Balls and Boots

TheFly

Youth Team
Thanks to all the guys for their detailed info. I managed to make rx3 texture files from the png images, using File Master. Then I imported the rx3 texture with CM 14, used a 3D model rx3 file from Jorge and here they were: the balls looked great in the 3D previews. But when I try using them in game it crashes to desktop.

I didn't use Rx3 Master because I can't find a proper download link..
 

dissectionalone

Senior Squad
TheFly;3737827 said:
Thanks to all the guys for their detailed info. I managed to make rx3 texture files from the png images, using File Master. Then I imported the rx3 texture with CM 14, used a 3D model rx3 file from Jorge and here they were: the balls looked great in the 3D previews. But when I try using them in game it crashes to desktop.

I didn't use Rx3 Master because I can't find a proper download link..

If you have file master installed, you will find rx3 master inside file master's directory
 

dissectionalone

Senior Squad
TheFly;3737854 said:
Hm. I'm lost.. it seems I actually meant Fifa File explorer!

It's alright. The tools do have similar names so that can happen. Rx3 master is part of CM. It's thanks to it that you can import images into the rx3 containers.

File Explorer 2014 made by jenkey is useful to alter the container sizes to make higher resolution boots, balls, kits, face textures, etc. The thing is, textures saved into the rx3 blocks using File Explorer somehow generate corrupt files, thus making the game crash when they are loaded.

Most rx3 files have dds textures. That's what the png's are converted to when you import an image and select save. If you open a file that has an image with transparent background using File Explorer and you import another image to that block and click apply, you'll notice that if you move to a different block of the file and then back to the block where the image was it won't have the transparency anymore. So you have to select the convert option and select "convert to BGRA8888". When you're tying to resize a texture you have to select that option as well.

After converting, you can resize the block where your texture goes. if the block was 512 by 512 and you resize it to 1024 or 2048, the image will imediatelly become bigger. But if you click apply the program will ask you if you want to change the size of the picture. When it does you need to select "no".

After resizing all the blocks you need, select the option save as and type the name of your file and save.

With this newly created file you can use Rx3 master and import the textures there and save.

Looks a lot harder than it really is, but it isn't :)
 

TheFly

Youth Team
Thanks a lot, dissectionalone! So you basically say that I must use "convert to BGRA8888" in order to obtain a non-corrupted file, right? I'll try this and get back to you.
 

pao4ever

Starting XI
TheFly;3737946 said:
Thanks a lot, dissectionalone! So you basically say that I must use "convert to BGRA8888" in order to obtain a non-corrupted file, right? I'll try this and get back to you.

this works perfectly for boots, but the problem with balls will still remain. no matter what I've tried to make them works, only to find my actions unfruitful... :(
 

TheFly

Youth Team
pao4ever;3738036 said:
this works perfectly for boots, but the problem with balls will still remain. no matter what I've tried to make them works, only to find my actions unfruitful... :(

Yup. Same here. :)
The ball looks great in the preview but makes the game crash.
 

TheFly

Youth Team
iamsk14;3738105 said:
Converting From DXT5 To Bgra8888 did the trick for me...Now No game crashes

Haha cool, man! I'm still working on it.
Meanwhile you should check Jorge's thread, he just said he made the rx3 textures also.
 

Gabo

Reserve Team
Rabzyxor;3617825 said:
Adidas CL Lisbon 2014


Adidas CL Finale 14 15


Adidas Torfabrik 14 15


Adidas Ligue 1 14 15


Adidas Europa League 14 15


Adidas Brazuca Generic and Copa Del Rey


Adidas Uefa Super Cup


Warrior Gambler 2


Umbro Speciali 4 Pro-HG Set




Nike Ordem EPL LFP SERIE A (2014 - 2015)

Nike Ordem White Black Hyper Punch

Nike Ordem Hi Vis Pack (Colour Updated)

Rabzyxor please balls in format CMP
 

Rabzyxor

Youth Team
TheFly;3737946 said:
Thanks a lot, dissectionalone! So you basically say that I must use "convert to BGRA8888" in order to obtain a non-corrupted file, right? I'll try this and get back to you.

The "convert to BGRA8888" option is to make the rx3 use uncompressed images. You can also use other options if you want small file size.

gonzaga;3738020 said:
Guys, can you tell me what 3d model to use for Cafusa Europa league ball?

If you install Creation Master you can easily see all the balls. I do not understand what you are saying? Use the Cafusa Ball if it is Cafusa Europa league ball. The new Europa league ball is based on Brazuca Model. I think the id is 32 for Cafusa Ball Model.

pao4ever;3738040 said:
that's why I crave for ready rx3 ball textures pal. see, I'm not just a lazy ba$tard...

I`ve sent you a pm regarding this. My Ordem Ball Pack will be 341MB if you want to download. :innocent_smile_1:

iamsk14;3738105 said:
Converting From DXT5 To Bgra8888 did the trick for me...Now No game crashes

I don`t think its the compression. DXT5 and Bgra8888 are just compressions like mp3 and wave. DXT5 = mp3 and wave = Bgra8888 (uncompressed). You can use any one of these. jorge78 uses DXT5 compression on his balls.

Gabo;3738180 said:
Rabzyxor please balls in format CMP

Gabo! please read my tutorial.

Hey,
dissectionalone! can you help this guy mod his Fifa.
I think he will understand Portuguese better. I told him to send you a message, did he do that? Why are people so scared of asking questions and learning stuff?
 

dissectionalone

Senior Squad
No prob. I didn't get any messages though.

It's important to use BGRA8888 when you're resizing (not sure exactly why but that's how it works) but after you have the files ready you can try making copies and opening them again with File Eplorer and converting stuff back to DTX5 and test the files. For some it works, for others it doesn't
 

iamsk14

Club Supporter
@dissectionalone:-Thanks For the help bro Converting DXT5 To BGRA8888 worked for me.I've one more ques can u plzz help me assign ordem winter balls,i've read all revolution mod documentation but unable to do it ....thanks
 

gonzaga

Reserve Team
Rabzyxor;3738233 said:
If you install Creation Master you can easily see all the balls. I do not understand what you are saying? Use the Cafusa Ball if it is Cafusa Europa league ball. The new Europa league ball is based on Brazuca Model. I think the id is 32 for Cafusa Ball Model.

It's not about CM or any other editor. I have any possible one of them. To be more specific I play FIFA 13. I couldn't find 3d model of Adidas Cafusa which matches the texture you made for Europa League. The textures just doesn't show right with the ones I tried. Maybe because there wasn't Cafusa ball in FIFA 13.

FOUND IT!
I've got the FIFA 15 3d model of Cafusa and it worked fine. The ID is just like you said - 32.
 

dissectionalone

Senior Squad
iamsk14;3738340 said:
@dissectionalone:-Thanks For the help bro Converting DXT5 To BGRA8888 worked for me.I've one more ques can u plzz help me assign ordem winter balls,i've read all revolution mod documentation but unable to do it ....thanks

I'm not sure about the correct ID without reading the documentation first but I know that the model and texture Rx3 files have some numbers which identify their variant (normal or snow ball) and that info is stated in the documentation. You gotta clone the original ball, import the hi-vis/snow ball textures and change one of the numbers (I'm guessing it's the last one which on the normal ball should be "0" ) to either "1" or "2"... Like I said I'm not sure about what ID's are available for these variants but in the documentation I'm pretty sure that information is provided
 


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