MichaelCorleone
Youth Team
goldfinger;3428185 said:That is correct: game is programmed like that; if a star player retires, he is "respawned" to keep the balance of the game/teams (= to fix AI teams not buying new players as they should).
I was planning to tackle this problem in my new career. If you find a working solution, please report back.
Btw good thread
I like the balance thing but not the way they do it. They can have a simple real world approach of youth players developing into stars...
I haven't really looked to solve this issue yet.. I think its pretty much curable.. This part probably deals with 'respawning' -
[PLAYER_REGEN]
AGE_BASE = 16
AGE_RANGE = 5
RETIRE_YEARS_BASE = 15
RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5
If perhaps we delete this line completely.. or change the last line ATTRIBUTE_MIN to 20 or more.. I think last line means the minimum difference between the ovr of retired and respawned players.. Just a guess..
AND, how about changing this to 0 -
PLAYERREGEN = 1