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FIFA 15 3D Model Importer/Exporter

EmreKaya

Youth Team
Hey guys.If someone knows a solution for this please help me.Its demotivating from making faces -.-
When i add a face via CM15 to the game(non patched) the face does not appear.
If i use a patch or regenerate withouth a patch it shows me the face like this.
A squared texture is on it.
On white skin you can see it a bit but on darker skin its full there.
If the player is bald,its worse.



 

Mh22

Club Supporter
In CM15 there are two images:

One with the face and the second one is a sort of black white copy from it.

Did you add one of those?
 

SWEJIM

Club Supporter
Hi all,

I have been editing faces for FIFA for 3 years, so I´m no beginner nor no expert. But this year I got all the faces I wanted working in FIFA 15 the way i want thanx to your files, Facegen and Blender. But the sad thing is that the "shading vs sun" looks so bad in the game. I tried (in Blender) to use mode1 and 2 on col0 and col1 but when the sun shines on the faces i created it looks like they glow and the contrast btwn shade and light looks so wrong. If I add my created face texture to an existing player like Robben it all looks good ingame. So I guess the the problem is somewhere in Blender when creating the .rx3 or am I wrong? Is this something that I have to accept or will there be a fix or is there another way? I feel like i need to find a way to resolve this because all the joy of creating faces is gone when it looks so bad in the game :( .

Take care all!
 

steven2212

Reserve Team
SWEJIM;3757944 said:
Hi all,

I have been editing faces for FIFA for 3 years, so I´m no beginner nor no expert. But this year I got all the faces I wanted working in FIFA 15 the way i want thanx to your files, Facegen and Blender. But the sad thing is that the "shading vs sun" looks so bad in the game. I tried (in Blender) to use mode1 and 2 on col0 and col1 but when the sun shines on the faces i created it looks like they glow and the contrast btwn shade and light looks so wrong. If I add my created face texture to an existing player like Robben it all looks good ingame. So I guess the the problem is somewhere in Blender when creating the .rx3 or am I wrong? Is this something that I have to accept or will there be a fix or is there another way? I feel like i need to find a way to resolve this because all the joy of creating faces is gone when it looks so bad in the game :( .

Take care all!

Use mode 1 for both col0 and col1 mate
 

detomato

Club Supporter
Hi, first time posting here. Really appreciated the tool.
I have no problem importing the meshes, but how do I know which files are associated to which players?

I know its a stupid question to ask, but I cant find anything from goggling for couple days. Any pointers is a great help.

Thanks in advance.
 

DREAMZZ

Club Supporter


What could I be doing wrong for this to happen?

I did the vertex stuff, col0 and col1 on mode 1. I made sure the rx3 has the two textures as well, looks like some sort of bump or lighting problem?
 

DREAMZZ

Club Supporter
I got my issue sorted out, my head didn't have the material set up right, the video tutorial doesn't mention that part, I had to go to the material tab and enable object color to make my face work right.



 

colindegreat

Reserve Team
Are we able to edit the ballboy models and save?? for example, take a layer off the model like the hi vis and just leave him wear a tracksuit, are we able to save the rx3's yet?
 

arianos10

Youth Team
colindegreat;3758899 said:
Are we able to edit the ballboy models and save?? for example, take a layer off the model like the hi vis and just leave him wear a tracksuit, are we able to save the rx3's yet?

I don't remember if the ballboy models contain bones in them. If they don't then you can do ANYTHING with them. If they do have bones, the only thing you can do is to simply move the vertices and the uvs around and then save the model (without removing or adding any vertex).
 

dissectionalone

Senior Squad
Am I the only person who can't get textures exported with this? I always end up with a 150KB rx3 file that's empty besides what apperas to be the header of the file and the script signature
 

azcalle

Club Supporter
Seems to work fine yet nothing happens when exporting, I've encountered no errors in using the head and eyes.obj from the facegen and also in exporting it.

But when I open the newly exported .rx3 that's supposed to contain the new head and eyes model turns out no changes was made during export. Ie, if I use Messi's head.rx3 and then attach my generated head and eyes .obj then export it and then open the exported .rx3 it will still be Messi's head and eyes in the model.

What am I doing wrong?
 

detomato

Club Supporter
detomato;3758792 said:
Hi, first time posting here. Really appreciated the tool.
I have no problem importing the meshes, but how do I know which files are associated to which players?

I know its a stupid question to ask, but I cant find anything from goggling for couple days. Any pointers is a great help.

Thanks in advance.

Ahhh... I hate to quote myself, and be shameless. Sorry for that, but can anyone shed me some light, please?
 


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