shawminator
Reserve Team
Hey guys thought i would throw this out there,
the following are a few screens from our fifa16 explorer
as its still in the early stages there is only export function available,
every file is exportable!
kit files use a new chunlzma, (Decompressed in explorer)
easf files (decrypted in explorer)
every lua file is available to export as well as all the dlc folder
the tool also alows for regen of the file that u export so that it will use the folder file rathe rthan the big.
texture are available to export in both DDS and png format.
Texture import for dds for all files and png for some
NOTE:- i advise to always use dds files as thats the format EA uses, exporting png will change the textures slightly as png do have the full functionality as a dds file.
when using DDS to import always try to use the same type of dds as the texture ur are replacing.
you can also open an exported file or folder
Crowd 3d preview and glare 3d preview is also available (See last screen)
Credits for this go to Myself and Greg(arianos10) from 3dgamedevblog
malloc84 for his valuable debugging advice.
Rinaldo For the Fifalibrary.dll which allowed to integrate db master
(i decided to keep the layout of the db editor the same as db master as i dont see messing with a winning formula)
DOWNLOAD 0.8
NOTE:- this version is also compatible with fifa15 easf files!
V0.8 release notes:-
Setup file for easy install
Full VP8 Video Encoding(from most formats)
vp8 video playback(no audio atm)
Full DB Master integrated controls(everything available in db master)
added a check for update to save checking here.
ball 3d preview
Boots 3d preview
GK Gloves 3d preview
Fifa dir now shows the folders in sorted order(for numbers it will be like 1,2,21,3,35,56,4,41 etc....)
u can search for team name followed a key word for example:-
manchester city_kit ,arsenal_ball , motherwell_adboard
Reported bugs fixed, thanks for reporting these
export Language files from locale.big
Scoreboard creator
simple live DB editor, basic funtions for now
v0.7 release notes:-
Full DDS Texture import for rx3 and big files
Selected png import for dxt1,dxt3 and dxt5 files
Basic hex editor
Edit function for txt,ini and lua files (Any txt file)
new xml viewer.
new icons, plus new option to switch between normal bigs and head bigs
V0.6 release notes:-
Every texture bar one now visable and exportable(the only one left is the first sky texture) thes include the ball normals the all kit textures, all pitch texture including the dirtdecal etc.....
Setting tab to set up your prefered export
check list on file list to allow multiple exports at once,(check folder name to check all files contained in the folder)
integrated 3d previewer for crowd and glares(more to come on that front)
The full form is now resizable
plus lots of small fixes in the background
PLEASE NOTE:- export full big will always export to fifa folder,
export single and export Selected will use settings to decide
to export full big to a different folder simple click all the highest folders and files( eg, graphics2 select the parent data, this will select the full big then click export selected)
the following are a few screens from our fifa16 explorer
as its still in the early stages there is only export function available,
every file is exportable!
kit files use a new chunlzma, (Decompressed in explorer)
easf files (decrypted in explorer)
every lua file is available to export as well as all the dlc folder
the tool also alows for regen of the file that u export so that it will use the folder file rathe rthan the big.
texture are available to export in both DDS and png format.
Texture import for dds for all files and png for some
NOTE:- i advise to always use dds files as thats the format EA uses, exporting png will change the textures slightly as png do have the full functionality as a dds file.
when using DDS to import always try to use the same type of dds as the texture ur are replacing.
you can also open an exported file or folder
Crowd 3d preview and glare 3d preview is also available (See last screen)
Credits for this go to Myself and Greg(arianos10) from 3dgamedevblog
malloc84 for his valuable debugging advice.
Rinaldo For the Fifalibrary.dll which allowed to integrate db master
(i decided to keep the layout of the db editor the same as db master as i dont see messing with a winning formula)
DOWNLOAD 0.8
NOTE:- this version is also compatible with fifa15 easf files!
V0.8 release notes:-
Setup file for easy install
Full VP8 Video Encoding(from most formats)
vp8 video playback(no audio atm)
Full DB Master integrated controls(everything available in db master)
added a check for update to save checking here.
ball 3d preview
Boots 3d preview
GK Gloves 3d preview
Fifa dir now shows the folders in sorted order(for numbers it will be like 1,2,21,3,35,56,4,41 etc....)
u can search for team name followed a key word for example:-
manchester city_kit ,arsenal_ball , motherwell_adboard
Reported bugs fixed, thanks for reporting these
export Language files from locale.big
Scoreboard creator
simple live DB editor, basic funtions for now
v0.7 release notes:-
Full DDS Texture import for rx3 and big files
Selected png import for dxt1,dxt3 and dxt5 files
Basic hex editor
Edit function for txt,ini and lua files (Any txt file)
new xml viewer.
new icons, plus new option to switch between normal bigs and head bigs
V0.6 release notes:-
Every texture bar one now visable and exportable(the only one left is the first sky texture) thes include the ball normals the all kit textures, all pitch texture including the dirtdecal etc.....
Setting tab to set up your prefered export
check list on file list to allow multiple exports at once,(check folder name to check all files contained in the folder)
integrated 3d previewer for crowd and glares(more to come on that front)
The full form is now resizable
plus lots of small fixes in the background
PLEASE NOTE:- export full big will always export to fifa folder,
export single and export Selected will use settings to decide
to export full big to a different folder simple click all the highest folders and files( eg, graphics2 select the parent data, this will select the full big then click export selected)




