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Doctor+ Productions 18 Exclusive Worldwide Mods & Tools

StevenChen

Club Supporter
I use the same method as FIFA17. Successfully created the FIFA18 squad file.
Chile and Brazilian league teams, two league I created 28 teams of real players (the remaining two new teams).
And I added four Chinese teams. These are the same as FIFA17.
Now there are some players in Chile and Brazil League name is wrong, I also need to continue to edit.
But I encountered another problem. I add a new team in the rest of the world where the game can search for players. But the team did not show it. Can not use this new team to play. For example: Tevez in China Shanghai team, you can go to the manager mode to search for Tevez.

I do not know how to continue, how to solve this problem


Game screenshots:

http://www.mediafire.com/view/9e4c928bez...190912.png

http://www.mediafire.com/view/985kjfcxbx...190617.png

http://www.mediafire.com/view/m34y9rvzix...190920.png

http://www.mediafire.com/view/4xh13c0x3o...191420.png


my db files:
http://www.mediafire.com/file/mjnsa67txx...4001611.db


Squads files:

http://www.mediafire.com/file/0cs05gesur...Squads1111
 

tomOGwarrior

Club Supporter
Pretty sure it doesn't affect AI behaviour. But, playing on manual means you are playing the game more realistically as you can't just blindly and automatically ping-pong passes around for example. And when you play realistically, you naturally slow the game down. You stop running all the time, and even walk the ball, and take your time and think. And when you slow the game down like that, the CPU has a chance to interact with your ball carrier. And that's when fouls most often happen, when the CPU can actually catch you, and has the opportunity to tackle you.
thats how i play usually just not on manual. the thing is even if you dont move at all and shield the ball ai usually doesnt tackle even with ai tactics set on aggressive tackle/players edited to have 99 aggression.
/e: hey manual is pretty fun i might not switch back. though still no more tackles. :P
 
Last edited:

Fidel Gameplay

Senior Squad
Hello Fidel, my name is Rafael, would like to ask you one thing (very important one I believe). Is there any chance to increase the size of the ball ? Because for now ball in FIFA is crazy small and I believe the feeling of the game is worse than it could be with bigger ball = normal football ball size. Please let me know if there is any way to do this ? It would be amazing. Thank you for all your work.

Hello, already replied in 17 thread. Anyway yes the ball format is small size, and is writed S in many common ball textures.
Anyway is possible that EA forget to remove old normal ball textures+mesh and 3d for normal ball size.
So if there normal ball size in the game files you can just assign this ball to the league you play.
For example in my com mod I've assigned to kids team this ball (ID 114):
Try to assign hidden ball ids to find normal ball size.....good luck
Check ids in the 17 also.

Now I don't know sincerely how is the size small or normal. I see like a normal size.

I think there aren't other solution at moment.
Anyway when 18 Frosty Tool will go out you can edit very easy all of these settings for any ball in the game and make permanent mod in game files:
00000f70 RigidMeshAsset
00000f70 $::MeshAsset
00000f70 $::MeshBaseAsset
00000f70 $::Asset
00000f70 $::DataContainer
00000f78 Name content/character/ball/ball_0/ball_0_mesh
00000f7c Wood 3
00000f80 MeshSetResource d35a83cf5eeb7903
00000f88 OccluderMeshResource 0000000000000000
00000f90 LodGroup EFD901DE-CD94-11E4-9371-DC3AF0724657
00000f94 LodScale 1.0
00000f98 CullScale 1.0
00000f9c ShaderDrawOrderSubOrder 0
00000fa0 CoverageValue 0.0
00000fa4 EnlightenType EnlightenType_Dynamic
00000fa8 EnlightenResolution EnlightenResolution_Medium
00000fac EnlightenMeshLod -1
00000fb0 AutoLightmapUVsMaxDistance 0.300000011921
00000fb4 AutoLightmapUVsExpansionFactor 0.20000000298
00000fb8 AutoLightmapUVsMaxNormalDeviation 85.0
00000fbc ProceduralAnimation *nullGuid*
00000fc0 Materials::array
00000fc4 NameHash 1797624794
00000fc8 LinearMediaStreamingSupported False
00000fc9 StreamingEnable True
00000fca OccluderMeshEnable False
00000fcb OccluderHighPriority False
00000fcc OccluderIsConservative True
00000fcd UseCoverageMapForLightMapBlur True
00000fce DestructionMaterialEnable False
00000fcf LightmapUVsScaleCharts True
00000fd0 AutoLightmapUVs False
00000fd1 ReceiveOnly False
00000fd2 ForegroundDraw False
00001000 TessellationType ShaderTessellationType_None
00001004 TessellationTriangleSize 12.0
00001008 TessellationMaxDistance 20.0
0000100c BackFaceCullEpsilon 0.5
00001010 ShapeFactor 0.75
00001014 DisplacementMap *nullGuid*
00001018 DisplacementScale 1.0
0000101c DisplacementBias 0.5
00001020 DisplacementMapTexCoord 0
00001024 CastShadow True
00001025 SmoothEdgeVertices False
00001026 DisplacementObjectScale False
00001250 ObjectBlueprint E852B454-7999-8DAC-1683-BFEA14C95858
00001248 $::Blueprint
00001248 $::EntityBusData
00001248 $::DataBusData
00001248 $::Asset
00001248 $::DataContainer
00001250 Name content/character/ball/ball_0/ball_0
00001254 PropertyConnections *nullArray*
00001258 LinkConnections *nullArray*
0000125c Interface *nullGuid*
00001260 Flags 0
00001264 EventConnections *nullArray*
00001268 Schematics *nullGuid*
00001280 $::ComponentEntityData
00001280 $::SpatialEntityData
00001280 $::EntityData
00001280 $::GameObjectData
00001280 $::DataBusPeer
00001280 $::GameDataContainer
00001280 $::DataContainer
00001288 Flags 508736596
00001290 Transform::LinearTransform
00001290 right::Vec3
00001290 x 1.0
00001294 y 0.0
00001298 z 0.0
000012a0 up::Vec3
000012a0 x 0.0
000012a4 y 1.0
000012a8 z 0.0
000012b0 forward::Vec3
000012b0 x 0.0
000012b4 y 0.0
000012b8 z 1.0
000012c0 trans::Vec3
000012c0 x 0.0
000012c4 y 0.0
000012c8 z 0.0
000012d0 Components::array
000013c4 member(0) 00000000
000012d4 PartBoundingBoxes::array
000013d0 member(0)::AxisAlignedBox
000013d0 min::Vec3
000013d0 x -0.10063251853
000013d4 y -0.100335128605
000013d8 z -0.100258074701
000013e0 max::Vec3
000013e0 x 0.100632503629
000013e4 y 0.100335128605
000013e8 z 0.100258074701
000012d8 ClientRuntimeComponentCount 1
000012d9 ServerRuntimeComponentCount 1
000012da ClientRuntimeTransformationCount 1
000012db ServerRuntimeTransformationCount 1
000012e0 Enabled True
000012e1 EnableOutOfBoundsCheck True
000012f0 PartLinks *nullArray*
000012f4 Mesh 167632AD-6041-0C8C-8124-31E395E75B70/DB51A6D7-7F1B-429A-8960-6D97088387A2
000012f8 BoneCount 0
000012fc BasePoseTransforms::SparseTransformArray
000012fc Indices *nullArray*
00001300 Transforms *nullArray*
00001304 Count 0
00001308 PhysicsPartInfos *nullArray*
0000130c NetworkInfo::StaticModelNetworkInfo
0000130c PartNetworkIdRanges::array
000013f4 member(0)::IndexRange
000013f4 First 4294967295
000013f8 Last 4294967295
00001310 NetworkIdCount 0
00001314 ChildNetworkInfos *nullArray*
00001318 ChildNetworkIdCount 0
0000131c ExcludeFromNearbyObjectDestruction False
0000131d AnimatePhysics False
so must be True to see the ball flect bending form change when kicked???? I think, will be amazing like holly and benji???

0000131e TerrainShaderNodesEnable False
0000131f Visible True
00001320 PartComponentData 00000000
00001320 $::GameComponentData
00001320 $::ComponentData
00001320 $::GameObjectData
00001320 $::DataBusPeer
00001320 $::GameDataContainer
00001320 $::DataContainer
00001328 Flags 2684632
0000132c Components *nullArray*
00001330 Transform::LinearTransform
00001330 right::Vec3
00001330 x 1.0
00001334 y 0.0
00001338 z 0.0
00001340 up::Vec3
00001340 x 0.0
00001344 y 1.0
00001348 z 0.0
00001350 forward::Vec3
00001350 x 0.0
00001354 y 0.0
00001358 z 1.0
00001360 trans::Vec3
00001360 x 0.0
00001364 y 0.0
00001368 z 0.0
00001370 ClientIndex 0
00001371 ServerIndex 0
00001372 Excluded False
00001380 HealthStates::array
00001400 member(0) 00000001
00001384 PartLinks *nullArray*
00001388 IsSupported False
00001389 IsFragile False
0000138a IsNetworkable False
0000138b IsWindow False
0000138c AnimatePhysics False
00001390 HealthStateData 00000001
00001388 $::GameObjectData
00001388 $::DataBusPeer
00001388 $::GameDataContainer
00001388 $::DataContainer
00001390 Flags 0
000013a4 Health 100.0
000013a8 PartIndex 0
000013ac CopyDamageToBanger True
000013ad PhysicsEnabled True
000013ae Indestructable False
000013af CanSupportOtherParts True
Is also possible to edit now but you understand that is very difficulty because require skiils in memory tweaker like CE.
With Frosty you will easy extract/export the 3d ball, edit in a 3d software, import back, I think.
 
Last edited:

Fidel Gameplay

Senior Squad
I use the same method as FIFA17. Successfully created the FIFA18 squad file.
Chile and Brazilian league teams, two league I created 28 teams of real players (the remaining two new teams).
And I added four Chinese teams. These are the same as FIFA17.
Now there are some players in Chile and Brazil League name is wrong, I also need to continue to edit.
But I encountered another problem. I add a new team in the rest of the world where the game can search for players. But the team did not show it. Can not use this new team to play. For example: Tevez in China Shanghai team, you can go to the manager mode to search for Tevez. I do not know how to continue, how to solve this problem

Hello, your database has been corrupted during a wrong save.
I'll demostrate to you the issue (in left your db):

So to fix the db now:
extract all tables from latest version - db 1
extract a vergine database working like extracted with an hex editor from an official save roster update file - db 2
you can use db 2 like a container because have all tables in the correct order
import db 1 tables inside db 2, clean if required, do the final check in the db, save.
Now I don't know if there other technical issue in the db. Generate roster file, try out. Bye
 

juanka220

Club Supporter
2 questions Fidel.

1, is it possible to increase the visibility of the rain? before the start of the match the stadium is shown on the outside and it clearly shows how the rain falls, you can activate during the game? example, I have the flags activated in the stands using the code. "" FORCE_FAN_FLAGS = 1 "" in locale.ini. can you do the same with the rain?
In the file fifa18.exe there are several codes, maybe you find something.


2. your camera mods can be edited? I find too high jump between 1000,2000,3000 and 40,000.

Thank you.
 

Fidel Gameplay

Senior Squad
2 questions Fidel.
1, is it possible to increase the visibility of the rain? before the start of the match the stadium is shown on the outside and it clearly shows how the rain falls, you can activate during the game? example, I have the flags activated in the stands using the code. "" FORCE_FAN_FLAGS = 1 "" in locale.ini. can you do the same with the rain?
In the file fifa18.exe there are several codes, maybe you find something.
2. your camera mods can be edited? I find too high jump between 1000,2000,3000 and 40,000.
Thank you.

Hello,
1 - ok will check out if there a micro possibility to patch this fuck invisible rain. Checked yesterday very ugly effect.
But in this case it's required to wait Frosty. In old fifa I'll remember the emitter and particle effect for rain.
But from 17 ea remove rain particle files, and no one find the settings. Or isn't in the game so you can see the rain.
Ok I'm joke but is there an little infinitesimal possibility. I've patched ball splash etc because I've discovered water effect and grass kick blur effect, and inside these folder I see rain drops effect only (rain drops in screen effect). Never seen inside 17 rain particles settings files. In these files will be possible to edit rain particles size and emitter frequency. So will be amazing to edit. In 18 default rain effect is there but it's amost invisible.
Because it's to blank and too high trasparency fx in the particles. Will be also amazing edit only a bit the color of rain, in almost other video games the rain particle effect visibility will be patched by adding a bit dark color to the rain texture particle ans so it will be much more visible.
Also the direction will be patched in more games so not almost perpendicular to the pitch (in this case and like past fifa titles) but with a bit inclination degree like 12 or 32 degree max. Anyway I'll checkout when I've bit time or the sacre illumination like past years.

2 - in the meantime I'll send to you my custom cam table, so you can adjust as you want and then you can send a feedback with suggested new ranges, so I'll release an official update with new ranges. Anyway people don't ask about so are enjoing perfectly use 1000 and is good for height, or patch only the zoom if required. Some stadium it's required to adjust settings a bit.
Before you change gp values or apply setup, pause game, in cam sliders screen, in the cam you are using switch default settings, so game restore position, now apply a new value, switch to custom, adjust, ot play. Bye

Send me a private message with cam you need to patch or you need the full pack, with all gp cam tables?
 
Last edited:

Fidel Gameplay

Senior Squad
please add new alternative links for broadcast camera
Yes I've added for you some days ago alternative link according to your past req.
Or download from here : temporary link for you and everyone not able to download broadcast cam tweaker 1.2 - last version:
https://www.sendspace.com/file/jztf2d
Enjoy!

EDIT: Please delete your duplicated posts. In order to make clean the thread.


On Fidel's website you've a google drive link dude...
Thank you bro!
 
Last edited:

Mariana

Club Supporter
Hello, already replied in 17 thread. Anyway yes the ball format is small size, and is writed S in many common ball textures.
Anyway is possible that EA forget to remove old normal ball textures+mesh and 3d for normal ball size.
So if there normal ball size in the game files you can just assign this ball to the league you play.
For example in my com mod I've assigned to kids team this ball (ID 114):
Try to assign hidden ball ids to find normal ball size.....good luck
Check ids in the 17 also.

Now I don't know sincerely how is the size small or normal. I see like a normal size.

I think there aren't other solution at moment.
Anyway when 18 Frosty Tool will go out you can edit very easy all of these settings for any ball in the game and make permanent mod in game files:
00000f70 RigidMeshAsset
00000f70 $::MeshAsset
00000f70 $::MeshBaseAsset
00000f70 $::Asset
00000f70 $::DataContainer
00000f78 Name content/character/ball/ball_0/ball_0_mesh
00000f7c Wood 3
00000f80 MeshSetResource d35a83cf5eeb7903
00000f88 OccluderMeshResource 0000000000000000
00000f90 LodGroup EFD901DE-CD94-11E4-9371-DC3AF0724657
00000f94 LodScale 1.0
00000f98 CullScale 1.0
00000f9c ShaderDrawOrderSubOrder 0
00000fa0 CoverageValue 0.0
00000fa4 EnlightenType EnlightenType_Dynamic
00000fa8 EnlightenResolution EnlightenResolution_Medium
00000fac EnlightenMeshLod -1
00000fb0 AutoLightmapUVsMaxDistance 0.300000011921
00000fb4 AutoLightmapUVsExpansionFactor 0.20000000298
00000fb8 AutoLightmapUVsMaxNormalDeviation 85.0
00000fbc ProceduralAnimation *nullGuid*
00000fc0 Materials::array
00000fc4 NameHash 1797624794
00000fc8 LinearMediaStreamingSupported False
00000fc9 StreamingEnable True
00000fca OccluderMeshEnable False
00000fcb OccluderHighPriority False
00000fcc OccluderIsConservative True
00000fcd UseCoverageMapForLightMapBlur True
00000fce DestructionMaterialEnable False
00000fcf LightmapUVsScaleCharts True
00000fd0 AutoLightmapUVs False
00000fd1 ReceiveOnly False
00000fd2 ForegroundDraw False
00001000 TessellationType ShaderTessellationType_None
00001004 TessellationTriangleSize 12.0
00001008 TessellationMaxDistance 20.0
0000100c BackFaceCullEpsilon 0.5
00001010 ShapeFactor 0.75
00001014 DisplacementMap *nullGuid*
00001018 DisplacementScale 1.0
0000101c DisplacementBias 0.5
00001020 DisplacementMapTexCoord 0
00001024 CastShadow True
00001025 SmoothEdgeVertices False
00001026 DisplacementObjectScale False
00001250 ObjectBlueprint E852B454-7999-8DAC-1683-BFEA14C95858
00001248 $::Blueprint
00001248 $::EntityBusData
00001248 $::DataBusData
00001248 $::Asset
00001248 $::DataContainer
00001250 Name content/character/ball/ball_0/ball_0
00001254 PropertyConnections *nullArray*
00001258 LinkConnections *nullArray*
0000125c Interface *nullGuid*
00001260 Flags 0
00001264 EventConnections *nullArray*
00001268 Schematics *nullGuid*
00001280 $::ComponentEntityData
00001280 $::SpatialEntityData
00001280 $::EntityData
00001280 $::GameObjectData
00001280 $::DataBusPeer
00001280 $::GameDataContainer
00001280 $::DataContainer
00001288 Flags 508736596
00001290 Transform::LinearTransform
00001290 right::Vec3
00001290 x 1.0
00001294 y 0.0
00001298 z 0.0
000012a0 up::Vec3
000012a0 x 0.0
000012a4 y 1.0
000012a8 z 0.0
000012b0 forward::Vec3
000012b0 x 0.0
000012b4 y 0.0
000012b8 z 1.0
000012c0 trans::Vec3
000012c0 x 0.0
000012c4 y 0.0
000012c8 z 0.0
000012d0 Components::array
000013c4 member(0) 00000000
000012d4 PartBoundingBoxes::array
000013d0 member(0)::AxisAlignedBox
000013d0 min::Vec3
000013d0 x -0.10063251853
000013d4 y -0.100335128605
000013d8 z -0.100258074701
000013e0 max::Vec3
000013e0 x 0.100632503629
000013e4 y 0.100335128605
000013e8 z 0.100258074701
000012d8 ClientRuntimeComponentCount 1
000012d9 ServerRuntimeComponentCount 1
000012da ClientRuntimeTransformationCount 1
000012db ServerRuntimeTransformationCount 1
000012e0 Enabled True
000012e1 EnableOutOfBoundsCheck True
000012f0 PartLinks *nullArray*
000012f4 Mesh 167632AD-6041-0C8C-8124-31E395E75B70/DB51A6D7-7F1B-429A-8960-6D97088387A2
000012f8 BoneCount 0
000012fc BasePoseTransforms::SparseTransformArray
000012fc Indices *nullArray*
00001300 Transforms *nullArray*
00001304 Count 0
00001308 PhysicsPartInfos *nullArray*
0000130c NetworkInfo::StaticModelNetworkInfo
0000130c PartNetworkIdRanges::array
000013f4 member(0)::IndexRange
000013f4 First 4294967295
000013f8 Last 4294967295
00001310 NetworkIdCount 0
00001314 ChildNetworkInfos *nullArray*
00001318 ChildNetworkIdCount 0
0000131c ExcludeFromNearbyObjectDestruction False
0000131d AnimatePhysics False
so must be True to see the ball flect bending form change when kicked???? I think, will be amazing like holly and benji???

0000131e TerrainShaderNodesEnable False
0000131f Visible True
00001320 PartComponentData 00000000
00001320 $::GameComponentData
00001320 $::ComponentData
00001320 $::GameObjectData
00001320 $::DataBusPeer
00001320 $::GameDataContainer
00001320 $::DataContainer
00001328 Flags 2684632
0000132c Components *nullArray*
00001330 Transform::LinearTransform
00001330 right::Vec3
00001330 x 1.0
00001334 y 0.0
00001338 z 0.0
00001340 up::Vec3
00001340 x 0.0
00001344 y 1.0
00001348 z 0.0
00001350 forward::Vec3
00001350 x 0.0
00001354 y 0.0
00001358 z 1.0
00001360 trans::Vec3
00001360 x 0.0
00001364 y 0.0
00001368 z 0.0
00001370 ClientIndex 0
00001371 ServerIndex 0
00001372 Excluded False
00001380 HealthStates::array
00001400 member(0) 00000001
00001384 PartLinks *nullArray*
00001388 IsSupported False
00001389 IsFragile False
0000138a IsNetworkable False
0000138b IsWindow False
0000138c AnimatePhysics False
00001390 HealthStateData 00000001
00001388 $::GameObjectData
00001388 $::DataBusPeer
00001388 $::GameDataContainer
00001388 $::DataContainer
00001390 Flags 0
000013a4 Health 100.0
000013a8 PartIndex 0
000013ac CopyDamageToBanger True
000013ad PhysicsEnabled True
000013ae Indestructable False
000013af CanSupportOtherParts True
Is also possible to edit now but you understand that is very difficulty because require skiils in memory tweaker like CE.
With Frosty you will easy extract/export the 3d ball, edit in a 3d software, import back, I think.
How can we change the balls with the cheat engine? because really, the balls are tiny in the game
 

Sami 1999

Reserve Team
Man Fidel, the LOD tool is not working properly with Dx11.

I've said this already. But now I see there's another problem with the LOD tool. If it fails to work, the self shadow actually bugs out a bit. As if the shadow isn't smooth because the smooth shading is gone. So the shadows look polygonal. Idk if its realted directly to the LOD tool, but it is there.

I hope you will be able to fix it, especially LOD tool for DirectX 11. Many users have PC specs that run poorly on Dx12.
 

Fidel Gameplay

Senior Squad
How can we change the balls with the cheat engine? because really, the balls are tiny in the game

I never use CE to edit player or assignments stored in database and especially in my career.
So you can play with different balls by editing inside the roster db and assign hidden ball ids to teams or leagues.
This was what I meant.
If you like the ball in the pic you can see the id. Or play the com 1.0 as kids condivo red zone in friendly also, make sure you select default ball, so in menu you can see the hidden ball assigned on, but you can't browse in select ball (to see new balls also in select via game it's required to edit and patch the main game db, so you can add all hidden ball, unlock all included boots, etc. I'll release for the 18 when Frosty go out.
Bye

For example this is the one I've released for FIFA 17, never published.
 
Last edited:

Fidel Gameplay

Senior Squad
Fidel do you have 1 second to answer my PM? Thank you ;)
Ho visto e adesso ti rispondo qui, una quick reply:
You have to work in a new project called FIFA 18 IMMERSIVE . L'idea potrebbe piacerti?
Per lavorare ad un progetto bisogna crederci e soprattutto bisogna essere innamorati del progetto stesso.

Guarda questo video dove puoi vedere soprattutto la gameplay - allegato.

Perchè questo video è passato in secondo piano come video relativo all camera nuova,
ma nel video sto giocando la cold open carriera come puoi vedere. Guarda come va a finire il video.
Registro piccoli spezzoni di match alla metà della risoluzione (half res) cosi occupano poco spazio con fraps. Perciò perdono in qualità, perciò vedi il video col player di youtube default size e a 480p il massimo (purtroppo) perchè è mezza risoluzione effettiva.
Non sempre ma spesso faccio così. Oppure registro i replay (cosi posso registrare la parte che voglio con un tackle o un mio bel gol o della cpu etc)
ma certo non ha lo stesso effetto di un gameplay video. Ma questo lo è ed infatti potrai constatarlo.
Però io me li tengo per me per analizzare le collisioni con comodo in modo tale e se richiesto, fare le dovute modifiche.
Un abbraccio

Nelle mia gameplay i giocatori quando si toccano in collisione opuure nei tackle volano in aria e poi per terra.

Oppure guardalo in questo piccolo formato qui su sg forum, però metti 480p.
Watch video at 480p in this sgforum video player small size - suggested.
Video has been recorded at half res, so the quality is low, not more if you see in small size, because it will be native....ahhh....yes is rigth.

FULL LIVE GAMEPLAY SHORT PART: IMMERSIVE GP
Get ready to the incoming IMMERSIVE GP CAMERA because in order to enjoy the new cam it's required to patch game and decrease globally gameplay speed so it's required to apply immersive database and ultra simulation ai, never than now it's required a realistic game speed because the new cam mod will put you in the pitch.
 
Last edited:

bangus

Starting XI
FULL LIVE GAMEPLAY SHORT PART: IMMERSIVE GP
Get ready to the incoming IMMERSIVE GP CAMERA because in order to enjoy the new cam it's required to patch game and decrease globally gameplay speed so it's required to apply immersive database and ultra simulation ai, never than now it's required a realistic game speed because the new cam mod will put you in the pitch.
I bought FIFA 18 yesterday, just for your Pro cam mod. Now THAT'S how I want to play FIFA 18, and using your ultra GP db. Question: Does this require CE? Because I couldn't get CE to work with your FIFA 17 cam, I have never used CE before this, and I seem to have no idea what I'm doing.
 

Fidel Gameplay

Senior Squad
I bought FIFA 18 yesterday, just for your Pro cam mod. Now THAT'S how I want to play FIFA 18, and using your ultra GP db. Question: Does this require CE? Because I couldn't get CE to work with your FIFA 17 cam, I have never used CE before this, and I seem to have no idea what I'm doing.

Hello bro. I'll share with you all tips to make working cheat tables, also for myself is new and in the fact I'll use only to create memory mods tweakers but I never used to edit players or other related files. Anyway is really easy to use. Is there also possible to release a standalone tweaker like gfx lod tw, gp cam, because I studied the lua script language used in CE and so I've released my tweaker merging CE lua script and visual basic interface gui, etc. etc.

Get ready to the immersive gp cam - mod's documentation preview for you and other passionated - the mod isn't out:
FEATURES:
- FULL THIRDPERSON GP CAMERA SETTINGS (PRO CAM) READY TO EDIT A MYRIAD OF SETTINGS
- PRO GP CAM FOR CUSTOM STADIUMS (19) *
- PRO GP CAM FOR ALL OTHER STADIUMS (default table)
- Include two PRO GP CAMERA PRESETS READY TO USE
- No longer dependent on future exe updates

* In the 18 game some stadiums (19 in total) have their own pro cam file works with custom assigned cam.
For example if you play a match in CenturyLink Field (Id 341) the default pro cam table don't work;
so you have to start the related table inside related folder: \PRO_CAM_CUSTOM_STADIUMS\CenturyLink Field\
Check all tables included inside \PRO_CAM_CUSTOM_STADIUMS\ folder.

HOW TO USE - FULL TUTORIAL - FOR NEW USERS - (same as 17 steps)
1 - Download and install Cheat Engine 6.6 (CE) http://www.cheatengine.org/downloads.php (avoid install third party apps or install but disconnect lan/wifi card before you run setup)
2 - Download and unrar in a folder the FIFA18_PRO_CAM_MOD_PACK_1_0_[D+]_pub.rar
3 - Start game, when you are on game menù ready to start a session go in desktop
4 - Double click in FIFA18_PRO_CAM_TW_1_0.CT to run it, click yes to allow and execute lua script.
5 - PRESS CTRL+C to search GP CAM addresses/float values inside FIFA17.exe and wait for voice STEP 1 OK
(now you can see in the table all gp cam default values perfectly recognized - check Info folder)
6 - Edit manually or Press related numpad keyboard buttons (press numpad1 or numpad2)
to enable SETUP 1 REALISTIC THIRD PERSON GP CAM or 2 for SETUP 2.
7 - Close CE! Setup your camera whith now working gp cam sliders from pause match menù (to see preview).

ENJOY

FIFA 18 (17) REVOLUTION FULL PRO CAMERA STUDIO PERFECTLY WORKING (will be the same for the 18):


*** Keymap:
Hotkey - Effect in game - Adjust values if needed as your gp cam style
CTRL+C - To activate AoB scan script and search default pro cam settings

Edit manually recognized pro cam values. For example it's fine if you go in:
tpc_zoom value columns and set to 300, ok. Or use customized setup 1 or 2.

SETUP 1 - REAL 3D PERSON GP CAM - Near - Immersive effect (suggested)
numpad1 - tpc_max_camera_height
tpc_default_height
tpc_zoom

SETUP 2 - PRO GP CAM - Long Range - Drone Camera Simulation
numpad2 - tpc_max_camera_height
tpc_default_height
tpc_zoom

In the video I'll set: the tpc_zoom value to 300. No other tweaks.
It's only as example but you can now really customize pro cam as you want.

CUSTOMIZE YOUR FAVORITE GP PRO CAM LIKE YOU WANT BY EDITING A MYRIAD OF SETTINGS OR PRESS TWO KEY TO APPLY MOD OR SETUP.
 

Fidel Gameplay

Senior Squad
Hey fidel,
How you make gtx 960m recognized as high in grass tool?
I want to make gtx 650 ti as medium or high plz tell me...
Hello you can download the mod I've released for you: download from here.
Your Nvidia GTX 650 ti is now recognized as medium, so enjoy!
Place the file in FIFA 18\Patch (backup your actual before, or use the grass tool to make backup)
anyway the grass tool is also required to properly start modded game, but the mod once installed will be permanently.
Bye
 

Fidel Gameplay

Senior Squad
Amazing word Fidel! Very good work.
Hi Fidel,

DB : immersion
This is a realistic football match : CPU Lazio



Just first 45 minutes. You are doing a fantastic Job.My compliment.

I am Shocked I did continue the match :O
I hope soon you can share the files about contracts. So we can start a serious career.

I noticed you left the custum tactics in default,I do their since fifa 11 comparated to site whoscored.if you want I can do it for you for serie A,liga,premier e bundesliga.

Maybe I low a lit aggression of players cause sometimes the players do some unreal moviment. Infact Imo in fifa 16 and previous was very important high the aggression to have more fouls.In 17 and 18 I guess inst need.

Thank you for comment, I'm glad. And yes I like whoscored idea to make custom tactics for all teams inside default team sheet table. Ci sentiamo presto! Ciao

Thank you to everyone!
 

Supernova

Youth Team
Ho visto e adesso ti rispondo qui, una quick reply:
You have to work in a new project called FIFA 18 IMMERSIVE . L'idea potrebbe piacerti?
Per lavorare ad un progetto bisogna crederci e soprattutto bisogna essere innamorati del progetto stesso.

If the project is certain that it might interest me! :)
If you have to let me know in PM!

Grazie come sempre carissimo... ;)
 


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