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FIFA 16 Mobile Conversions

sebioL_cdz

Club Supporter
I'm using Laosiji db V3 and it's still there. It has to do with player.lua. That's where you can add undergarments, undernecks or even change sleeve lengths.
I managed to find the player.lua and identified the item that changes the .Db. In the Players table, in "hasseasonaljersey" you can insert it with the value "4". You were right, Neuer already has the Turtleneck code inside Laosiji's .DB V3.
But the long-sleeved styles I still couldn't find with a greater variety of options. Do you have a more updated Player.Lua that contains more sleeve variations for full long sleeve possibilities (classic style) and also for thermal long sleeves (current)?
I always find player.lua only for a single long sleeve style, and in "jerseysleevelengthcode" we could have up to 7 variations.
yes,i know,However, if you want to know the maximum and minimum values of a certain field, you can view them through dbmaster or dbeditor. The player attribute values are displayed from 1 to 99, which is actually a reference given in XML. Currently, there are many things I don't know about the values of some fields, such as hair type, color, running code, shoedesigncode, color and type of access, and so on
It may be that indexes 1 to 99 are read-only, but in the data editor and in the game itself, the maximum representation of 128 is possible, maybe it's just a matter of screen display, I really didn't check the .XML. I was just saying that the maximum overall match within your "value bars" editable would not run the risk of having a value limited by a specific typing of your Editor. lol

I understand what you need, but I particularly never saw a general explanation of the Database containing the description of the meaning of each item and all its complementary correspondences. Unfortunately, the easiest way is still to try to search individually for the item you are in doubt.
About the hair colors, I never manipulated that, I also don't know if the 16 mobile keeps the same standard of the current color ID codes, I don't even have any idea if the generic hair still keeps the same colors, but i remember that there is this post that can help identify Color/ID for each haircolor through .Rx3:
 

Laosiji

Club Supporter
I managed to find the player.lua and identified the item that changes the .Db. In the Players table, in "hasseasonaljersey" you can insert it with the value "4". You were right, Neuer already has the Turtleneck code inside Laosiji's .DB V3.
But the long-sleeved styles I still couldn't find with a greater variety of options. Do you have a more updated Player.Lua that contains more sleeve variations for full long sleeve possibilities (classic style) and also for thermal long sleeves (current)?
I always find player.lua only for a single long sleeve style, and in "jerseysleevelengthcode" we could have up to 7 variations.

It may be that indexes 1 to 99 are read-only, but in the data editor and in the game itself, the maximum representation of 128 is possible, maybe it's just a matter of screen display, I really didn't check the .XML. I was just saying that the maximum overall match within your "value bars" editable would not run the risk of having a value limited by a specific typing of your Editor. lol

I understand what you need, but I particularly never saw a general explanation of the Database containing the description of the meaning of each item and all its complementary correspondences. Unfortunately, the easiest way is still to try to search individually for the item you are in doubt.
About the hair colors, I never manipulated that, I also don't know if the 16 mobile keeps the same standard of the current color ID codes, I don't even have any idea if the generic hair still keeps the same colors, but i remember that there is this post that can help identify Color/ID for each haircolor through .Rx3:
Thank you, maybe we can only try one by one, and do you know what finishing code1 and finishing code2 represent respectively, as celebration actions for goals?
 

sebioL_cdz

Club Supporter
Thank you, maybe we can only try one by one, and do you know what finishing code1 and finishing code2 represent respectively, as celebration actions for goals?
'Finishingcode' like 'runningcode', are related to players' celebrations. In the case of the runningcode, it seems to be the player's running style before starting the final celebration, which would already be inside the Finishingcode, which I believe relates to the final special animation type.
I think the finishingcode 1 and 2 distinction only makes it possible to create two possible variations for each player (that's not sure).
See this FIFA 19 IDs spreadsheet:

Here you find some code relationships for other fields as well (Boots/GkGloves/tattoos), you notice that there are dozens of codes for "Celebrations", the only thing I don't know is if the styles of these ID's in this table (2019) can match still to those used in mobiel16.Lol

oh, about adding a third away jersey, has anyone added it?
Friend, if you or anyone else manage to make alternative uniforms, creating a possible additional Link for Kit_3 (Third), it will be a modification worthy of great respect and credits. Now, if it is to add a new kit, add the possibility for many lines, Kit 4, 5, 6... It is worth remembering that there are not only alternative uniforms, but the uniforms suffer variations of socks and shorts as well, having at least slots for some 8 kits, I believe it would be something excellent.
But... and Kit Gk_2 alternative for goalkeeper, would it be possible? That would be an even more difficult question. lol
 

Laosiji

Club Supporter
'Finishingcode' like 'runningcode', are related to players' celebrations. In the case of the runningcode, it seems to be the player's running style before starting the final celebration, which would already be inside the Finishingcode, which I believe relates to the final special animation type.
I think the finishingcode 1 and 2 distinction only makes it possible to create two possible variations for each player (that's not sure).
See this FIFA 19 IDs spreadsheet:

Here you find some code relationships for other fields as well (Boots/GkGloves/tattoos), you notice that there are dozens of codes for "Celebrations", the only thing I don't know is if the styles of these ID's in this table (2019) can match still to those used in mobiel16.Lol


Friend, if you or anyone else manage to make alternative uniforms, creating a possible additional Link for Kit_3 (Third), it will be a modification worthy of great respect and credits. Now, if it is to add a new kit, add the possibility for many lines, Kit 4, 5, 6... It is worth remembering that there are not only alternative uniforms, but the uniforms suffer variations of socks and shorts as well, having at least slots for some 8 kits, I believe it would be something excellent.
But... and Kit Gk_2 alternative for goalkeeper, would it be possible? That would be an even more difficult question. lol
Thank you, thank you for your help
 

Rudiy2000

Club Supporter
Hello, I want to edit some national teams in FIFA 16 mobile. Is there any possibility to edit some formations and squads?
 

Icsriyan

Club Supporter
this is quite interesting small team made
Screenshot_20230403-142636_FIFA 16.jpg
 

Icsriyan

Club Supporter
new Full Faces starheads FIFA 23 PC TO 16 Mobile
thanks bro, i will download it

UNLOCK ALL LOCKED FACES FROM DB 3.5 LAOSIJI​

UNLOCK ALL playes real head model
Nice bro
 


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