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Nevermind, I already expect this kind of answer.Sepak;3618194 said:People post the same error all the time, why don't you try and look for the answer? Damn you silly people.
I have the same problem. With stadiums everything is fine, but with trophys and balls have no results but wrong tiny files.sakare;3618315 said:
Please help. I think i did everything of its in the tread, but still nothing exported. This is my parts structure. Any idea what is happening or what i am not doing?foxmulderx;3618567 said:I have the same problem. With stadiums everything is fine, but with trophys and balls have no results but wrong tiny files.
foxmulderx;3620238 said:Please help. I think i did everything of its in the tread, but still nothing exported. This is my parts structure. Any idea what is happening or what i am not doing?
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sakare;3618644 said:I was able finally to export the ball, but weird is that it has small holes in the ball ingame.
Sepak;3624075 said:Search for it, this has already been answered.
BCooL;3624007 said:Anyone? Please ... I'm tired of these error .. I tried a bunch of things but nothing .. I noticed that gabelogan had the same problem, but I do not understand how he made it work ... picture is in a previous post, I did not want to spam...
arianos10;3624458 said:remove the ".unpacked" from the texture file name. Files should end with ".rx3"
arianos10;3557766 said:Okay i think the time has come to indroduce some of the work i've made so far
So this year i decided to experiment with blender's python for reading fifa 3d files in the same analogy with the PES tools that were available all these years.
I started by importing faces, and piece by piece i managed to import whole stadiums, hair models, trophies models but also export textures from the rx3 containers, with MANY MANY MANY MANY various data formats.
The last few days i am trying to gather up all these different scripts in order to make an all-in-one Importer/Exporter for FIFA 14.
For now i have developed an overall importer (that may still need expansion though) and just today added an export option for head files.
Here is a preview: