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FIFA 11 new File structure - Analysis, experiments and discussions thread

nentautako

Starting XI
thanks for the balls Sido, i have both models for the ball from previous fifa.

i'm just curious that Rinaldo was not in but i believe he is observing our activities here and and come up with big surprise... CM11 Beta :innocent_smile_1:
 

Hrvoje Bajlo

Fan Favourite
Ladies and gentleman, Ariel, MonkeyDragon and myself did it!!! We've managed to change graphics ingame. Of course alot of work is in front of us, but we will keep you informed with WIP.
 

foxmulderx

Youth Team
Hi guys. I noticed you are making good progres in this dificult task. So keep on and congrats for the good work. Two tumbs up
 

nentautako

Starting XI
Hrvoje Bajlo;2934821 said:
Ladies and gentleman, Ariel, MonkeyDragon and myself did it!!! We've managed to change graphics ingame. Of course alot of work is in front of us, but we will keep you informed with WIP.

sorry for this Bajlo, are the two guys know that you spreading this info? cause i know MD love to surprise us :)
 

MonkeyDragon

Senior Squad
Here it is man, testing without TEXMOD :D. More news coming soon ! That's Ariel, Hrvoje and me did !

 

nentautako

Starting XI
MonkeyDragon;2934849 said:
Here it is man, testing without TEXMOD :D. More news coming soon ! That's Ariel, Hrvoje and me did !


impressive.... i knew you always surprise (Y)(Y)

quote : any chance to add another teams in this demo? pes 2011 : they already unlock/add 7 teams...
 

Suraka

Youth Team
Masks and channels

Hello, FIFA 11 brought me back to the forums since 07 when i stopped playing fifa and now, as someone said we got 2 great games this year. But i'll leave my thoughts on both games to another thread. What brings me here is that while i was doing some testing with TexMod i found somw useful textures. i'll make it short:


(it's a photo because printscreen and fraps are not working correctly maybe due to TexMod)
the "purple" map is used as a mask for the normal maps for the different kinds of fabrics so each shirt model will have a unique mask, this also applies to the shorts and socks. (my kit is completely plain in that area).

For balls i found that the normal map also stores an alpha channel which i think it's used for the specular levels.

AND NOW THE BIG FINALE

(don't know if anyone already tried this but it will help a lot) tomorrow i'll clean it and upload it as 3ds or obj so you can open it in your favourite software.

Good night and good luck to Ariel, $ido, Hrvoje and friends with those tools.
 

bassio

Youth Team
Suraka;2934893 said:
AND NOW THE BIG FINALE

(don't know if anyone already tried this but it will help a lot) tomorrow i'll clean it and upload it as 3ds or obj so you can open it in your favourite software.

OMG, GR8 work M8 :)
 

Suraka

Youth Team
Kits map channels research

Outsider 87;2934913 said:
How did you make this screenshot? I mean: how did you export the player 3d model?
Thanks!

It's a Software called 3DRipperDX which works similar to TexMOD except that this one also exports models. Then it's imported to a 3d package which in my case is 3ds max. The importer does the job very well but the initial result can be very messy.


Here is the result of my research about the map channels. The image is pretty much self explanatory. I still have some testing to do but i think that it will help to get the most of this great engine which the more i see the more it amazes me.

 

amifla

Reserve Team
Amazing Job mates!!! Congrats. I can't Wait for all this tools. A New Fantastic Era Begins.
Cheers

PS: Any news about edit database?. I try with Unidb and DBMaster, but not work.
Thanks
 


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