jeffboon97
Reserve Team
AndreaPirlo21;3408175 said:There is a way to gain a small increase in fouls using a product file: This year, due to the fixed pushed-pull system and foul strictness for these kind of challenges, aggression becomes a key factor. Real life defending involves tight marking and pressure - increasing MENTAL_AGGRESSION, AGGRESSION, and aggression params, while decreasing MENTAL_POSITIONING changes the way the AI approaches the defensive game. The difference between these 3 codes is crucial to achieving different defensive tactics: MENTAL_AGGRESSION, MENTAL_POSITIONING, SKILLS_MARKING. Thought I'd share this for further research.
Thanks I'll try it out.