locosbuda
Reserves
yes, coming next upSomeday, can we expect Juventus stadium too?
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yes, coming next upSomeday, can we expect Juventus stadium too?
Most of our serie A & B stadiums are very old so here are some updated Italian stadiums from FIFA16 and the @RavenFCB thread, with some additional textures edits and props:
Stadio Alberto Picco - Spezia Calcio
View attachment 115222
Stadio Luigi Ferraris - Sampdoria & Genoa
View attachment 115223
Stadio Mapei - Sassuolo Calcio
View attachment 115224
Stadio Pierluigi Penzo - Venezia FC
View attachment 115225
each has their own version includedThat of the San Siro that is for Milan and Inter?
yes they are.. I just use sweetFX for FIFA14@locosbuda bro, are those pictures from FIFA 14? If yes, which graphic patch you installed?
From where bro?yes they are.. I just use sweetFX for FIFA14
here:From where bro?
Most of our serie A & B stadiums are very old so here are some updated Italian stadiums from FIFA16 and the @RavenFCB thread, with some additional textures edits and props:
Stadio Alberto Picco - Spezia Calcio
View attachment 115222
Stadio Luigi Ferraris - Sampdoria & Genoa
View attachment 115223
Stadio Mapei - Sassuolo Calcio
View attachment 115224
Stadio Pierluigi Penzo - Venezia FC
View attachment 115225
oh I thought the one that was shared is good enough bro, I’m not sure if its outdatednice, but you promised to take a look on Cardiff City Stadium
Top quality workstadium updates from FIFA23 switch;
Riverside Stadium
View attachment 115636
Carrow Road
View attachment 115631
Vitality Stadium
View attachment 115632
Juventus Stadium
View attachment 115633
I was using Estadio Madrigal the other day and noticed some of those lighting issues too, seem like the light tower is what causes the triangles. Was wondering if we still needed to edit the glares files and edit the beam strings you mentioned or if it's a separate issue?
Yes. I got into it too. In order to remove this you need to open your glare.lnx file and delete the fx_beam group. It's usually the first one:
<particleGroup name="fx_vbeam">
<parameter name="iNumParticlesMax" index="0" value="112" />
<!-- <parameter name="iNumParticlesMax" index="0" value="112" /> -->
<particleAction name="ParticleActionEmitBox" className="ParticleActionEmitBox">
<parameter name="fAngularVelocityAdoption" index="0" value="0.0" />
<parameter name="vCenter" index="0" value="{-7441.075323,3947.502337,4025.510885}" />
<parameter name="vCenter" index="1" value="{-7464.57641,3752.016225,4037.820124}" />
<parameter name="vCenter" index="2" value="{-7501.761321,3567.512276,4054.884794}" />
<parameter name="vCenter" index="3" value="{-7509.845954,3486.759492,4093.042706}" />
....................................................
<parameter name="vVelocitySpread" index="0" value="{0.35,0.35,0.2}" />
<parameter name="iEmitRate" index="0" value="5000" />
<parameter name="fSizeMean" index="0" value="250" />
<parameter name="fSizeSpread" index="0" value="100" />
<parameter name="bInject" index="0" value="1" />
</particleAction>
<particleAction name="ParticleActionRender" className="ParticleActionRender">
<parameter name="sShader" index="0" value="lynxVbeam.fx" />
<parameter name="sTexture" index="0" value="fx_freshbeam.dds" />
<parameter name="sTechnique" index="0" value="AlphaBlend" />
<parameter name="iAlign" index="0" value="0" />
<parameter name="iScreenSpace" index="0" value="0" />
<parameter name="fFadeDistance" index="0" value="0" />
<parameter name="fZBias" index="0" value="0" />
<parameter name="vPivotShift" index="0" value="{ 0.0, 0.0, 0.0 }" />
<parameter name="bStretchPerParticle" index="0" value="1" />
<parameter name="iNoFadeFar" index="0" value="0" />
<parameter name="bUseColorMult" index="0" value="1" />
<parameter name="vColorMult" index="0" value="{ 1, 1, 1, 0.125 }" />
<parameter name="vColorMultSpread" index="0" value="{ 0.0, 0.0, 0.0, 0.0 }" />
<parameter name="bUseSizeMult" index="0" value="1" />
<parameter name="fSizeMultX" index="0" value="1" />
<parameter name="fSizeMultY" index="0" value="1" />
<parameter name="bUseColorRamp" index="0" value="0" />
<parameter name="bUseSizeRamp" index="0" value="0" />
<parameter name="bUseLighting" index="0" value="0" />
<parameter name="bUseAnimTexture" index="0" value="0" />
<parameter name="fVbeamAngle" index="0" value="0.005" />
<parameter name="fVbeamAngleSpread" index="0" value="0.00" />
<parameter name="fVbeamLength" index="0" value="2000" />
<parameter name="fVbeamLengthSpread" index="0" value="1000" />
<parameter name="fGlareSizeMultSpread" index="0" value="0" />
</particleAction>
</particleGroup>
This group appears in glares_xxx_0 and glares_xxx_4 files. I guess you have to check all of the stadiums except Tottenham and Malaga ones.
thanks for the tip mate, glares now fixed please redownload Riverside StadiumThanks!
But here you probably need to edit the glares/beams/light towers, fix the rectangular shapes
Check here, maybe it helps: