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ok. Is there any tool to open and edit chunks ?Essentially when you create a new chunk you need to export and open the hex, paste in another song. Make a note of the offset and the chunk length. Import the updated chunk back into Fifa Editor, then add new rows to reference it in Data set mode
I use HxD. What you want to do is go to chunks in the data set mode. Find the chunk id you want to add to and copy the chunkid. Go to tools->res/chunk explorer, search for the chunk and export it. You can then open it in HxD. The offset of each song is the position of 0C within 48 00 00 0C.ok. Is there any tool to open and edit chunks ?
the limit is 64 chunks after which all the sounds breakHi guys. I hope someone could help me with this. I've been able, so far, to import successfully chants for 13 teams and now I have 59 new chants in the game, and everything is working like a charm. But since this point I have an unexpected problem. At his moment I am adding the 273 to 275 segments for the 14th team, but every time I try the new chants in the game, FIFA crashes or the comments audio mutes. Anyone ever happened something similar?, Is there a limit to add chants? Does anyone have a suggestion?
Thanks in advanceView attachment 111469
Thanks man. Is there any other way to add more chants or its time to replace some other team's audio?the limit is 64 chunks after which all the sounds break
you can definitely replace other teams audio. @Rizzaldio has mentioned above he will share a tutorial on how to add unlimited sounds in a single chunk.Thanks man. Is there any other way to add more chants or its time to replace some other team's audio?
It's quite complicated but I will put a guide together for you tonight or tomorrowThanks man. Is there any other way to add more chants or its time to replace some other team's audio?
https://dailybeef-fifa.s3.eu-west-2.amazonaws.com/tutorials/Adding+new+chants.pdfThanks man. Is there any other way to add more chants or its time to replace some other team's audio?
thanks for the tutorial. Sorry for diverting but what issue you found in tournaments in FET 1.1.3 ?https://dailybeef-fifa.s3.eu-west-2.amazonaws.com/tutorials/Adding+new+chants.pdf
Please find the tutorial above. Let me know if any of it is difficult to understand and hopefully I can help you out and update it to make it easier.
It takes a while to get your head around what is happening.
Before you start you will need a hex editor such as HxD
Good luck!
I have a few mods I have created. When I launch the game in 1.1.3 and go to create tournament mode the game crashes. If I open the same mod in 1.1.2 and launch it I don’t have this problem. Someone else on here had the same issue, no idea what is causing itthanks for the tutorial. Sorry for diverting but what issue you found in tournaments in FET 1.1.3 ?
Hi bro. I am starting to get the idea. But it's a little bit complicated to get the noted values to include in the Hex code. I mean, it's difficult not to mess things up just with notepad. Then I suggest using an Excel table like this. Just to focus. Untill we get progresshttps://dailybeef-fifa.s3.eu-west-2.amazonaws.com/tutorials/Adding+new+chants.pdf
Please find the tutorial above. Let me know if any of it is difficult to understand and hopefully I can help you out and update it to make it easier.
It takes a while to get your head around what is happening.
Before you start you will need a hex editor such as HxD
Good luck!
The start of each sound uses the Hex 48 00 00 0C. | ChunkID | The very end of the offset (Length) | Duration | ChunkSize | Final Offset on 0C position (Hex) | NewSoundOffset | SegmentIndex | VariationID (use 7300 for the first sound, then just add 80 to each new sound) |
MainChunk (first Imported Sound) | 6d2fd817-5aae-48ce-bcc1-6a44cdc66b23 | 1DBFB0 | 60,13388 | 1949616 | 1DBFB3 | 1949619 | 522 | 7300 |
New Added Sound (Second imported sound) | ff331f8f-4f32-45c2-afe0-99c3d1ee9a1f | 69,66856 | 2259860 |
Whatever is easiest for you.Hi bro. I am starting to get the idea. But it's a little bit complicated to get the noted values to include in the Hex code. I mean, it's difficult not to mess things up just with notepad. Then I suggest using an Excel table like this. Just to focus. Untill we get progress
The start of each sound uses the Hex 48 00 00 0C. ChunkID The very end of the offset (Length) Duration ChunkSize Final Offset on 0C position (Hex) NewSoundOffset SegmentIndex VariationID (use 7300 for the first
sound, then just add 80 to each new sound)MainChunk (first Imported Sound) 6d2fd817-5aae-48ce-bcc1-6a44cdc66b23 1DBFB0 60,13388 1949616 1DBFB3 1949619 522 7300 New Added Sound (Second imported sound) ff331f8f-4f32-45c2-afe0-99c3d1ee9a1f 69,66856 2259860
Of course bro. Your tutorial is extremely useful. The entire area is a complicated matterIf I get time I might try and make you guys a tool to make it easier? I don't have any free time until the end of the month though