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Doctor+ Productions (Fidel Gameplay) Mods

bangus

Starting XI
extream87;3738884 said:
Posts 2,459 wow awesome ;)
And why you are the defensor of the fatherland.
As i told you if he want to make it good if not np.
We end up with the off topic.
What my 2000+ posts demonstrate is that I understand forum policy and etiquette and you with your 5 posts don't. Stop spamming Fidel's thread with your links and requests. And don't try and turn this into my problem bud, you're the one taking Fidel's thread off topic by trying to get him to fix you 360 version of the game. This thread is about Fidel's PC mods.
 

garcia_shorty

Club Supporter
stamina

Hi Fidel!

Please, could change how it affects fatigue/stamina to the players? In this FIFA players reach the end of the game very well.

Thanks in advance.
 

bimbha

Club Supporter
Nice work Fidel, as always!

Known something about modification of the cameras? This year do not change anything the zoom and height! It is essential to be able to change these default cameras.
The default camera is fine for me, but the height is inadmissible, is too high.
I tried to apply my cameras I had in fifa 14 with cl.ini, but as I expected, not working :(
 

DizzeeSpellz

Senior Squad
Dude, are you creating an LOD tool this year?
Can I edit my files myself, like is it a simple fix? otherwise i will wait for your tool
For me it was the most vital modification of Fifa.
sometimes I didn't see the point in using face mods without this.

It's been 2 days and this default LOD is killing me
 

pulga_lp

Club Supporter
Been playing with your mod in full PC version and is awesome, good work FIdel!
I have just a question, though, is there any problem with playing online with your mod? Since it doesn't modify the DB (is just cl.ini) it shouldn't be overwritten by official DB updates, right? Anyone have experienced any issues?
 

xPr0metheus

Reserve Team
Two questions: can you make the mod compatible to be online on origin (NOT for online playing) so I can unlock boots and download team updates for career mode?

And second will you make a mod to unlock all boots?

For the gameplay: two mayor fixes still needed: backpassing and a fix for players always shooting the ball away instead of passing back.
Also player defense could be better.

Sent from my SM-G900W8 using Tapatalk
 

maskrey

Club Supporter
Sadly I can't play FIFA 15 till at least January when I maybe can upgrade my desktop. But after what I've seen so far with FIFA and PES gameplay videos, I have to say PES AI this year is far superior. Yes, the animation and especially the shooting in PES are still absolute shit, but the AI movement and decision making on both sides (even the human AI) are very close to real life. One of the fundamental principle in football training is "play the way you face the ball", but FIFA players often does the opposite; they almost always turn back or in general make sharp turns before they pass somewhere. And when they are approached, instead of trying to pass the ball quickly, they start to do the ninja dribbling. Even most FIFA human players I saw do this, but it's kinda impossible to control what human wants to do, and having a full view of the pitch is a huge part of this. For AI tho, I hope we can achieve at least a less redundant moves, more fluid, more straightforward buildup game like PES.
And it's mostly up to people like Fidel, because I don't see EA does anything about this for at least a couple more years. Watching the gameplay video with Fidel's gameplay, I saw at least he fixed the fast game speed problem, which is crucial, but it is still not close to be as good as the last FIFA 14 gameplay he released. Of course it will take time, so good luck with that.
 

bangus

Starting XI
maskrey;3739406 said:
But after what I've seen so far with FIFA and PES gameplay videos, I have to say PES AI this year is far superior. Yes, the animation and especially the shooting in PES are still absolute shit, but the AI movement and decision making on both sides (even the human AI) are very close to real life.
Yes, but PES game play looks way WAY too fast. With a few edits, FIFA 15 game play can be slowed down to a snail's pace. The PES crowd is touting the return of PES 5-6 style game play. Yes, the CPU AI looks better than FIFA 15, but the pace of PES is pure arcade madness.
 

sky

Club Supporter
Awesome job Fidel. Long time lurker and fan of your work.


I haven't tried the mod yet until I can get off work, but can someone tell me if the AI is more attacking? I have my settings on All-Star, Slow gameplay, and minor tweaks to the sliders, mostly lowering accel and sprint. Last night on offline career mode, I found that the AI would mostly just run up and down the screen (broadcast cam) and sometimes even in circles. Eventually I got tired of tracking them and just stood back and waited until they finally decided to pass or move forward! Maybe in a real life game this happens a lot but it tends to be very boring especially as I only play 6-8 minute halves.

Does Fidel's mod change the attacking AI to be more dynamic? Such as taking more risks, trying to dribble past me instead of running up and down to shake me off?
 

maskrey

Club Supporter
bangus;3739411 said:
Yes, but PES game play looks way WAY too fast. With a few edits, FIFA 15 game play can be slowed down to a snail's pace. The PES crowd is touting the return of PES 5-6 style game play. Yes, the CPU AI looks better than FIFA 15, but the pace of PES is pure arcade madness.

Yes, PES is like super fast this year, but the default FIFA is only a little bit slower. Correct me if I'm wrong, but slowing the game speed is WAY easier that making a realistic AI. And I remember that PES have more speed options than FIFA; at something like -2 speed it shouldn't be too bad.

And it's not only about the CPU AI, but also AI on human side, especially in player vs player game. I don't know on what basis EA implemented the "Teammate Intelligence" feature some version ago, but my AI teammates are absolute dumbfucks, both in attacking and defending. Poor distance maintaining, minimal off the ball runs, nearly zero auto marking. It is so frustrating playing with my friends who use the sprint and cross/shoot style of play. The way I play FIFA is very close to real football: very gradual buildup, constantly searching for passes, a lot of back passing, level passing, and changing direction across the field ,very occasional sprinting/crossing. I had a field day with that playstyle in PES 6, and can already see I will have a field day in PES 15.

In FIFA? Well let me tell you a story. My best friend, whose skill in FIFA is about the same level as me, often picks a Ligue 1 team when playing with me, substitute all the black players in (only see image, not overall), and crush me even when I use a 1 star higher ranking team, because all of his players are too strong to stop. Occasionally I become so pissed that I pick a Ligue 1 team back and crush his Ligue 1 team with that same style of play. It's not that I can't play that fast-forward, constant counter attacking style; it's just too boring to play when all of your goals are pretty much the same. Sadly, even I have to admit that it's the most effective style. And it's gonna be the same in FIFA 15. The overall gameplay doesn't change at all. There are some detail adjustments, but the general way a match develops is not gonna change.
 

campeador

Reserve Team
maskrey;3739543 said:
Yes, PES is like super fast this year, but the default FIFA is only a little bit slower. Correct me if I'm wrong, but slowing the game speed is WAY easier that making a realistic AI. And I remember that PES have more speed options than FIFA; at something like -2 speed it shouldn't be too bad.

And it's not only about the CPU AI, but also AI on human side, especially in player vs player game. I don't know on what basis EA implemented the "Teammate Intelligence" feature some version ago, but my AI teammates are absolute dumbfucks, both in attacking and defending. Poor distance maintaining, minimal off the ball runs, nearly zero auto marking. It is so frustrating playing with my friends who use the sprint and cross/shoot style of play. The way I play FIFA is very close to real football: very gradual buildup, constantly searching for passes, a lot of back passing, level passing, and changing direction across the field ,very occasional sprinting/crossing. I had a field day with that playstyle in PES 6, and can already see I will have a field day in PES 15.

In FIFA? Well let me tell you a story. My best friend, whose skill in FIFA is about the same level as me, often picks a Ligue 1 team when playing with me, substitute all the black players in (only see image, not overall), and crush me even when I use a 1 star higher ranking team, because all of his players are too strong to stop. Occasionally I become so pissed that I pick a Ligue 1 team back and crush his Ligue 1 team with that same style of play. It's not that I can't play that fast-forward, constant counter attacking style; it's just too boring to play when all of your goals are pretty much the same. Sadly, even I have to admit that it's the most effective style. And it's gonna be the same in FIFA 15. The overall gameplay doesn't change at all. There are some detail adjustments, but the general way a match develops is not gonna change.

Good times for soccer players with pes6 :)
Take a look here: http://www.youtube.com/watch?v=5xG6f4mmi-M
I hope to play, some day, a soccer game made by 2K.....
 

daan_vb

Club Supporter
I don't play games online (only against CPU) but still like to be signed in to origin. Will this still work in Single Player mode games like career and FUT even if i'm signed into origin?
 

bangus

Starting XI
Fidel, some info for your db editing. I'm starting to test out the new Instructions feature, and it has a huge impact on CPU game play.

Every FIFA previous to this one had a huge issue with CPU CB positioning - CB RCB LCB. When attacking, both CPU CBs would park themselves at midfield and never join in on the attack, even when work rates and positional edits were set to high/attack.

In FIFA 15, setting them to "join the attack" in the new instructions editor allows them to take turns moving into the User half of the pitch when the CPU is attacking, making for a much more realistic game from a CPU positional perspective. Setting RB LB to "always overlap" pulls them deep into the User half as well, although that issue was never as pronounced as the CB problem.

I assume this is all determined by the new playerinstructions value in the formations table. CPU in yellow attacking, you can see one CB has moved into attack while both RB and LB have moved in deep into my half:

 


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