Finally I figured out how to break the "boosts", "cheats" and all the other steals, plus the removal of the adaptive difficulty, making the .Db really work. Even Fifa16 mobile is very influenced by CPU-AI in gameplay. You can deny it all you want, but you will always suffer even against weak opponents, the most absurdly stolen goals in WC and nobody at EA will give you the key to get around it. You editing DB, it doesn't have results, just like the PC, but even if you break the .ini cheat codes, your modifications won't work so well. The best is for you to make Derby games against rival clubs and manipulate Emotion home / away. Being classic club games, international prestige and modified emotion, it's the best you can do to "steal" and your .DB will work exactly almost the same as the attributes of the edited players.
Note.: Interestingly, I've noticed another thing that reduces AI impulses is the use of the jersey type... strangely if you play matches against rivals, playing as Home and using home jersey and the opponent (team away), also using home jersey, there is less cheating and more realistic gameplay.
When the same teams play with their away jersey, the style of play changes completely, in this mode there seems to be an increase in the cheats. But how crazy of EA... Lol
On this same topic, Ramzidz helped me here:
In this place you already get the .XML and the .Db of the languages uploaded to be modified by the laosiji DB tool.