tinpanalley
Youth Team
It's right here.Hold on please Bangus, I have same crash I cannot remember where I read the solution, so I would be gratefull if you could direct us or repeat in short the solution.
Where is this 0 value located ?
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It's right here.Hold on please Bangus, I have same crash I cannot remember where I read the solution, so I would be gratefull if you could direct us or repeat in short the solution.
Where is this 0 value located ?
Most of the tables have them at the very bottom. Open the createplayer table to see what they look like.Ok, I'm looking at this right now and just read that note about the values. How do I know what is a bogus 0 value and what is an actual 0, though? Everything 0 in the charts has to be deleted?
Well, I'm not sure what I'm doing wrong. I've followed your instructions to the letter and I never seem to be able to create a squad save that the game will load. It always says it's corrupt. Basically, I took the squad save from your tutorial and the xml and DBs and did a quick edit to two tables then reimported to the DB then used that DB to create a new squad file and it never works for me. I must be doing something wrong?Most of the tables have them at the very bottom. Open the createplayer table to see what they look like.
You have to edit and remove the bogus 0 values from all the tables, not just those two. Or import tables with the 0 values already removed. It is not a quick process, it takes a good 20-30 minutes but after that you have a base db file to work with, one with all clean tables.did a quick edit to two tables
As I said, I took the db file and xml and squad from your tutorial. The Moddingway ones. There are no zero values there, that's why you suggested that I could use them. Then I went and did the two changes, rechecked for zeros and then made a squad file from that DB. None of the files were mine, they were all from your tutorial, just with the edits I did. Still corrupt in the game.You have to edit and remove the bogus 0 values from all the tables, not just those two. Or import tables with the 0 values already removed. It is not a quick process, it takes a good 20-30 minutes but after that you have a base db file to work with, one with all clean tables.
If you are editing 17 or 18, switch to using the new Frosty Editor. All 160 db tables are available to edit (only 40 db tables available in the squad save), also no bogus 0 values to worry about.I just noticed that I get completely different tables in the db I make from the 18 squad file than what is available in the db provided by moddingway. Why is that?
Ok, I'll try that instead. But I wasn't able to get Frosty Editor to work with FIFA 18.If you are editing 17 or 18, switch to using the new Frosty Editor. All 160 db tables are available to edit (only 40 db tables available in the squad save), also no bogus 0 values to worry about.
I'm using update 1.2 and it works for me, will be problems if updated to 1.4 from what I hear.Ok, I'll try that instead. But I wasn't able to get Frosty Editor to work with FIFA 18.
You mind telling me how to access the ini files in Frosty? I've looked for probably two hours and can't figure it out, the db files alone took an hour to locate, lol.This tool is no longer supported by me.
Use FrostyTool to edit .ini files instead.
You mind telling me how to access the ini files in Frosty? I've looked for probably two hours and can't figure it out, the db files alone took an hour to locate, lol.
Thanks man, I really appreciate you sharing that.Open Legacy Viewer etc.
Ok, so it's that simple? Basically like with CG File Explorer on 16. And then you just launch what you edited?Open Legacy Viewer:
And then just export file -> edit it -> import it back.