I tested now for a while all the product.ini `s been out at the moment. But i wasnt happy. So i put my own ini together ( Mix of own work , Pauls INI and Fidels). Paul and Fidel, i hope you dont mind......
I think after testing it a few days and games, thats the perfect gameplay and you cant get it more realistic ( I dont like to mess around with the DB - Player Stats ! ). Tell me what your are think about it.
Credits to Fidel Gameplay
http://www.soccergaming.com/forums/showthread.php?t=175169 and Paulv2k4 Gameplay Mod
http://www.soccergaming.com/forums/showthread.php?t=176612
Half-Time 8 or 10 min
I playing : Legend / Player / Original Sliders / everything on manual
Just copy in your product.ini (no edits on your D
:
AI_RUN_AT_30HZ = 1 Original !!!!!!!!
// Distribute animation on job manager? Original !!!!!!!!!!!!
//DISTRIBUTE_ANIM = 1
CHANGE !!!!!!!!!!!!!!!!!!
AI_ALL_ANIM_PLAYERS = 1 Original !!!!!!!!!!!!!!
USE_FIFA09_FOUL=1 Original !!!!!!!!!!!!!!
RULES_PUSHPULL_MIN_COE_STRICTNESS = -0.1
RULES_PUSHPULL_MAX_COE_STRICTNESS = 0.1
REFEREE_FOUL_STRICTNESS_OVERRIDE = 1.0
REFEREE_CARD_STRICTNESS_OVERRIDE = 1.0
REFEREE_ACTOR_UPDATE_10HZ = 1
RULES_FOUL=10000000000000000
USE_STUMBLE_DRIBBLE_TOUCHES=1
FORCE_OVER_REACT_TO_CARD = 1
IN_GAME_PLAYER_REACTION = 1
OVERRIDE_PLAYER_LAUNCHER_POS = 1
MANAGER_START_WALK_CHANCE = 1
MANAGER_ACTOR_STAGGER_UPDATE = 1
POSITION_DELTA = 1000
POSSESSION_CHANGE = 1
CENTER_BACK_CONSERVATIVE_SUPPORT = 1
DEFENDING_USE_NEW_FACE_BALL = 0
MIN_DIST_AVOID_PLAYER = 1 //12 //6
MIN_DIST_AVOID_PLAYER_START_CHECK = 2 //8 //4
CHECK_BLOCK_AGAINST_TRAJECTORY = 100
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
MAX_REASON_FOR_SLIDE_TACKLE = 60
MAX_REASON_FOR_STAND_TACKLE = 50
STAND_TACKLE_TRIGGERED = 1
SLIDE_TACKLE_TRIGGERED = 1
STAND_TACKLE_OPPONENT_NOT_IN_POSSESSION = 100000000000000000
STAND_TACKLE_IS_AIR_BALL = 100000000000000000
STAND_TACKLE_GK_HAS_BALL = 100000000000000000
STAND_TACKLE_IS_BALL_FAR_AWAY = 100000000000000000
SLIDE_TACKLE_IS_AIR_BALL = 100000000000000000
SLIDE_TACKLE_IS_BALL_FAR_AWAY = 100000000000000000
DIVES_INTO_TACKLES = 1000000000000000000000000000000000000000000
DIVER = 10000
DIVING = 10.0
SELFISH = 100000
USE_TRAP_ERROR_SYSTEM = 1
USE_RUNRUNRUN_FOR_TRAPPING = 1
USE_OODLES = 1
USE_KICK_ERROR_SYSTEM = 1
CPUAI_PROCESS_ALL_DECISIONS = 0
CPUAI_USE_TRAITS = 1
CPUAI_USE_ATTRIBUTES = 1
CPUAI_USE_MENTALITY = 1
CPUAI_USE_DIFFICULTY = 1
CPUAI_USE_GK_SHORT_THROW = 1
CPUAI_USE_GKPRESAVE = 1
CPUAI_USE_GKSAVERECOVER = 1
CPUAI_USE_GK_DROP = 1
AI_EQUAL_ATTACKERS_AND_DEFENDERS = 0
AI_ENABLE_STAR_SETPLAY_PLAYERS = 1
AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1
AI_USE_TEAM_CHEMISTRY = 1
AI_USE_MORALE_EFFECTS = 1
AI_NO_SLIDE_TACKLE = 0
AI_GK_DISABLE_FAR_OUT_RUSH = 0
AI_DONT_USE_PRESSMARK = 0
AIMarkerActionSlidingTackle = 1000
AIMarkerActionStandingTackle = 1000
AIMarkerActionPressure = 1000
AIMarkerActionPushPull = 1000
AiPlayerSlideTackle = 1000
AiPlayerStandTackle = 1000
AVOIDS_USING_WEAKER_FOOT = 500
PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 800
GOALKEEPER_ONE_ON_ONE = 100000000000000000000000000000
GOALKEEPER_STAYS_ON_GOAL_LINE = 0
GOALKEEPER_CAUTIOUS_WITH_CROSSES = 100000000000000000000000000000
GOALKEEPER_COMES_FOR_CROSSES = 100000000000000000000000000000
GOALKEEPER_PUSHES_UP_FOR_CORNERS = 100000000000000000000000000000
GOALKEEPER_PUNCHER = 100000000000000000000000000000
GOALKEEPER_RUSHES_OUT_OF_GOAL = 100000000000000000000000000000
GOALKEEPER_FLAT_KICK = 5
GOALKEEPER__GK_LONG_THROWER = 1
GK_SIDESTEP_SPEED_THRESHOLD = 0.0
GK_BACKPEDAL_SPEED_THRESHOLD = 0.0
GK_SIDEARM_THROW = 1
GK_DROP = 1
GK_STANDING_THROW = 1
GK_SHORT_THROW = 1
GKSAVERECOVER = 1
GKSAVE = 1
GKPRESAVE = 1
HOLD_RIGHTHAND=90
HOLD_LEFTHAND=90
BALANCE_RIGHTFOOT=25
BALANCE_LEFTFOOT=25
LONG_SHOT_TAKER = 10000
LONG_SHOTS = 1.0
LONGCHIPSHOT = 0.7
LONGFINESSESHOT = 0.8
LONGLACESHOT = 0.7
INACCURATECLEARANCE = 0.1
LOB_CLEARANCE = 0.01
BUSE_KICK_DIFFICULTY = 1.0
CONTACT_IN_AIR = 10.0
UNEXPECTED = 10.0
DRIBBLE_TRAP = 0.8
DRIBBLE=0.99
SHOT_ATTRIBUTE_SHOT_SPEED = 0.2
SHOT_ATTRIBUTE_SHOT_POWER = 0.2
PASS_ATTRIBUTE_LONG_PASSING = -50.0
PASS_ATTRIBUTE_CROSSING = 0.0
PASS_ATTRIBUTE_SHORT_PASSING = 0.5
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.1
PASSSHOT_TYPE_SHORT_PASS = 0.1
PASSSHOT_TYPE_LONG_CHIPSHOT = 1.0
PASSSHOT_TYPE_LONG_FINESSESHOT = 1.0
PASSSHOT_TYPE_LONG_LACESHOT = 1.0
PASSSHOT_TYPE_INACCURATE_CLEARANCE = 1.0
PASSSHOT_TYPE_SWERVE_PASS = 0.4
PASSSHOT_TYPE_POWER_GROUND_THROUGH = 0.3
PASSSHOT_TYPE_PASS_AND_GO = 0.3
PASSSHOT_TYPE_GROUNDPASS = 0.5
PASS=0.66
BACKPASS_TO_CATCH = 10.0
GROUND_PASS=0.62
SHORTPASS=0.601
ATTACK_PASS = 0.001
THROUGH_PASS=0.62
THROUGH_GROUND=0.6
THROUGH_LOB=0.525
FORWARD_WEIGHT = 0
DIST_WEIGHT=0.04
MAX_INTERPOLATION_DIST = 25
POINTER_LOB_MIN_DIST = 25
POINTER_LOB_MAX_DIST = 50
MAX_POINTER_LOB_POWER_AT_MAX_DIST = 2
MAX_POINTER_LOB_POWER_AT_MIN_DIST = 1
MIN_TOUCH_TIME = 60000
MIN_LINE_AVOIDANCE = 0
MIN_POINT_AVOIDANCE = 3700
MAX_LINE_AVOIDANCE = 1700
MAX_POINT_AVOIDANCE = 4000
MAX_TOUCH_TIME = 360000
TOUCHTYPE_NONE = 1
TOUCHTYPE_UNEXPECTED = 1
TOUCHTYPE_STOPBALL = 1
TOUCHTYPE_INTERCEPT = 1
TOUCHTYPE_GKDROP = 1
TOUCHTYPE_GKTHROW = 1
TOUCHTYPE_GKKICK = 1
TOUCHTYPE_THROW = 1
TOUCHTYPE_HOLD_RIGHTHAND = 1
TOUCHTYPE_HOLD_LEFTHAND = 1
TOUCHTYPE_CATCH = 1
TOUCHTYPE_GKDEFLECT = 1
TOUCHTYPE_SLIDETACKLE = 1
TOUCHTYPE_TACKLE = 1
TOUCHTYPE_SHOT = 1
TOUCHTYPE_CROSS = 1
TOUCHTYPE_PASS = 0.3
TOUCHTYPE_TRAP = 0.5
TOUCHTYPE_SKILLMOVE = 1
TOUCHTYPE_DRIBBLE_KNOCK_ON = 1
TOUCHTYPE_DRIBBLE = 1
COUNTER_ATTACK_CHECK_DELAY = 100000000000
COUNTER_ATTACK_OTHER_CHECK_DELAY = 100000000000
COUNTER_ATTACK_CHECK_NUM = 2
COUNTER_ATTACK_YARDS_FROM_BALL = 6
COUNTER_ATTACK_PITCHZONE_PERCENT = 30
COUNTER_ATTACK_TURNOVER_PITCHZONE_PERCENT = 100
COUNTER_ATTACK_ATTACKING_DIFF = 10
ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
ENABLE_PHYSICSNETS = 1
ENABLE_ANTPHYSICS = 1
ENABLE_ANT_PHYSICS=1
ENBALE_TACTICS_ANALYZER = 1
ENABLE_SLOW_DRIBBLE = 1
ENABLE_LOOSEBALL_TRAP_BATTLE = 1
ENABLE_PLAYER_OFFENSIVE_RUNS = 1
SKILLMOVES_ENABLE = 1
SKILLMOVES_PACE_ENABLED = 1
PACE_SHIELDING_ENABLED = 1
DISABLE_BALLTOUCH_EFFECT=0
DISABLE_MISS_BALLTOUCH=0
EVERYONE_CAN_USE_OSF_SHOT = 1
EVERYONE_CAN_USE_SWERVING = 1
NEVER_USE_SWERVING = 0
TOPOLOGY = 1
COVER_MAP = 1
INFLUENCE_MAP = 1
THREAT_MAP = 1
VISION_MAP = 1
EVASIVE_DRIBBLING_ESTIMATE_TIME = 80000.0
PACE_CONTROL_TIME_SCALE = 20000.0
CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 8.91
ADDITIONAL_ROLL_SPIN_MULTIPLIER = 2
BUS_BUILDUPSPEED=1
MENTALITY_ALL_ATTACK=5
MENTAL_PLAYER_TRAIT_CROWD_FAVOURITE = 5000
DEBUG_DISABLE_ALL_SKILL_EFFECT_ON_POSITIONING = 1
DEBUG_DISABLE_PUSH_WIDE_TRAIT_EFFECT=0
DEBUG_DISABLE_PUSH_FORWARD_TRAIT_EFFECT=1
DEBUG_DISABLE_BAD_SUPPORT_EFFECT=1
DEBUG_DISABLE_LOSE_ATTACKER_EFFECT=1
DEBUG_DISABLE_BAD_COMMIT_TO_BALL_EFFECT=1
DEBUG_DISABLE_BAD_OFFSIDE_POSITION_EFFECT=1
BALL_SPEED_LESS_THAN=10000
SPEED_VDEFENSIVE = -550
SPEED_DEFENSIVE = -450
SPEED_NEUTRAL = -400
SPEED_ATTACKING = -370
SPEED_VATTACKING = -340
SPEED = -4.0
GAME_SPEED = 0
CONST_SPEED=1
ACCEL=6
DECEL=104
REGENERATE_RANDOM_SEED = 1
MIN_ATTRIBUTE = 1
UNLOCK_ALL_UCC = 1
GAMEPLAY_DUMMY_CYCLE = 0
REVERSE_ANIM_ORDER = 0
RANDOM_ANIM_ORDER = 1
[ATTRIB_MODIFIER]
RIVAL_AGGRESSION_MOD = 1000
DERBY_AGGRESSION_MOD = 1000
EVENT_TELEPORT_PLAYER = 0
EVENT_TELEPORT_BALL = 0
OVERRIDE_GRAPH_SHAPE = 0
OVERRIDE_GRAPH_SHAPE_LOW = 0
OVERRIDE_GRAPH_SHAPE_HIGH = 0
[]
ENDS HERE