Thanks for the report! I did some checks myself, but also see no weird things in playergrowth.ini.Rospokadu;3561182 said:Never mind the growth problem. Ran some tests and everything seems fine!
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PS. Version 2 released!
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Thanks for the report! I did some checks myself, but also see no weird things in playergrowth.ini.Rospokadu;3561182 said:Never mind the growth problem. Ran some tests and everything seems fine!
beta990;3561245 said:Thanks for the report! I did some checks myself, but also see no weird things in playergrowth.ini.
PS. Version 2 released!
beta990;3561245 said:Scouting
- Player age range: 13-21
beta990;3561245 said:Transfers
- Higher player values (Suarez moved to Barca for 66 Million!)
beta990;3561245 said:Gameplayer
- Better Fitness Model, players will be (more) tired after a match
- Removed some 'gameplay cheating' while playing to lower/higher teams. So play better! :P
Thanks for the input. I changed this in v3 and I think this will indeed make the game more realistic.dalb2k;3561370 said:I think player range from 14-19 would be better. Hard to find good talented players, with low clubs. Too many 21year old players, with extreme low potential were found by the scout.
I agree, their is only not much I can do about that. The EA player rating is sometimes really bad. Why is Ramsey not a top talent? Just look at how he started the season!dalb2k;3561370 said:Is it just me, or do i really have to pay for an 70/71 player with 81 potential €16.000.000? Even for Arnautovic from Stoke City i should pay €24.000.000.
(he is not even 10 millions worth)
It's more balanced. Like the the 'real world' players will be tired after a game, some players can play a full game, others need to be replaced. If more changed are needed, please let me know.dalb2k;3561370 said:Hope the fitness model is not to strict, due to the messed up gameplan. (3 games in 5-6 days)
EA thinks that players are only motivated I they play against a word class team. I tried removing these restrictions so even against a low(er) team will bring more gameplay balance. I really hate that I could win from Man Utd, but not from a 2/3nd league team.dalb2k;3561370 said:Can you pls explain the removed 'gameplay cheating' a little?
Yes, you can increase the number. But the max. squad can't be more than 42> players. I recommend to set it to 40 squad players to prevent crashes (like the ones you're getting now..)Campeon;3561536 said:Is there any way to increase the max number of player of the squad in cm with this mod? I tried but everytime it crashes...
beta990;3561496 said:Thanks for the input. I changed this in v3 and I think this will indeed make the game more realistic.
...
I agree, their is only not much I can do about that. The EA player rating is sometimes really bad. Why is Ramsey not a top talent? Just look at how he started the season!
I have tweaked playervalues.ini so that the asking price will be lower. If you want it to be better, we have to edit fifadb.
...
I'm looking at this issue. If you played 15 years (or the end of the season), please provide me with a screenshot or text. I'm searching for strings inside files.dalb2k;3561938 said:Thanks a lot for your work. Dont let us start to discuss the ratings. They are messed up in so many cases. I´ve started to edit the db myself to get some ratings right.
I will give the new release a try in the next few days and start a career today night. I will give you feedback asap !
Just one last question. Is it possible to increase the max number of seasons you can play a career? (i think 15years is the maximum?)
It's an question every year. I don't play with moddingway myself. I recommend to post your question at the moddingway forums.principino99;3562101 said:Great Work beta990.Is it compatible whit mod of moddingway? When I want start a new career the game crashes.
I'm also having this issue, it's properly because I changed the player values and the scout is a little bit confused. You can however continue to play without issues, just wait till the scout completed his report, you can see the correct value.JaJoPL;3562216 said:Great work...
anyway I found one bug, when i asking a price for any player, i have -241000564 euro response ;/
If I update to v3, It's will be working with current carrier or I have to start new one?
beta990;3562312 said:Playing on a new career should however fix this issue.
Yes, they (all) work. But weird things as this (weird values) could occur.JaJoPL;3562317 said:But If I play on my current career, new versions changes will work for me or I have to start new career to have v3?
[CAREER_MODE]
// negative means that the opposition is better than us
// positive means that the opposition is worse than us
OVERALL_RATING_DIFF_0 = -25
OVERALL_RATING_DIFF_1 = -20
OVERALL_RATING_DIFF_2 = -15
OVERALL_RATING_DIFF_3 = -10
OVERALL_RATING_DIFF_4 = -7
OVERALL_RATING_DIFF_5 = -5
OVERALL_RATING_DIFF_6 = -4
OVERALL_RATING_DIFF_7 = -3
OVERALL_RATING_DIFF_8 = -2
OVERALL_RATING_DIFF_9 = -1
OVERALL_RATING_DIFF_10 = 0
OVERALL_RATING_DIFF_11 = 5
OVERALL_RATING_DIFF_12 = 10
OVERALL_RATING_DIFF_13 = 15
OVERALL_RATING_DIFF_14 = 20
OVERALL_RATING_DIFF_15 = 25
OVERALL_RATING_DIFF_16 = 30
OVERALL_RATING_DIFF_17 = 35
OVERALL_RATING_DIFF_18 = 40
OVERALL_RATING_DIFF_19 = 45
OVERALL_RATING_DIFF_20 = 50
// 100 represents one full difficulty level
// negative reduces the difficulty
// positive increase the difficulty
DIFFICULTY_MODIFIER_0 = 100
DIFFICULTY_MODIFIER_1 = 100
DIFFICULTY_MODIFIER_2 = 100
DIFFICULTY_MODIFIER_3 = 75
DIFFICULTY_MODIFIER_4 = 60
DIFFICULTY_MODIFIER_5 = 50
DIFFICULTY_MODIFIER_6 = 40
DIFFICULTY_MODIFIER_7 = 30
DIFFICULTY_MODIFIER_8 = 20
DIFFICULTY_MODIFIER_9 = 10
DIFFICULTY_MODIFIER_10 = 0
DIFFICULTY_MODIFIER_11 = 0
DIFFICULTY_MODIFIER_12 = 0
DIFFICULTY_MODIFIER_13 = -10
DIFFICULTY_MODIFIER_14 = -20
DIFFICULTY_MODIFIER_15 = -40
DIFFICULTY_MODIFIER_16 = -60
DIFFICULTY_MODIFIER_17 = -80
DIFFICULTY_MODIFIER_18 = -100
DIFFICULTY_MODIFIER_19 = -100
DIFFICULTY_MODIFIER_20 = -100
// we want to simulate that player a team that's better than you
// that is rated in the 80s is harder then if they were in the 50s
// so we scale the user rating between MIN_VAL and MAX_VAL
// and apply the the modifier to the difficulty modifier above
// so if I'm rated 85 and I play someone better than me, I multiply
// the difficulty modifier by 3 - if I was rated 80 it would be 2.3333
OVERALL_RATING_DIFF_MIN_VAL = 70
OVERALL_RATING_DIFF_MAX_VAL = 85
OVERALL_RATING_DIFF_MIN_MOD = 1.0
OVERALL_RATING_DIFF_MAX_MOD = 3.0
Thanks!fifaCCitiu.com;3562401 said:I'll add these lines about product.ini
..
beta990;3562429 said:Thanks!
Is it possible to extract them now? (e.g. is the encryption problem solved?)
Where did you get the following lines from?
In the FIFA13.exe there are more values that can't be found in other *.ini files.
Thanks, will try to get them extracted from the full game, when possible.fifaCCitiu.com;3562436 said:max_alloc extracted these from demo, i think the full game is the same.
Nevermind: it's a bug.huzzuk;3562504 said:i get -2,000,0000,000 when I enquire about a player?
Yes. I will add this to the todo list.Zankman;3562505 said:Any way to increase the number of manager offers/managing opportunities?
[MAI_PLAYER_POS_SCORE]
PREFERRED_POS_1 = 35 // Score a player receives if a position is his 1st preferred
PREFERRED_POS_2 = 15 // Score a player receives if a position is his 2nd preferred
PREFERRED_POS_3 = 3 // etc
PREFERRED_POS_4 = 1
PREFERRED_POS_LIKENED_1 = 10 // Score a player receives if a position is his 1st if likened rather than exact
PREFERRED_POS_LIKENED_2 = 5
PREFERRED_POS_LIKENED_3 = 1
PREFERRED_POS_LIKENED_4 = 0
NOT_PREFERRED_POS = -50 // How much a player loses in score when he doesn't like the position
[MAI_PLAYER_BENCH_SCORE]
NOT_PREFERRED_POS = -50 // How much a player loses in score when he doesn't like the position
Hi,Ajax-Amsterdam;3563641 said:hi beta990,
1) I'm only interested in the following adjustments to my career mode:
- Less movement of top players
- Better growth of players
- Less retirement
Do I only use the files 'transferteamdecision', 'playergrowth' and 'playerretirement' for this and regenerate after with iard68 tool?
2) I noticed a lot of decrease in stats of players at the age of 30 or higher. For example: I tested with Chelsea, Ashley Cole decreased from 84 to 83 after the first 2 friendly games. Is this issue addressed in your 'playerretirement' file or is this file only extending the age players decide to retire?
It would be great if we can play with 30+ players with decent stats (especially for (potential) world class players).
Thanks in advance for your reply.
Ajax-Amsterdam
Thanks for the input! Will take your report in the next version.dalb2k;3563758 said:hey beta990,
i really enjoy your career mode tweaks. Except of that -2.000.000 bug, everything works fine for me.
What im not happy with, is the price cpu is calling for some players. (specially for high potential players).
For example:
Player 1
~76 skill
Only 6 months left on contract
Market Price €9.500.000 / 6.500.000 for vanilla
Cpu request min. €25.000.000,.....sometimes even €28.0000.000
Considering that he has only 6 months left on his contract, this is just ridiculous.
Tried the same with vanilla, and cpu requested €13.500.000 and was even accepting an offer of €9.000.000.
Player 2
~74 skill
3 years left on contract
Market Price €6.500.000 / 3.500.000 for vanilla
Cpu request min. €18.300.000 and most of time dont accept offer under €21.000.000.
On Vanilla cpu is asking at least €13.200.000 and mostly accept offers around €13.500.000.
Even though the market price in vanilla is most of time too low, i think the requested price by cpu is more realistic with vanilla.
Tried to tweak it by myself, but didn´t found the right balance.
Maybe you can find a solution?
Also want you to ask, if you maybe know, what following lines exactly mean. (can be found in managerai.ini):
Does it stand for how much a player earn exp or for their ability on preferered/not preferred positions ?