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You need to apply higher Player LOD settings in settings.lua.poet11;2987730 said:yeah dude i got this problem with Maxime Gonalons from Lyon.he has short hair but from distance he seems to have a ponytail
Cesc Fabregas;2987734 said:You need to apply higher Player LOD settings in settings.lua.
This has nothing to do with the topic but here a quick help.poet11;2987737 said:can u help me with this one???
local InitializeSettings = function()
local as = gSportsRNA
local settingTable = as:GetTable("Settings")
-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
end
-- levelOfDetail = "medium"
-- Set up defaults (high detail)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
as:SetInt(settingTable, "SelfShadow", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
as:SetInt(settingTable, "PostFX_RainDrops", 1)
as:SetInt(settingTable, "PostFX_AutoExp", 1)
as:SetInt(settingTable, "PostFX_Bloom", 1)
as:SetInt(settingTable, "PostFX_DOF", 1)
as:SetInt(settingTable, "PostFX_Rectilinear", 1)
as:SetInt(settingTable, "PostFX_Vignette", 1)
as:SetInt(settingTable, "PostFX_ColorCube", 1)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)
as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
as:SetInt(settingTable, "PlayerLodMinimum", 0)
-- Override..
if (levelOfDetail == "medium") then
-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
-- as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "Grass", 1)
-- as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
-- Downsize Render to texture sizes and detail
-- as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
-- as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
-- as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
-- as:SetInt(settingTable, "SelfShadow", 0)
-- Disable grass and cloth
-- as:SetInt(settingTable, "Grass", 1)
-- as:SetInt(settingTable, "Cloth", 1)
-- disable pretty much all PostFX
as:SetInt(settingTable, "PostFX_RainDrops", 0)
as:SetInt(settingTable, "PostFX_AutoExp", 0)
as:SetInt(settingTable, "PostFX_Bloom", 0)
-- as:SetInt(settingTable, "PostFX_DOF", 0)
-- as:SetInt(settingTable, "PostFX_Rectilinear", 0)
-- as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
end
if (levelOfDetail == "superlow") then
-- any extra tweaks here..
end
end
InitializeSettings()
InitializeSettings = nil
lala2010;2987824 said:hey guys someone on rinaldo site give me a solution for the green and blue texture in the
player boots
and here it is :
First, for example , take player Lucas of Liverpool. He has a generic boot. First make both the boot ID's to 0(zero). Then change the first ID to 11(11 is an example . It is a red T90 laser 3 .) Make sure that the ID column under 11 is zero. Save it , play ingame. by IVINIVIN
and this work with me too
and i hope it work with u too guys
okay here my problem,Cesc Fabregas;2987760 said:This has nothing to do with the topic but here a quick help.
1. Open data0.big with TextureEditor.
2. Select data#fifarna#lua#settings.lua, click on "Export File to Game Path"
and after it click on Edit -> "Active big files into folder"
3. Now open the settings.lua (FIFA 11\Game\data\fifarna\lua) with Notepad.
4. Insert any settings you want, this is my own for example:
Code:local InitializeSettings = function() local as = gSportsRNA local settingTable = as:GetTable("Settings") -- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow' local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") if (levelOfDetail == "") then levelOfDetail = "high" as:SetString(settingTable, "LevelOfDetail", levelOfDetail) end -- levelOfDetail = "medium" -- Set up defaults (high detail) as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop) as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth) as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction as:SetInt(settingTable, "SelfShadow", 1) as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered) as:SetInt(settingTable, "PostFX_RainDrops", 1) as:SetInt(settingTable, "PostFX_AutoExp", 1) as:SetInt(settingTable, "PostFX_Bloom", 1) as:SetInt(settingTable, "PostFX_DOF", 1) as:SetInt(settingTable, "PostFX_Rectilinear", 1) as:SetInt(settingTable, "PostFX_Vignette", 1) as:SetInt(settingTable, "PostFX_ColorCube", 1) as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1) as:SetInt(settingTable, "Grass", 1) as:SetInt(settingTable, "Cloth", 1) as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0) as:SetInt(settingTable, "PlayerLodMinimum", 0) -- Override.. if (levelOfDetail == "medium") then -- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1) -- as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) as:SetInt(settingTable, "Grass", 1) -- as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1) as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0) elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then -- Downsize Render to texture sizes and detail -- as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512) -- as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3) -- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1) -- as:SetInt(settingTable, "FlatShadow_MaxLights", 1) -- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) -- as:SetInt(settingTable, "SelfShadow", 0) -- Disable grass and cloth -- as:SetInt(settingTable, "Grass", 1) -- as:SetInt(settingTable, "Cloth", 1) -- disable pretty much all PostFX as:SetInt(settingTable, "PostFX_RainDrops", 0) as:SetInt(settingTable, "PostFX_AutoExp", 0) as:SetInt(settingTable, "PostFX_Bloom", 0) -- as:SetInt(settingTable, "PostFX_DOF", 0) -- as:SetInt(settingTable, "PostFX_Rectilinear", 0) -- as:SetInt(settingTable, "PostFX_Vignette", 0) as:SetInt(settingTable, "PostFX_ColorCube", 0) as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0) as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0) end if (levelOfDetail == "superlow") then -- any extra tweaks here.. end end InitializeSettings() InitializeSettings = nil
Then just change PlayerLodPercentageMultiplier to 100.0sahara;2988089 said:okay here my problem,
i use new torres hair, but in gameplay it still look like he using his short hair...
but close up hes in new hair..
so what ur suggestion to make only THE HEAD look more real..
i dont want to make any modified to get my jersey or turf look real...cuz it make my game lag? any suggestion what setting should i add in lua?
CM 11 Beta 3 Announced
Friday, 18 February 2011 15:06
Hi mates! Unfortunately I had very few time, during this week, for working to the update of CM 11 so I was unable to release a "mid-week" version like I hoped to do. I will work on it and I will distribute the Beta 3 version during the week-end, very likely on Sunday. In the meantime let me thank all the beta testers, you are doing a great job. Beta 3 will fix all the open problems that I am able to reproduce and will add some more features. Don't miss to take a look at the site during the week-end.
IVINIVIN;2988012 said:Its me who gave the solution... I'm here too.... Thanks...
Andreasmax;2988183 said:News:
THANKS WORKS perfectly!Cesc Fabregas;2988125 said:Then just change PlayerLodPercentageMultiplier to 100.0
Drogba11;2988751 said:someone pllzzz upload cm11 beta 3 in mediafire or others hosts.... fifamaster site does not work....