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39.- Christian Fassnacht (SWI) - Norwich City (England), Switzerland National Team
Converted from efootball 2023
Christian Fassnacht
Converted from efootball 2023
Christian Fassnacht
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Still no fix for shine eyes?39.- Christian Fassnacht (SWI) - Norwich City (England), Switzerland National Team
Converted from efootball 2023
View attachment 129984
Christian Fassnacht
Still no fix for shine eyes?
If the face comes directly from FIFA 23, you must have the original rx3/fbx file.39.- Christian Fassnacht (SWI) - Norwich City (England), Switzerland National Team
Converted from efootball 2023
View attachment 129984
Christian Fassnacht
If the face comes directly from FIFA 23, you must have the original rx3/fbx file.
If the face is converted from efootball, you must convert fbx to obj --> obj to rx3 ---> FIFA 16 to FIFA 16 with Tokke's tool
At least that's what I do.
I convert them directly to .obj and then to fbx and then to FO4 rx3 format and finally to FIFA 16. But I do notice a problem especially with one of the eyes.its a problem when converting to fifa 14 then to fifa 16, it messes up the uv maps of eyes mesh
what you can do is to replace with fifa 16 eyes
yes, this problem happens if eyes dont have two different UV mapsI'm relatively new to FIFA 16, but if I replace the eyes with the default ones, will it be fixed?
So a solution would beyes, this problem happens if eyes dont have two different UV maps
if they have two same uv maps the bug appears
i dont know what do you meanSo a solution would be
since when converting the file to fbx leave UVChannel0 of a different size than UVChannel1?
And so convert it to rx3?
Well if it is something that bothers you or bothered youSo now people starting to ask questions which bothered me 3 years ago...
https://soccergaming.com/index.php?...n-tutorials-tools.182712/page-23#post-6619483
I was referring to the UV maps of the fbx files, since there are also 2, I imagined that if I left the mesh larger in one than in another, it could work for me, but I already saw a little how the error is. I hope I can solve it and thank you very much by the way.i dont know what do you mean
for me only happens when converting fo4new to fifa 14 then to fifa 16
because converting to fifa 14 deletes one uv map, since fifa 14 only use one
and then when converting to fifa 16 it coppies the first uv map, which is wrong, because they need to be different, since fifa 16 use two uv maps
That's what I meant. I don't use Tokke's tool to convert from obj. to FIFA 16, I use blender.I convert them directly to .obj and then to fbx and then to FO4 rx3 format and finally to FIFA 16. But I do notice a problem especially with one of the eyes.
I'm relatively new to FIFA 16, but if I replace the eyes with the default ones, will it be fixed?
There are several doubts that I have haha
Sorry for being late!So now people starting to ask questions which bothered me 3 years ago...
https://soccergaming.com/index.php?...n-tutorials-tools.182712/page-23#post-6619483
Yes, that's what I'm noticing now that I'm trying to modify a face, the two maps are the same, I even tried to delete the second map and the dark eye bug didn't change, but honestly I have no idea how to convert map1 to how it appears in the Fifa 16 default faces.Sorry for being late!
We just found the reason for the darker eye bug while converting from fo4new to fifa 14 to fifa 16.
So yeah the second uv map is important, but must be like in your image, not a duplicate of first uv map, like tokkes tool does.
Nope that wont fix itI even tried to delete the second map and the dark eye bug didn't change
Like i said, use eyes from a fifa 16 default face…but honestly I have no idea how to convert map1 to how it appears in the Fifa 16 default faces.
I just tried it and it worked for me. No more shiny eye or dark eye haha.Nope that wont fix it
Like i said, use eyes from a fifa 16 default face…