987 Jose castro
139945 Winston Parks
140043 Borgetti
140192 Tsuneyasu Miyamoto
141317 Baraja
142421 Pavel Mares
146688 Pierre Wome
147683 Rubins
150043 Zagorakis
152148 Sanel Kuljic
153237 Akloul, Mouloud
156061 Pablo Sorin
157804 Scott Carson
158400 Robert Enke
162253 Paul Gaiscoigne
167641 Vilakazi
168473 Franz Beckenbauer
169708 Hutchinson
169838 Kelly, Craig
173467 Veli Kavlak
177565 Edel
177844 Marco Materazzi
179766 Bourgault
185423 Mark hughes
188790 Mehamha
190042 Pele
190043 Maradona
192682 Abenzoar
193713 Alexander N'Doumbou
194728 Belfodil
196864 Stewart, Cornelius
201871 Gashi, Bedir
202887 Laassami, Salim

Roberto Carlos was still an active player at the time though, playing for Anzhi Makhachkala in Russia.
 

Skoczek

Starting XI
I think they are just the hidden players that EA didn't bother to remove, they're also present in the files of FIFA 11/12. Some of them also have their minifaces left in the game, Van Bronckhorst even received a new one despite retiring the previous season.

I found this list of hidden players on the forums from around that period, I'd assume most of these guys are still present in FIFA Street aswell.


Roberto Carlos was still an active player at the time though, playing for Anzhi Makhachkala in Russia.
Wait...there is Igli Tare?
 

jj88

Club Supporter
I think they are just the hidden players that EA didn't bother to remove, they're also present in the files of FIFA 11/12. Some of them also have their minifaces left in the game, Van Bronckhorst even received a new one despite retiring the previous season.

I found this list of hidden players on the forums from around that period, I'd assume most of these guys are still present in FIFA Street aswell.


Roberto Carlos was still an active player at the time though, playing for Anzhi Makhachkala in Russia.
Indeed the faces of those players are in data3.big or at least the ones I have searched for, only the hairlod model is missing, I suppose they can be recovered from some version of FIFA 12, a sample of Freddy Ljungberg and Jay Jay Okocha.
 

Re_coded

Youth Team
Wait...there is Igli Tare?
I haven't checked it myself in FIFA 12, but he used to have a face in FIFA 08 according to sofifa.com.
I would be surprised if they kept him in that long, but according to the list I found they did?
 


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