dissectionalone;3738414 said:I'm not sure about the correct ID without reading the documentation first but I know that the model and texture Rx3 files have some numbers which identify their variant (normal or snow ball) and that info is stated in the documentation. You gotta clone the original ball, import the hi-vis/snow ball textures and change one of the numbers (I'm guessing it's the last one which on the normal ball should be "0" ) to either "1" or "2"... Like I said I'm not sure about what ID's are available for these variants but in the documentation I'm pretty sure that information is provided
Thanks For the Help man,Actually I Tried With number "1",But It was "2".
So For winter Balls Statements are as follows
specificball_0_13_2_textures.rx3 For "BPL"
specificball_0_31_2_textures.rx3 For "Seria A"
specificball_0_53_2_textures.rx3 For "LFP"