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Thanks mate. It's a real pity that Krystian cannot help you but he is very busy with his real job$ido (F|G);2934648 said:With the help of Jorge, Hrvoje, Ariel, MonkeyDragon and me we discover two key facts that will help to decode FIFA 11 .rx3 files. The first step was to discover that .rx3 files are compressed using zlib. After that Jorge found out that textures are decoded ard dds ones ( DXT5 ). So now we need to build a tool that allows to unzlib files and then recreates header of dds files. We will keep you informed about our progress.
$ido (F|G);2934648 said:With the help of Jorge, Hrvoje, Ariel, MonkeyDragon and me we discover two key facts that will help to decode FIFA 11 .rx3 files. The first step was to discover that .rx3 files are compressed using zlib. After that Jorge found out that textures are decoded ard dds ones ( DXT5 ). So now we need to build a tool that allows to unzlib files and then recreates header of dds files. We will keep you informed about our progress.
Outsider 87;2934653 said:Thanks mate. It's a real pity that Krystian cannot help you but he is very busy with his real job
$ido (F|G);2934682 said:Not jet dude ´cause we´re starting to find new ways for editing FIFA11.
$ido (F|G);2934696 said:Balls
Hrvoje Bajlo;2934782 said:just to let you all know that Ariel, MonkeyDragon and myself are working on decoding .bh fileformat which needs to be completely rewritten even when you modify one file. Work is in progress, and we don't know when it will be done..