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Rinaldo;2503142 said:I am evaluating to develope a tool for Face Makers but I am not a face maker at all. Which features do you think a tool like that should have ?
I have my own list:
- Start from any existing model or texture.
- Start from any real picture of a player.
- Merge Head and Hair models from different files.
- Stretch the real picture of the player over an existing texture using some reference points manually defined (e.g. eyes, nose, mouth etc)
- Adapt skin tone: select a reference point, select a target point. Find the rgb transformation that makes the target point equal to the reference point and apply it to the area imported from the original picture.
- Change rgb components in the texture
- Preview 3D
Post here your opinion please.
Rinaldo;2515075 said:Beta 0.1
There's no help so follow this short tutorial:
1) Load a real picture and a face texture to start from
2) Modify RGB tones so that they fit nicely
3) Enable the mask on the real picture and adapt the mask to the face
4) Click the refresh button in the merged texture, you will see the real picture merged with the original texture
5) click the snapshot button on the merged texture, this will generate the final texture
6) use the smoothing tool to remove abrupt transitions in the final image
7) Save you final texure.