• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Face Converted by Molchat Doma (Faces that no one asked for)

MolchatDoma27

Club Supporter
39.- Christian Fassnacht (SWI) - Norwich City (England), Switzerland National Team

Converted from efootball 2023
Christian Fassnacht-min.png


Christian Fassnacht
 

MolchatDoma27

Club Supporter
Still no fix for shine eyes?

I asked but honestly I did not receive the help I expected, I have tried on my own and I think that with some it works and others not. But I already found methods for the correction, I think I should use the ones that come by default and make them smaller in blender, that's how it worked for me with the one I'm about to upload I think haha.
 

Lagwagon93

Starting XI
39.- Christian Fassnacht (SWI) - Norwich City (England), Switzerland National Team

Converted from efootball 2023
View attachment 129984


Christian Fassnacht
If the face comes directly from FIFA 23, you must have the original rx3/fbx file.

If the face is converted from efootball, you must convert fbx to obj --> obj to rx3 ---> FIFA 16 to FIFA 16 with Tokke's tool

At least that's what I do.
 

MolchatDoma27

Club Supporter
If the face comes directly from FIFA 23, you must have the original rx3/fbx file.

If the face is converted from efootball, you must convert fbx to obj --> obj to rx3 ---> FIFA 16 to FIFA 16 with Tokke's tool

At least that's what I do.

Yes bro, thank you very much, that is really clear to me, in fact it is the process I do to convert the faces of both fifa and pes but my problem is still the eyes that sometimes one is very bright or sometimes another just looks darker, I don't know how to solve it and I've already tried several methods that sometimes work and sometimes don't. Thanks anyway. (:
 

MolchatDoma27

Club Supporter
its a problem when converting to fifa 14 then to fifa 16, it messes up the uv maps of eyes mesh
what you can do is to replace with fifa 16 eyes
I convert them directly to .obj and then to fbx and then to FO4 rx3 format and finally to FIFA 16. But I do notice a problem especially with one of the eyes.

I'm relatively new to FIFA 16, but if I replace the eyes with the default ones, will it be fixed?

There are several doubts that I have haha
 

MolchatDoma27

Club Supporter
yes, this problem happens if eyes dont have two different UV maps
if they have two same uv maps the bug appears
So a solution would be
since when converting the file to fbx leave UVChannel0 of a different size than UVChannel1?

And so convert it to rx3?
 

Vndrew

Youth Team
So a solution would be
since when converting the file to fbx leave UVChannel0 of a different size than UVChannel1?

And so convert it to rx3?
i dont know what do you mean
for me only happens when converting fo4new to fifa 14 then to fifa 16
because converting to fifa 14 deletes one uv map, since fifa 14 only use one
and then when converting to fifa 16 it coppies the first uv map, which is wrong, because they need to be different, since fifa 16 use two uv maps
 

MolchatDoma27

Club Supporter
So now people starting to ask questions which bothered me 3 years ago...
https://soccergaming.com/index.php?...n-tutorials-tools.182712/page-23#post-6619483
Well if it is something that bothers you or bothered you
Why come point it out in my thread? I honestly didn't ask you for help, it's more I didn't even have the pleasure, but Vndrew and other people in a very kind and attentive way were explaining to me how the process is.

I honestly don't understand, but anyway, thanks for clarifying it and even illustrating it with a photograph, it will be very useful in future conversions (:
 

MolchatDoma27

Club Supporter
i dont know what do you mean
for me only happens when converting fo4new to fifa 14 then to fifa 16
because converting to fifa 14 deletes one uv map, since fifa 14 only use one
and then when converting to fifa 16 it coppies the first uv map, which is wrong, because they need to be different, since fifa 16 use two uv maps
I was referring to the UV maps of the fbx files, since there are also 2, I imagined that if I left the mesh larger in one than in another, it could work for me, but I already saw a little how the error is. I hope I can solve it and thank you very much by the way.
 

Lagwagon93

Starting XI
I convert them directly to .obj and then to fbx and then to FO4 rx3 format and finally to FIFA 16. But I do notice a problem especially with one of the eyes.

I'm relatively new to FIFA 16, but if I replace the eyes with the default ones, will it be fixed?

There are several doubts that I have haha
That's what I meant. I don't use Tokke's tool to convert from obj. to FIFA 16, I use blender.
 

MolchatDoma27

Club Supporter
Sorry for being late!
We just found the reason for the darker eye bug while converting from fo4new to fifa 14 to fifa 16.
So yeah the second uv map is important, but must be like in your image, not a duplicate of first uv map, like tokkes tool does.
Yes, that's what I'm noticing now that I'm trying to modify a face, the two maps are the same, I even tried to delete the second map and the dark eye bug didn't change, but honestly I have no idea how to convert map1 to how it appears in the Fifa 16 default faces.

Is there a method to modify that? (:

An apology for so many questions but I would like to learn (:


Captura de pantalla 2023-08-02 235525.png
Captura de pantalla 2023-08-02 235713.png
 


Top